• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:19
CET 14:19
KST 22:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion3Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1285 users

View on Micro number #91914891

Blogs > teekesselchen
Post a Reply
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-28 14:48:42
April 28 2010 01:03 GMT
#1
There was alot of discussion about Micro in SC2 so I'll keep it very very short.

Why micro makes games interesting:
-Super efficient way of using units to deal damage far above their original cost.
-Thus, allowing tournarounds.
-Forms this can have: Exeptional use of skills, positioning, hit and run, super fast reaction or multitasking.
-Micro can allow to win situations of disadvantage, so they can work to decrease imbalance and the importancy of tactical choices.
-Viewers can see it directly, other than many tactical choices. It has a heavy effect on game outcome. It allows direct view on a player's skill.

How is it in SC2:
-Multitasking left, but rarely to be used as drops are often more risky than rewarding since dropships have few HP. Plus, the games are more focussed instead of widespread.
-Most Units can only be used for exeptional results when they don't meet resistance, such as Hellions and Reapers, partially because they lack options against other then light units and because they don't have moving shot.
-Rarely an option to use skills exeptionally useful. Most monkeys could hit an EMP, Storm or Fungal Growth.
-Positioning still is a part of micro in some parts (in combat positioning mostly)
-Amount of possible skill investment and best possible result seem very limited compared to SC:BW and Wc3:TFT.
-Games with closely stacked armies that are not spread over the map often forbid attempts of dealing damage with few units
-Tactical choices are more important than how you execute them. Rock-paper-scissors-stats-comparison-Battles.


What could be changed:
-High ground advantage
-More units that require positioning or cool skills, like Lurkers (positioning aspect), Dark Swarm or Spider Mines
(a potentially deadly skill but the result heavily depends on both players' micro - HSM is a too late and rare replacement for it)
-Larger maps and better defensive options so matches split over the map.
-Less close stacking of grouped units. Right now splitting against AoE might be a skill factor,but splitted armies also had disadvantages, such as beeing more vulnerable to hit and run or good positioned units
-Bringing back moving shot and diminish damage/range numbers of affected units instead (See LaLuSh's great Article)


Some other notifications:
-Micro takes away a little bit of importance from tactics and countering, although too bad tactical choices will result in an unsolvable task plus, it will always be an uphill battle if a player tries to rely completely on micro.
-It adds way more versatility to the choice of potential tactics and allows to take more calculated risks, such as "If I use my army super well or use those units good enough to make a really nice harass, I have enough spare ressources to expand earlier". This is way different to the current feeling "I can expand earlier but it depends on his scouting or timings or details in his build I cannot know yet.", it gives you more control about what happens.
-Balance has a less direct effect on gameplay when there is also alot of micro that decides of the outcome in certain situations. Maybe, for example, Protoss have it way too hard to defend against Mutalisks with using corsairs and cannons (it really just is any random example, please don't constrain it on the specific situation), however it remains possible. Players won't be as tempted to blame balance when they loose to it because they now "dammit, I could have done better!", as when there is few micro aspect like Phoenix/Cannon vs Mutalisk in SC2.


It can be the pure essence of what people want to see when they watch games! Listen to the audience:


Or just remind how incredibly famous this video by Moon is:


And just check the number of views on this video to confirm how obsessed people are with micro. It shows a keyboard, a mouse and two hands using them. How many people would watch 16 minutes of keyboard usage if it wasn't some incredible micro god's keyboard?


Actually I'm obsessed with microing as well. As bad as I sucked in WC3 for a long time (as a human player who dislikes towers as static defense of own bases, <3 towerrush), 220 avg/400+infight apm made up some nice moments.
Really, how boring is it to just win by producing the right unit and doing a-click. I want to tear my opponent's forces apart right on the field by using what I have as well as I can.

