• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:51
CET 17:51
KST 01:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)8Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Liquipedia.net NEEDS editors for Brood War ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Sex and weight loss Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3295 users

Practice Theory

Blogs > phyvo
Post a Reply
phyvo
Profile Blog Joined April 2009
United States5635 Posts
June 08 2010 01:04 GMT
#1
I've heard many criticisms and questions regarding the best ways to practice, which got me asking an altogether different question.

Why do gamers practice the way they do? And why is it so different from how we practice virtually everything else?

As far as I know, the Korean method seems to mostly be massing games supported by the experience of old hands at the business. Though people here often criticize Korea for their long hours spent massing games, common practice methods here in the foreign scene don't seem all that different to me. We may mass games, but we tend to not lose as much sleep over it. Day9's advice to focus on improving one thing at a time still involves a lot of game massing. Build orders and counter build orders seem to be tested vs practice partners and still involves a lot of playing lots of games. The most radical suggestion I think I've heard involved saving games in middle so that one could immediately jump to practicing the midgame. Finally, here and there are the odd multitasking or micro maps which some people use and some people don't use.

What confuses me is that this thing with playing the entire game seems to dominate the whole scene, and as gamers we tend to practice things completely differently from what I would expect from, say, a musician.

To illustrate one aspect of this, I've never, ever, heard anyone recommend that you play at a slower game speed in order to practice multitasking correctly before you speed up. If you have difficulty with a piano part this would be standard practice, and you'd start slow and just practice going faster until you could do it full speed. But in Starcraft? No, I've never heard such a suggestion, and I'm not good enough to know whether such a thing might help.

Perhaps other differences are more explainable. When you play a piano piece it doesn't suddenly diverge into a million possible forks depending on what the person flipping the pages decides to do to you. Games are entertainment and are meant to be fun when played in their entirety, so we tend to play them in a way that's fun. Perhaps most importantly, games are not a generally respectable profession with many years of history and experience helping to work out kinks in practice methods.

This leads me to wonder: What would practicing Starcraft or Starcraft 2 look like if it did have maestros with lifetimes of experience and knowledge? Would we see more specialized training maps? Hundreds, if not thousands of saved games where you can jump to any point in your BO and your opponent's BO in order to practice?

Or have we been right all along with what we're doing now?

"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Mylin
Profile Blog Joined April 2010
Sweden177 Posts
June 08 2010 01:25 GMT
#2
I think in BW it has to do with the complexity of the game requiring players to master so many different areas that also relates to eachother that makes the best method of practice being just massing games.

Much in the same way chess players don't practice playing games with say only the queen to improve their proficiency with that particular piece.

There is of course exceptions (like mutalisk micro vs scourge) and I would also argue that some aspects are similiar to the way you described learning a piano piece. A good example here is learning a new BO where you won't try to master it perfectly from say 1 to 200 supply on your first go but rather retrying once you fail. Then going further with each game until you master it completely.
no
Please log in or register to reply.
Live Events Refresh
Next event in 7h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 561
trigger 10
StarCraft: Brood War
Britney 43978
Calm 3778
Rain 3235
Shuttle 1468
Jaedong 1460
Larva 800
Soma 524
Stork 474
Hyuk 419
Light 318
[ Show more ]
Rush 272
Zeus 262
Mini 160
Soulkey 132
PianO 103
Sharp 99
Mong 81
Movie 66
firebathero 61
Barracks 38
ToSsGirL 30
Killer 27
Liquid`Ret 24
scan(afreeca) 24
Rock 23
sSak 21
sorry 20
Terrorterran 20
Hm[arnc] 17
GoRush 12
Shine 8
Dota 2
Gorgc5435
qojqva1510
Dendi476
syndereN264
Fuzer 204
NeuroSwarm105
League of Legends
Rex6
Heroes of the Storm
Khaldor96
Other Games
Grubby2191
Liquid`RaSZi1776
singsing1527
hiko1245
Beastyqt735
Hui .278
DeMusliM186
crisheroes175
Liquid`VortiX155
ArmadaUGS105
elazer98
Mew2King66
Trikslyr55
KnowMe52
MindelVK8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV263
League of Legends
• TFBlade1891
• Shiphtur207
Upcoming Events
Replay Cast
7h 9m
Escore
17h 9m
LiuLi Cup
18h 9m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
1d 10h
RSL Revival
1d 15h
LiuLi Cup
1d 18h
uThermal 2v2 Circuit
1d 19h
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.