• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:22
CEST 05:22
KST 12:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy5[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
BSL Season 234Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: In A Tizzy Syncronization issues and can't find games BSL Season 23 Bot on ladder
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10035 users

Math problem, please help :(

Blogs > stafu
Post a Reply
Normal
stafu
Profile Blog Joined January 2009
Australia1196 Posts
Last Edited: 2010-07-09 11:36:21
April 20 2010 20:45 GMT
#1


**
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 20 2010 20:49 GMT
#2
AB is perpendicular to CH, I suggest you use projections.
Tex
Profile Blog Joined January 2010
United States126 Posts
April 20 2010 20:55 GMT
#3
Doooooot Proooooodd.

Proooojections.

By the looks of it, yeah, H is the projection of C onto the plane that is shared by A, B, and H.
Impossible is a word that people use so they don't feel bad when they quit.
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
Last Edited: 2010-04-20 21:17:22
April 20 2010 20:57 GMT
#4
Ok, I was pretty vague and useless last time, let me elaborate a bit...

So you know the points of A, B, C, therefore you can find the distance from B to C using the distance formula sqrt( (x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2 ) where x2, x1, y2, ect turn out to just be whatever the variables you choose for the points B and C such as (Bx, By, Bz) and (Cx, Cy, Cz).

Then you use the same method for finding the distance from A to B.


From there you have everything you need, and can simply use the Scalar Projection formula:

comp of BC onto AB = ((A vector) (dot product) (B vector)) / (magnitude of A vector)
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 20:58 GMT
#5
So how would I solve for H? By the way, thanks for the replies/help
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 20 2010 20:58 GMT
#6
AB is perpendicular to CH. Use either dot product or cross product to solve for the perpendicular vector identity.

Excuse me for being vague, I'm an accounting student and haven't done real math for 3+ years =/
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 20:59 GMT
#7
Thanks DeathByMonkeys, now to see if I can get my head around this hehe. Life saver.
MER
Profile Joined June 2008
Bulgaria125 Posts
Last Edited: 2010-04-20 21:00:55
April 20 2010 21:00 GMT
#8
The point H is the projection of C on the plane. But your plane is not defined because you have only 2 points on it. so you can't solve the problem. There are infinite planes that go through the points A and B.
Tex
Profile Blog Joined January 2010
United States126 Posts
April 20 2010 21:01 GMT
#9
I see right triangles and am wondering if that would simplify anything at all. Or not since its in 3d.
Impossible is a word that people use so they don't feel bad when they quit.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:02 GMT
#10
I was about to say what the above said, but then, since 3 points are needed to determine the plane, the plane is in effect undetermined, therefore H may be wherever we wish it to be. Suppose H = C. Then this is distance 0. Of course this is not allowed by the problem. So then we choose H to be arbitrarily close to C, so that given any H = (x,y,z), we can find a closer H to C.

A most trivial case is where A = (0,0,0), B = (1,0,0), C = (0.5,1,1). There can be no explicit solution for H in terms of A,B,C since in this case there is no H closest to C, because we can arbitrarily change the angle between the xy axis and the plane to have the plane approach C.

Could be full of shit though, at first I thought it was a trivial projection problem :/ back to foods.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 20 2010 21:08 GMT
#11
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.
Moderator
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
Last Edited: 2010-04-20 21:16:02
April 20 2010 21:13 GMT
#12
On April 21 2010 05:59 stafu wrote:
Thanks DeathByMonkeys, now to see if I can get my head around this hehe. Life saver.


Actually I messed up. You don't need to know the distance between AB and BC, just the vectors.

So disregard the distance formula part.

AB will simply be = (Bx - Ax, By - Ay, Bz - Az)
BC will simply be = (Cx - Bx, Cy - By, Cz - Bz)

Now you can use the projection formula I provided earlier where you project BC onto AB.

So...

comp of BC onto AB = ((AB vector) (dot product) (BC vector)) / (magnitude of AB vector)

This resultant scalar is the distance from B to H.
Oracle
Profile Blog Joined May 2007
Canada411 Posts
April 20 2010 21:16 GMT
#13
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


The "Shortest distance to point C" statements implies that H and C are perpendicular. C can be epsilon units away from H but that doesn't mean anything.
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2010-04-20 21:19:09
April 20 2010 21:17 GMT
#14
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


they're asking what the projection of C onto AB is, for general A, B, C

which is ... dot product

specifically, the length of (C-A) projected onto (B-A) is [(C-A) . (B-A)]

so we multiply this by unit vector in direction of (B-A) and then add A
Writer
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:20 GMT
#15
On April 21 2010 06:17 ]343[ wrote:
Show nested quote +
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


they're asking what the projection of C onto AB is, for general A, B, C

which is ... dot product

specifically, the length of (C-A) projected onto (B-A) is [(C-A) . (B-A)]

so we multiply this by unit vector in direction of (B-A) and then add A


That's not what they ask for. If you pick H along the projection of C onto AB, then A,B,C,H will be on the same plane, which they mentioned C is NOT on the same plane as A,B,H.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-04-20 21:30:04
April 20 2010 21:29 GMT
#16
The unknown point H is located at the shortest distance from Point C.