When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
April 28 2010 02:14 GMT
#2
Also, stuff like this:



And I must agree that micro moments are the most exciting part of Brood War. I'm all for macroing up and rolling over my opponent, but you really can't beat the feeling when a spider mine kills 10 probes just because a zealot walked by.
안지호
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 28 2010 02:33 GMT
#3
was the moon vs sky thing something like dropship micro in sc1? i dunno wc3 so dont laugh -_-
after 2 years i reached it = marine icon
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
April 28 2010 03:02 GMT
#4
Yeah it's the same idea as dropship micro. Moon had a bunch of low hp archers and abused their cooldowns perfectly to force the other hero back.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 28 2010 03:12 GMT
#5
you know the games in beta, shit can change right?
Artillery spawned from the forges of Hell
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-04-28 10:36:52
April 28 2010 10:33 GMT
#6
On April 28 2010 12:02 LxRogue wrote:
Yeah it's the same idea as dropship micro. Moon had a bunch of low hp archers and abused their cooldowns perfectly to force the other hero back.

yea boxer on jungle story is first example of this shit. PP 2002 or something


yea
http://sclegacy.com/feature/4-pp/269-pimpest-plays-2002#H
..and then I would, ya know, check em'. (Aka SpoR)
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-28 14:46:39
April 28 2010 14:46 GMT
#7
On April 28 2010 11:33 AmstAff wrote:
was the moon vs sky thing something like dropship micro in sc1? i dunno wc3 so dont laugh -_-

Lets say its even better, as you can see many ranged shots totally miss because it's not that hard to react in time and load the target into the zeppelin before it gets hit. There are pretty much no "instant" range attacks like marine shots, most projectiles move slowly.
Zeppelins are air transporters similar to dropships which you can buy at neutral buildings after you killed the neutral guardians in front of it.

On April 28 2010 12:12 arb wrote:
you know the games in beta, shit can change right?

This is not exactly a balancing question. If you say TvP is broken right now, ok that will certainly change. Things like "how micro focussed is the gaming environment, the stuff players use to act - that's less likely to change. Of course I hope it will but I doubt that this might happen anytime soon. It would require alot (very very very much!) of rebalancing with most things that could be changed.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Cartina
Profile Joined April 2010
Sweden15 Posts
April 29 2010 00:07 GMT
#8
I'm trying to understand you guys here. Pardon me for not being a SCBW player.
You post things like SK terran with Nada and similar. But these strategies and the perfection of them took years no?

Or are you simply saying that there never can be anything as micro-intensive as SK terran in SC2 cause it just doesn't allow the game to get that intensive?

Somehow I think you are expecting too many "Amazing micromoments" to come out of 2 months of betaplay, but as said, maybe you believe that wonderful micro-moments can not happen in SC2 due to certain mechanics.

Worst case scenario: Someone creates the game pros want through mods (There is legacy options for every unit, such as deceleration)
Moo
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-29 00:30:54
April 29 2010 00:28 GMT
#9
On April 29 2010 09:07 Cartina wrote:
I'm trying to understand you guys here. Pardon me for not being a SCBW player.
You post things like SK terran with Nada and similar. But these strategies and the perfection of them took years no?

It certainly did. However, it shows the extremes which are possible through micro. And most players, even though they play on a way lower level, have moments where they can use their level of micro successfully. These videos show extreme examples of situations in which players can use micro management to get the most out of a certain situation. It's also alot of having control over a situation and not just watching it happen as one often has to do in Starcraft 2 right now, struggling to get a good result out of it but feeling limited in possibilities.
Oh plus, it's not only about how the game feels or how much professional players can develope their skills. It's also about the viewers who enjoy those moments and possibly wouldn't be viewers if they didn't exist.

On April 29 2010 09:07 Cartina wrote:
Or are you simply saying that there never can be anything as micro-intensive as SK terran in SC2 cause it just doesn't allow the game to get that intensive?

Somehow I think you are expecting too many "Amazing micromoments" to come out of 2 months of betaplay, but as said, maybe you believe that wonderful micro-moments can not happen in SC2 due to certain mechanics.

Worst case scenario: Someone creates the game pros want through mods (There is legacy options for every unit, such as deceleration)

Yes, I say the game mechanics currently prohibit to use micro this successfully.
With current level of experience players already had in RTS in general and have already in SC2 specificly, there would be amazing micro situations. However, there are not and there can't be many of those because of the game mechanics I described in OP.
And yes, I bet there will be pro mods if SC2 itself won't develope these micro things (plus, there will be a Broodwar Mod no matter what) but I don't think that it's good for SC2 as an esports game. And common, nearly everybody hopes that it will be a great eSports game.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
April 29 2010 00:50 GMT
#10
On April 29 2010 09:07 Cartina wrote:
I'm trying to understand you guys here. Pardon me for not being a SCBW player.
You post things like SK terran with Nada and similar. But these strategies and the perfection of them took years no?

Or are you simply saying that there never can be anything as micro-intensive as SK terran in SC2 cause it just doesn't allow the game to get that intensive?

