• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:14
CEST 20:14
KST 03:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th131Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser SC2 Parody - "Somebody That I Used to Troll" On design and lattest PTR patch notes TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays Data needed
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2959 users

I hate the bonus pool system - Page 2

Blogs > Boblion
Post a Reply
Prev 1 2 All
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
May 19 2010 23:59 GMT
#21
I agree that the bonus pool system isn't appropriate. I don't really how it operates particularly, it just doesn't seem to fit what a ladder is. In WoW, it makes sense to have rest experience to help casual players keep up with other players who put more time in. Everyone's trying to get to level whatever and not everyone wants to put in a huge amount of time played in order to get there.

A ladder like the one in SC2 doesn't really seem to benefit from a rest experience system like the bonus pool. It's hard for me to understand what motivated Blizzard to put it in. Why not just have a winning streak bonus so that people whose rating is below their level of play can reach their appropriate level more quickly? What does a rest experience system do? I don't see how it can benefit casual players in the same way that a rest experience system benefits players in WoW.

If anything, giving casual players extra points is just gonna make it easier for casual players to end up getting matched with non-casual players. Then the casual players will lose more often. If anything it seems like the bonus pool system is a bad alternative to something like a win streak system for awarding rating
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
May 20 2010 00:00 GMT
#22
It actually is a great system!
- First of all it helps casual gamers to be somewhat able to keep up with hardcore gamers.
- Also because everybody accumulates a bonus pool it effectively inflates the ranking system, which means that even if you do not improve your skill at all, you still will be able to steadily increase your points' count over time; and this is a great incentive for players to continue laddering! (an example: in iCCup you were stuck at a certain rank, say C+, and you simply were not good enough to gain a higher rank. In Bnet 2.0 you might get stuck at say rank 40 in you division with 1400 points in the beginning, but due to the inflation of points your ranking will certainly increase over time! If you do not improve you will be still rank 40 in your div, but your points will increase to say 1600, which will give you a feeling of accomplishment!


On May 20 2010 07:52 Boblion wrote:
I really don't understand why you have to wait to get your +44pts wins whereas a legit mass gamer or someone like me who doesn't play often but enjoy long sessions only get half once they have cleared the bonus. It gets really annoying when you have a ~ 30-15 and still are 80pts behind someone with 22-18 because of the bonus pool.


As far as I am aware there is no bonus pool ceiling in the beta, thus everybody (mass gamer or casual gamer) will accumulate the exact same amount of bonus points in the same time window. Also you always generate bonus points, mass gamers just use them so fast that they cannot accumulate. So mass gamers (or people like you) will get only a few bonus points every other game while casual gamers will get a massive bonus plus the few games they play, but in the end all of you will have gained the exact same amount of bonus points (if you have finished your placement matches at the same time)

Also the stats discrepancy you describe may derive from many different reasons. An example would be that the people with more wins have been matched against less favored opponents for some reason.
crate
Profile Blog Joined May 2009
United States2474 Posts
May 20 2010 00:02 GMT
#23
On May 20 2010 08:37 TheYango wrote:
Laddering is about improving at the game. To that end, the entire rating system is just a facade to make stats-conscious people feel good about themselves, because it's not even used for the real matchmaking (purportedly, another hidden rating is used for that purpose).

I don't at all agree that laddering is for improving. Having practice partners to let you practice what you want to practice is far more productive than laddering to improve in most cases. The only thing the ladder offers over having good practice partners is more diversity (well, and it's far easier to just start up a ladder match than it is to find a good practice partner).

Of course with no real prizes the ladder isn't really about being competitive either. It's quite possible Blizz will have real prizes for top performers after release though.

It's mainly just there as a way to quickly find someone at about your level to play a game of SC against for fun.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
May 20 2010 00:08 GMT
#24
You are totally wrong about how the bonus pool system works. Everyone gets it at the exact same pace. You still get it while you are playing. Sometimes I have a long session and in the middle of it I will get 1 bonus pool point.

You can't compare records and ELO points. People with the exact same record would have different ELOs even without the bonus pool. That's because you get different amount of points depending on your opponent strength.
The6357
Profile Blog Joined August 2005
United States1268 Posts
May 20 2010 00:17 GMT
#25
the bonus system would benefit people like u...why complain...wtf
2010 worldcup!! corea fighting!!!
TheYango
Profile Joined September 2008
United States47024 Posts
May 20 2010 00:20 GMT
#26
On May 20 2010 09:02 crate wrote:
Show nested quote +
On May 20 2010 08:37 TheYango wrote:
Laddering is about improving at the game. To that end, the entire rating system is just a facade to make stats-conscious people feel good about themselves, because it's not even used for the real matchmaking (purportedly, another hidden rating is used for that purpose).

