• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:55
CEST 00:55
KST 07:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!22Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
25 Years Since Brood War Patch 1.08 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2834 users

Starcraft 2 Destination - Page 2

Blogs > DrivE
Post a Reply
Prev 1 2 All
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
April 25 2010 23:20 GMT
#21
It looks pretty nice. I gonna try it.
However, I really cannot imagine what use are the min only expansions in sc2. You lack gas anyway, why would you take the min only and not any other expansion.
Zades
Profile Joined April 2010
United States52 Posts
April 25 2010 23:35 GMT
#22
On April 26 2010 08:20 ggrrg wrote:
It looks pretty nice. I gonna try it.
However, I really cannot imagine what use are the min only expansions in sc2. You lack gas anyway, why would you take the min only and not any other expansion.


Just keeping it to how the original looks like. If, after people fooled around with it and it lacks use, I might go and change it.
jtype
Profile Blog Joined April 2009
England2167 Posts
April 29 2010 15:25 GMT
#23
I was gonna make a Desti remake but then I saw loads of people doing it. This one really does look great tho.

The idea that I had was to make the mineral only expos gold minerals. That way it could force some interesting choices and decision-making.
GoodCat1
Profile Joined May 2009
Israel266 Posts
April 29 2010 16:51 GMT
#24
WTF with the tileset :/
ZerO FAN~!~!~!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 29 2010 17:01 GMT
#25
Amazing job OP
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Zades
Profile Joined April 2010
United States52 Posts
Last Edited: 2010-05-01 19:55:27
May 01 2010 04:50 GMT
#26
On April 30 2010 01:51 GoodCat1 wrote:
WTF with the tileset :/


Yea next version I'm changing it among other things and hopefully it'll look at lot more like SC1 Destination.

EDIT:

Since Drive is banned for playing the Russian Roulette game, I'll post up 1.5

Destination v1.5
Change Log
-Revamped the tileset
-Fixed a symmetry problem
-Increase size of choke going for natural to the 2 and 8 expo
-Changed to cliffs around natural to look more like original
-Cliffs around natural cannot be walked on
-Blocked building on bridges
-Fixed bridges to allow for walling off

Download Link:
[url blocked]

Map Picture
+ Show Spoiler +
[image loading]

Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
May 27 2010 05:09 GMT
#27
Out of the three maps I've seen on this site, I'll have to say I like yours the most! It's more accurate than others and such.

There is one published on Bnet right now on USA server that's also pretty good, but he made the bridges way too big ( he may not have considered that units can move together much closer in sc2 than in sc 1 ) and that's a big problem to me xD.

Right now though, it's not Published. Can you publish this soon? Or can I go publish it and just give you credit? Since Beta is going to restart/end in a few days xD I want to play against my friends with this map.

A couple things that I would love to see:

With a fairly long ranged ground unit, to be able to snipe workers or buildings at the mineral line at the naturals. There was this one specific spot at the cliff in sc1 where you could do this, and was very effective with a Lurker or such. Cliffs don't seem to be able to be as thin as in sc1 though, so i don't know if this is possible yet. May be you could have a little "break" in the cliff, and simply put a 1x1 impassable square under Pathing?

The bridges to be tweaked a little more. I look at this map for a bit, and it seems like right now it is as good as it can be though, due to limitations (cliffs/bridges only being able to be widened by 2 spaces at a time instead of 1...). But if possible in the future, the inner bridge leading to the natural (the one closer to the main) should be moved to lead more directly into the middle of the mineral line. Generally the two bridges at the natural should be moved a bit closer. I think the easiest way to go about this is to just move the inner bridge closer to the second bridge, even if it only leaves a 1x1 water space in between them, and enlarge the plateaus for the main bases to make up for the new water space. ( Southeast of top base can come out more, northwest of bottom base can come out more ). If you then compare the new changes to the SC1 version, it will be closer as that part of the plateau just out further than the base of the ramp anyways. The only real problem (which is a tiny one) is that the inner natural bridge won't lead straight into the High Yield Expo's ramp, but that's more just for looks than balance xD.

Bridges in the middle, if possible, should be thinned inwards. As in, keep the water space between the two bridges as it seems good (enough so that a range 5-7 can hit across? idk) but make them thinner. I think the width you chose is the best though considering that you can't make bridges/cliffs 3 matrices wide but only 2 and 4...

One LAST thing ^^

At the High Yield Expo on the left, and the respective on the right:

I think you should jut the cliff out just a bit (2x2 space?) at the southeast of the plateau. The SC1 version had this, and so the end of the cliff protruded as far as the base of the ramp, unlike your version.


Ok very very long post I know. Haha. But it seems like you spent a lot of good time into this so I hope you probably wanted any bit of feedback possible!

Again this map is pretty much the best I've seen, enough for it to be "passing" as a relatively balanced map that can be played on without many problems. Darn the editor, if only it let you make 3x3 matrices xD.

Just wondering; did you import via the Legacy Map Import tool? Or did you just totally recreate this?

Thanks for making this! LONG LONG post is over.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Zades
Profile Joined April 2010
United States52 Posts
May 27 2010 06:58 GMT
#28

Out of the three maps I've seen on this site, I'll have to say I like yours the most! It's more accurate than others and such.

