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Practice Theory

Blogs > phyvo
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phyvo
Profile Blog Joined April 2009
United States5635 Posts
June 08 2010 01:04 GMT
#1
I've heard many criticisms and questions regarding the best ways to practice, which got me asking an altogether different question.

Why do gamers practice the way they do? And why is it so different from how we practice virtually everything else?

As far as I know, the Korean method seems to mostly be massing games supported by the experience of old hands at the business. Though people here often criticize Korea for their long hours spent massing games, common practice methods here in the foreign scene don't seem all that different to me. We may mass games, but we tend to not lose as much sleep over it. Day9's advice to focus on improving one thing at a time still involves a lot of game massing. Build orders and counter build orders seem to be tested vs practice partners and still involves a lot of playing lots of games. The most radical suggestion I think I've heard involved saving games in middle so that one could immediately jump to practicing the midgame. Finally, here and there are the odd multitasking or micro maps which some people use and some people don't use.

What confuses me is that this thing with playing the entire game seems to dominate the whole scene, and as gamers we tend to practice things completely differently from what I would expect from, say, a musician.

To illustrate one aspect of this, I've never, ever, heard anyone recommend that you play at a slower game speed in order to practice multitasking correctly before you speed up. If you have difficulty with a piano part this would be standard practice, and you'd start slow and just practice going faster until you could do it full speed. But in Starcraft? No, I've never heard such a suggestion, and I'm not good enough to know whether such a thing might help.

Perhaps other differences are more explainable. When you play a piano piece it doesn't suddenly diverge into a million possible forks depending on what the person flipping the pages decides to do to you. Games are entertainment and are meant to be fun when played in their entirety, so we tend to play them in a way that's fun. Perhaps most importantly, games are not a generally respectable profession with many years of history and experience helping to work out kinks in practice methods.

This leads me to wonder: What would practicing Starcraft or Starcraft 2 look like if it did have maestros with lifetimes of experience and knowledge? Would we see more specialized training maps? Hundreds, if not thousands of saved games where you can jump to any point in your BO and your opponent's BO in order to practice?

Or have we been right all along with what we're doing now?

"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Mylin
Profile Blog Joined April 2010
Sweden177 Posts
June 08 2010 01:25 GMT
#2
I think in BW it has to do with the complexity of the game requiring players to master so many different areas that also relates to eachother that makes the best method of practice being just massing games.

Much in the same way chess players don't practice playing games with say only the queen to improve their proficiency with that particular piece.

There is of course exceptions (like mutalisk micro vs scourge) and I would also argue that some aspects are similiar to the way you described learning a piano piece. A good example here is learning a new BO where you won't try to master it perfectly from say 1 to 200 supply on your first go but rather retrying once you fail. Then going further with each game until you master it completely.
no
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