Somehow I think you are expecting too many "Amazing micromoments" to come out of 2 months of betaplay, but as said, maybe you believe that wonderful micro-moments can not happen in SC2 due to certain mechanics.

Worst case scenario: Someone creates the game pros want through mods (There is legacy options for every unit, such as deceleration)


also, the thing to remember is that sc2 has sc1 has a predecessor.
Starcraft Broodwar was starting from scratch, no one knew how deep micro could be
now that sc2 beta is out, everyone is trying to find the new "it" micro trick. But so far, nothing has been found. People are applying everything they knew in scbw but it's not really doing anything, which leads us to believe that micro in sc2 is close to nonexistant
Shine[Kal] #1 fan
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 29 2010 01:04 GMT
#11
On April 29 2010 09:50 Xenocide_Knight wrote:
Show nested quote +
On April 29 2010 09:07 Cartina wrote:
I'm trying to understand you guys here. Pardon me for not being a SCBW player.
You post things like SK terran with Nada and similar. But these strategies and the perfection of them took years no?

Or are you simply saying that there never can be anything as micro-intensive as SK terran in SC2 cause it just doesn't allow the game to get that intensive?

Somehow I think you are expecting too many "Amazing micromoments" to come out of 2 months of betaplay, but as said, maybe you believe that wonderful micro-moments can not happen in SC2 due to certain mechanics.

Worst case scenario: Someone creates the game pros want through mods (There is legacy options for every unit, such as deceleration)


also, the thing to remember is that sc2 has sc1 has a predecessor.
Starcraft Broodwar was starting from scratch, no one knew how deep micro could be
now that sc2 beta is out, everyone is trying to find the new "it" micro trick. But so far, nothing has been found. People are applying everything they knew in scbw but it's not really doing anything, which leads us to believe that micro in sc2 is close to nonexistant

when people were first playing SCBW they probably moved on from another RTS, and were thinking "wow im betting micro in this game doesnt even work"

im betting overtime what will happen is much like sc1, micro tricks will be found here and there by accident much like in sc1
Artillery spawned from the forges of Hell
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
April 30 2010 08:10 GMT
#12
On April 29 2010 10:04 arb wrote:
Show nested quote +
On April 29 2010 09:50 Xenocide_Knight wrote:
On April 29 2010 09:07 Cartina wrote:
I'm trying to understand you guys here. Pardon me for not being a SCBW player.
You post things like SK terran with Nada and similar. But these strategies and the perfection of them took years no?

Or are you simply saying that there never can be anything as micro-intensive as SK terran in SC2 cause it just doesn't allow the game to get that intensive?

Somehow I think you are expecting too many "Amazing micromoments" to come out of 2 months of betaplay, but as said, maybe you believe that wonderful micro-moments can not happen in SC2 due to certain mechanics.

Worst case scenario: Someone creates the game pros want through mods (There is legacy options for every unit, such as deceleration)


also, the thing to remember is that sc2 has sc1 has a predecessor.
Starcraft Broodwar was starting from scratch, no one knew how deep micro could be
now that sc2 beta is out, everyone is trying to find the new "it" micro trick. But so far, nothing has been found. People are applying everything they knew in scbw but it's not really doing anything, which leads us to believe that micro in sc2 is close to nonexistant

when people were first playing SCBW they probably moved on from another RTS, and were thinking "wow im betting micro in this game doesnt even work"

im betting overtime what will happen is much like sc1, micro tricks will be found here and there by accident much like in sc1


Sadly, I don't see much room left for such micro tricks to be discovered. These super old 2D engines were kinda vulnerable to allow different exploits which could be used in a micro intense way. Nowadays there is a lot more testing and stuff like all these values for units that forbid things. Also, there are not many skills anymore that could be as game defining as stuff like reaver-shuttle or spidermines.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
April 30 2010 08:16 GMT
#13
On April 29 2010 10:04 arb wrote:
Show nested quote +
On April 29 2010 09:50 Xenocide_Knight wrote:
On April 29 2010 09:07 Cartina wrote:
I'm trying to understand you guys here. Pardon me for not being a SCBW player.
You post things like SK terran with Nada and similar. But these strategies and the perfection of them took years no?

Or are you simply saying that there never can be anything as micro-intensive as SK terran in SC2 cause it just doesn't allow the game to get that intensive?

Somehow I think you are expecting too many "Amazing micromoments" to come out of 2 months of betaplay, but as said, maybe you believe that wonderful micro-moments can not happen in SC2 due to certain mechanics.