I don't at all agree that laddering is for improving. Having practice partners to let you practice what you want to practice is far more productive than laddering to improve in most cases. The only thing the ladder offers over having good practice partners is more diversity (well, and it's far easier to just start up a ladder match than it is to find a good practice partner).

Of course with no real prizes the ladder isn't really about being competitive either. It's quite possible Blizz will have real prizes for top performers after release though.

It's mainly just there as a way to quickly find someone at about your level to play a game of SC against for fun.

Fair enough. The point still stands that your displayed rating has absolutely nothing to do with the matchmaking system's ability to do this though.
Moderator
KwarK
Profile Blog Joined July 2006
United States44026 Posts
May 20 2010 00:54 GMT
#27
On May 20 2010 08:21 Boblion wrote:
Now i don't really get it.
The maximum point i have got after a win was +44 ( didn't ladder for one week and i played vs a favoured opponent ).
But when my bonus pool is empty i get like something like +14.
So you are all saying that i also benefit from the bonus but why would i risk to lose 5-10 points for 14 when i can wait two days and get a +30-44 ?
When you start to get better competition i think it makes the ladder biased.
I mean let's say you have a 50% win ratio your expected point value after one match if you have an empty bonus pool is like 14-5 or 14-10 ~ 5-10 pts.
If your bonus pool is full it is at least twice. After clearing the bonus you have almost no incentive to play more.

If you play 20 games over 2 weeks at an average of 1-2 a day you'll accumulate X bonus points. If each Sunday you play 10 games you'll still have the same score with the same bonus points. The first guy will get a +1-2 bonus on each of his games while the second guy will get a +20ish bonus on the first game of each of his sessions. But pointswise they'll be exactly the same.

The only time it makes a huge difference is when someone starts in a lower league and ranks up. Because there you get a direct reduction from your points which means you "wasted" the bonus points getting leagued up. If you started in gold that'd explain the situation.
ModeratorThe angels have the phone box
Jonoman92
Profile Blog Joined September 2006
United States9109 Posts
May 20 2010 01:06 GMT
#28
I don't think you understand the bonus system.

It doesn't matter how long your sessions are or how often you play. As I understand it everyone gains bonus points at the same rate no matter how often you play.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 20 2010 01:21 GMT
#29
It seems like the bonus pool is primarily there to encourage players who are not improving compared to their peers. Their points still increase. It also encourages players who are at the top to keep playing because they are getting extra points from the bonus pool. I've seen it said that the purpose of the bonus pool is to let inactive players get an extra catch up boost in the face of points inflation, but it seems like the bonus pool itself is one of the main sources of inflation. Intuitively it feels like the bonus pool is a completely useless element, but it's hard to say without more trasparency about how the entire ladder works.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
May 20 2010 01:28 GMT
#30
I only play about 3 games 2 times a week, so the bonus pool is amazing for me.
Moderator
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:30
Group A
Reynor vs TriGGeR
Maru vs Classic
ComeBackTV 1239
IntoTheiNu 1151
ZombieGrub797
TaKeTV 562
SteadfastSC512
Ryung 430
IndyStarCraft 181
3DClanTV 134
Rex129
CosmosSc2 80
EnkiAlexander 66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub797
SteadfastSC 512
Ryung 430
IndyStarCraft 181
Rex 129
UpATreeSC 97
BRAT_OK 83
CosmosSc2 80
JuggernautJason56
elazer 35
MindelVK 18
goblin 8
StarCraft: Brood War
Sea 2809
Mini 601
Dewaltoss 83
Movie 65
Sexy 33
soO 24
Shine 22
Rock 19
ajuk12(nOOB) 14
Dota 2
qojqva2261
420jenkins317
Counter-Strike
fl0m9981
byalli790
x6flipin486
Heroes of the Storm
Liquid`Hasu260
Other Games
Grubby4055
singsing2608
FrodaN1587
B2W.Neo1043
Beastyqt638
ceh9497
Dendi428
DeMusliM219
C9.Mang0173
KnowMe116
Liquid`VortiX83
Mew2King55
Trikslyr53
kaitlyn32
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1095
Other Games
• imaqtpie733
• WagamamaTV640
• Shiphtur186
Upcoming Events
The PondCast
15h 46m
Kung Fu Cup
16h 46m
uThermal 2v2 Circuit
20h 46m
Maestros of the Game
21h 16m
ByuN vs herO
Rogue vs Bunny
Replay Cast
1d 5h
Replay Cast
1d 14h
WardiTV Spring Champion…
1d 16h
OSC
1d 18h
Maestros of the Game
1d 21h
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Clem vs Lambo
Zoun vs SKillous
Replay Cast
3 days
Solar vs Classic
uThermal 2v2 Circuit
3 days
GSL
4 days
herO vs Rogue
Maru vs Cure
Patches Events
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.