There is one published on Bnet right now on USA server that's also pretty good, but he made the bridges way too big ( he may not have considered that units can move together much closer in sc2 than in sc 1 ) and that's a big problem to me xD.

Right now though, it's not Published. Can you publish this soon? Or can I go publish it and just give you credit? Since Beta is going to restart/end in a few days xD I want to play against my friends with this map.


I published it under Destination 2.0 v1.5, currently revision 0.4 so it's: Destination 2.0 v1.5 v0.4
I think the next time I'll publish it (my v1.6) I'll just name it Destination 2.0


A couple things that I would love to see:

With a fairly long ranged ground unit, to be able to snipe workers or buildings at the mineral line at the naturals. There was this one specific spot at the cliff in sc1 where you could do this, and was very effective with a Lurker or such. Cliffs don't seem to be able to be as thin as in sc1 though, so i don't know if this is possible yet. May be you could have a little "break" in the cliff, and simply put a 1x1 impassable square under Pathing?


I'll look back into the SC1 version for this.


The bridges to be tweaked a little more. I look at this map for a bit, and it seems like right now it is as good as it can be though, due to limitations (cliffs/bridges only being able to be widened by 2 spaces at a time instead of 1...). But if possible in the future, the inner bridge leading to the natural (the one closer to the main) should be moved to lead more directly into the middle of the mineral line. Generally the two bridges at the natural should be moved a bit closer. I think the easiest way to go about this is to just move the inner bridge closer to the second bridge, even if it only leaves a 1x1 water space in between them, and enlarge the plateaus for the main bases to make up for the new water space. ( Southeast of top base can come out more, northwest of bottom base can come out more ). If you then compare the new changes to the SC1 version, it will be closer as that part of the plateau just out further than the base of the ramp anyways.


I'll change that in the next version.


The only real problem (which is a tiny one) is that the inner natural bridge won't lead straight into the High Yield Expo's ramp, but that's more just for looks than balance xD.


I don't quite understand...


Bridges in the middle, if possible, should be thinned inwards. As in, keep the water space between the two bridges as it seems good (enough so that a range 5-7 can hit across? idk) but make them thinner. I think the width you chose is the best though considering that you can't make bridges/cliffs 3 matrices wide but only 2 and 4...


The only problem with this that I see is forcefields, and reducing the size will furthur disfavor zerg, which on this map already has a hard enough time. I'll think about it and maybe fool around with it but I doubt I'll make them smaller, you have no idea how deadly a few forcefields + storm are on those bridges.


One LAST thing ^^

At the High Yield Expo on the left, and the respective on the right:

I think you should jut the cliff out just a bit (2x2 space?) at the southeast of the plateau. The SC1 version had this, and so the end of the cliff protruded as far as the base of the ramp, unlike your version.


Will add that in next version.


Ok very very long post I know. Haha. But it seems like you spent a lot of good time into this so I hope you probably wanted any bit of feedback possible!

Again this map is pretty much the best I've seen, enough for it to be "passing" as a relatively balanced map that can be played on without many problems. Darn the editor, if only it let you make 3x3 matrices xD.


Thanks for the feedback, I kinda just let this map hang cause there was no more comments and such and went off to play defense games


Just wondering; did you import via the Legacy Map Import tool? Or did you just totally recreate this?


I started the map off by importing the Legacy Map. But that didn't really help, the tool is so broken. I ended up redoing most of the map by looking at the original through StarEdit.

Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
May 27 2010 19:35 GMT
#29
"I don't quite understand..."

As in, the inner bridge doesn't align directly with the Gold's ramp, or I guess you could say the paths don't coincide. That probably didn't make much sense either though.

The only problem with this that I see is forcefields, and reducing the size will furthur disfavor zerg, which on this map already has a hard enough time. I'll think about it and maybe fool around with it but I doubt I'll make them smaller, you have no idea how deadly a few forcefields + storm are on those bridges.


Ahh yes, I didn't consider that at all. In that case, the bridge sizes are very nice!

I published it under Destination 2.0 v1.5, currently revision 0.4 so it's: Destination 2.0 v1.5 v0.4
I think the next time I'll publish it (my v1.6) I'll just name it Destination 2.0


Ok thanks. I searched "Destination" and it didn't come up with this one, but seems like the search function sort of sucks right now.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE145
ProTech138
JuggernautJason29
StarCraft: Brood War
Artosis 459
910 40
Dota 2
febbydoto14
League of Legends
Doublelift4827
Counter-Strike
minikerr158
Super Smash Bros
hungrybox750
Mew2King134
Other Games
Liquid`RaSZi2467
Grubby2453
ToD323
C9.Mang0197
shahzam186
Livibee118
Organizations
Other Games
BasetradeTV38
[ Show 14 non-featured ]
StarCraft 2
• musti20045 35
• RyuSc2 28
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21695
Other Games
• Shiphtur303
Upcoming Events
PiGosaur Cup
1h 5m
Afreeca Starleague
11h 5m
Mini vs Calm
Queen vs EffOrt
Patches Events
17h 5m
Replay Cast
1d 1h
The PondCast
1d 11h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.