Worst case scenario: Someone creates the game pros want through mods (There is legacy options for every unit, such as deceleration)


also, the thing to remember is that sc2 has sc1 has a predecessor.
Starcraft Broodwar was starting from scratch, no one knew how deep micro could be
now that sc2 beta is out, everyone is trying to find the new "it" micro trick. But so far, nothing has been found. People are applying everything they knew in scbw but it's not really doing anything, which leads us to believe that micro in sc2 is close to nonexistant

when people were first playing SCBW they probably moved on from another RTS, and were thinking "wow im betting micro in this game doesnt even work"

im betting overtime what will happen is much like sc1, micro tricks will be found here and there by accident much like in sc1


That was also pretty much at the beginning of time, RTS-timeline-wise. Now people know, in general, what to look for in things like micro and are generally not as clueless about most overarching RTS themes as they used to be. Things should be discovered much faster than they were in BW.

And let's not forget that if some really game changing trick on par with stacked mutas comes out, it'll probably get patched lololol.
lew
Profile Joined April 2009
Belgium205 Posts
April 30 2010 08:46 GMT
#14
I really hope that blizzard adds the vulture with spidermines again. Give back the lurker and please remove the baneling...
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
April 30 2010 17:01 GMT
#15
On April 30 2010 17:46 lew wrote:
I really hope that blizzard adds the vulture with spidermines again. Give back the lurker and please remove the baneling...

Baneling is a good new unit think. It requires alot of micro, and especially positioning for both sides. Although I'ld change them a little, like smaller splash more damage, so they don't prohibit any kind of marine/zergling in late game. Maybe also make them slightly slower so it's possible to kill more of them if micro is good.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 30 2010 17:18 GMT
#16
You do realise the baneling can be used as a spider mine right? BW vs SC2 arguements are getting old. New game, new players, if you don't like it stick to BW and let the people who play SC2 enjoy it for what it is.

Change is hard to overcome and if you don't have the same units in the game it can be hard to adapt to the unknown, thus you give up and go back to what you know.
Brood War forever!
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
April 30 2010 19:36 GMT
#17
On May 01 2010 02:18 Kralic wrote:
You do realise the baneling can be used as a spider mine right? BW vs SC2 arguements are getting old. New game, new players, if you don't like it stick to BW and let the people who play SC2 enjoy it for what it is.

Change is hard to overcome and if you don't have the same units in the game it can be hard to adapt to the unknown, thus you give up and go back to what you know.


The point is that I, as a Terran Player, see way less possiblities to show good micro and accomplish cost efficiency during battle that goes over pure synergy of units and very basic positioning. I cannot build any banelings.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #1
uThermal439
IndyStarCraft 287
SteadfastSC81
MindelVK15
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 439
Lowko314
IndyStarCraft 287
BRAT_OK 89
SteadfastSC 81
MindelVK 15
StarCraft: Brood War
Sea 5936
Rain 3230
Calm 1128
BeSt 846
EffOrt 749
Horang2 700
Rush 326
ggaemo 286
firebathero 258
Last 219
[ Show more ]
Mong 211
Zeus 138
Killer 132
Hm[arnc] 120
Pusan 116
Hyun 107
JYJ 98
Bonyth 93
Mind 92
Aegong 80
Barracks 69
Leta 64
Nal_rA 52
Shuttle 45
Free 40
ToSsGirL 39
910 37
yabsab 36
Sexy 28
zelot 25
Yoon 23
HiyA 18
scan(afreeca) 17
GoRush 17
Bale 13
Sacsri 13
Terrorterran 10
SilentControl 8
Icarus 4
Dota 2
Gorgc4197
XcaliburYe314
qojqva32
League of Legends
rGuardiaN40
Counter-Strike
zeus1143
Heroes of the Storm
Khaldor157
Other Games
singsing2012
B2W.Neo1183
Pyrionflax383
crisheroes276
Sick179
oskar113
Fuzer 102
Organizations
Other Games
gamesdonequick2403
StarCraft 2
WardiTV1218
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV269
League of Legends
• Jankos2421
• TFBlade543
Upcoming Events
AI Arena Tournament
6h 41m
BSL 21
6h 41m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
12h 56m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
20h 41m
OSC
22h 41m
BSL 21
1d 6h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
1d 19h
Wardi Open
1d 22h
Monday Night Weeklies
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.