• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:10
CEST 09:10
KST 16:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection4Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
SCFusion - WoL, HotS & LotV Build Order Optimizer TL.net Map Contest #22 - Voting & Ladder Map Selection TL Poll: How do you feel about the 5.0.16 PTR balance changes? My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6725 users

Map One Sketch: Code # A10101

Blogs > SichuanPanda
Post a Reply
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-04-24 02:46:41
April 22 2010 04:45 GMT
#1
This is the first map sketch I have done for SC2. I have not yet named and it will be called #A10101 until then.

[image loading]


Explanation:

These are more or less notes for myself at this point so please forgive my inconsistency in describing locations. 'Player One' is in the north-west corner of the map 'Player Two' is in the south-east corner of the map.

Stats:
Texture: Shakurus
Size: Lost Temple Size (Medium?)
Name: Not Yet Choosen - Code # A10101 for the interim
Report Ver: 1
Features:
1. Both Players Spawn with sizeable islands with immediate to 9 patch High Yield natural expansion locations(not exactly natural expansions, but close to your main base), however neither have any Geysers.
2. Both players can access a low level ground area by destroying two sets of Destructible Rocks. May even increase to three.
3. Standard High Yield locations in south-west and north-east on water-protected Islands.
4. Central island features two gas-only locations with 3 Geysers, and also has a high-ground area with three Xel-Naga towers available for use. The high-ground area can be accessed from both sides of the central island.
5. Two more standard resource locations 1. along the west edge of the map, just north of the south-west High Yield location, 2. Directly infront of Player One's natural expansion, along the east side of the map, close to the north-east High Yield location.
6. Both player natural expansion as well as the entire central island are surrounded in Vision-Blockers.
Play:
I wanted to create a map that affects play in the following ways:
1. Players have a lot of minerals early game by having 'uber' High Yield locations, which have no gas
2. Both have relatively easy acces to two additional Low Yield locations as well as two High-Yield locations.
3. Create a critical point in the match in which both players have to try to get the central island.
4. Force economic management to be the primary focus of the map in terms of how either play can by-pass the others defenses.
5. Provide players multiple paths and methods for attacking the opponent, and also give each resource location different advantages and disadvantages. For example player one can defend secondary expansion beyond his destructible rocks from his natural more easily than player two, as player two's bases are both further away. However, if player two skips his natural in favor of the north-eastern High Yield location, he can quite easily stop player one from accessing the secondary expansion.
In contrast the other secondary expansion in the south west of the map north of the high yield location can be defended from player one's main quite easily, however if play is focusing in the north-east player two may be able to snag this base without player one's knowing as it will be too far for player one to see from his main without scouting.
6. The south-western High Yield location is an intentionally isolated and small island. I wanted this to be a base that is both easy and difficult to defend due to it's distance from both players bases.
7. Being a rough sketch precise placements will have to wait until I can actually get hands on with the editor. However my intention with the central island's Xel-Naga towers is to allow which ever player controls the towers to see the entire center of the map, and past parts of the Vision-Blockers. I will position the towers such that even controlling all three will leave small gaps around the edges of the island that cannot be seen. The goal is here is to make sure that the player to claim the central island has a clear advantage in scouting, however the position is far from impenetrable.

Edit:

Well considering my luck trying to create a secondary blog entry to catalog my second map, I will move the information for it to this thread.

[image loading]

#A10102 Fire Peak
Size: 160 x 160
Tileset: Redstone
Players: 2 to 4 (intended for team play)

Features:

1. Shared bases
2. Island expansions as well as a short distance to the enemy base for air units.
3. (NYI) Xel Naga towers will provide players with a view of the bridges from their nearest expansions, as well as additional towers where the high yield vespene geysers are located.


*
i-bonjwa
mptj
Profile Blog Joined June 2009
United States485 Posts
April 22 2010 05:16 GMT
#2
Looks like you put some real thot into this and i like it
"Only the Good Die Young"
hifriend
Profile Blog Joined June 2009
China7935 Posts
April 22 2010 05:34 GMT
#3
are mirrored maps somehow less important in sc2? (really wondering)
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
00:00
FSL S11 TeamLeague: ASH vs ST
Liquipedia
The PiG Daily
21:30
GSL Ro8 Group B Replay Cast
Maru vs SHIN
Rogue vs Zoun
PiGStarcraft762
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 140
StarCraft: Brood War
Calm 4833
actioN 1162
BeSt 46
Mong 39
NaDa 37
yabsab 22
Leta 11
Bale 7
League of Legends
JimRising 658
Counter-Strike
Stewie2K1550
Super Smash Bros
Mew2King65
Other Games
PiGStarcraft762
C9.Mang0339
RuFF_SC264
Organizations
Other Games
gamesdonequick817
BasetradeTV190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH299
• Light_VIP 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2055
• Rush1354
• Stunt585
Upcoming Events
Replay Cast
1h 50m
Solar vs Classic
uThermal 2v2 Circuit
7h 50m
Grudge Match
8h 50m
FlaShFTW vs A.Alm
OSC
13h 50m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
1d
herO vs Rogue
Maru vs Cure
Patches Events
1d 5h
uThermal 2v2 Circuit
1d 7h
BSL
1d 11h
OSC
1d 16h
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.