The shortest distance from point C to what?

If it's the shortest distance from point C to line AB, this is trivial as a lot of people have pointed out. Project C onto AB and you have H. (As has also been pointed out, all four points would be coplanar.)

If it's the shortest distance from point C to the plane containing AB, well... that's a problem, because the plane isn't specified in the problem.
My strategy is to fork people.
QuickStriker
Profile Blog Joined January 2009
United States3694 Posts
April 20 2010 21:31 GMT
#17
I can't help ya since I'm not experienced in this but I have to say, I am very impressed of the manpower and help TL always deliver. This is why I love TL, this is what TL truly is: giving and sharing. Another reason why I feel TL is the best community of the entire world!
www.twitch.tv/KoreanUsher
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 20 2010 21:33 GMT
#18
On April 21 2010 06:17 ]343[ wrote:
Show nested quote +
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


they're asking what the projection of C onto AB is, for general A, B, C

which is ... dot product

specifically, the length of (C-A) projected onto (B-A) is [(C-A) . (B-A)]

so we multiply this by unit vector in direction of (B-A) and then add A

I guess I don't understand but I'd like to have it explained for my own sake.

ABH is a triangle (or line) in a plane. C is not in that plane but is the closest distance to H possible. To me, the closest distance possible is like right beside it but not in the other plane so it would be 0.00000000000000000_1 units perpendicular from the plane ABC lies in. I feel like there's a line missing or I'm misunderstanding the question entirely.
Moderator
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
April 20 2010 21:36 GMT
#19
[image loading]
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 21:37 GMT
#20
No, H is the closest distance on the place to C possible, not the other way around.
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 21:38 GMT
#21
And yeah I agree with QuickStriker, completely impressed as always with TL. Thank you very much guys
Cambium
Profile Blog Joined June 2004
United States16368 Posts
April 20 2010 21:42 GMT
#22
CH is perpendicular to the plane ABH.
When you want something, all the universe conspires in helping you to achieve it.
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 21:43 GMT
#23
On April 21 2010 06:42 Cambium wrote:
CH is perpendicular to the plane ABH.


Yep, as a necessity from H being the closest point on the plane from C, CH must be perpendicular/normal vector to the plane.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 20 2010 21:43 GMT
#24
On April 21 2010 06:16 Koltz wrote:
Show nested quote +
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


The "Shortest distance to point C" statements implies that H and C are perpendicular. C can be epsilon units away from H but that doesn't mean anything.

Well, it doesn't mean anything I guess except that C and H are basically the same point. It seems like a silly question to go through all this work when the points are essentially overlapping.
Moderator
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
Last Edited: 2010-04-20 21:45:03
April 20 2010 21:44 GMT
#25
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.
Moderator
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 20 2010 21:46 GMT
#26
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:46 GMT
#27
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


But that's a symmetric problem no? Pretend we have ABH and move C as close as possible. Then swap C with H and we have the solution to the given problem.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:48 GMT
#28
On April 21 2010 06:46 DeathByMonkeys wrote:
Show nested quote +
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-04-20 21:56:36
April 20 2010 21:49 GMT
#29
On April 21 2010 06:48 EtherealDeath wrote:
Show nested quote +
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's three restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C. 3. it is not the same point as C

I guess to solve this you use vectors AC and BC, both must be perpendicular to vector CH so their dot products must be 0.

(xc-xa, yc-ya, zc-za) . (xc-xh, yc-yh, zc-zh) = 0
(xc-xb, yc-yb, zc-zb) . (xc-xh, yc-yh, zc-zh) = 0

actually... i forgot all about plane geometry :p
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 20 2010 21:53 GMT
#30
On April 21 2010 06:46 EtherealDeath wrote:
Show nested quote +
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


But that's a symmetric problem no? Pretend we have ABH and move C as close as possible. Then swap C with H and we have the solution to the given problem.

No, because C isn't constrained to the plane. So no matter where H is I can more C to overlap it, whereas I have to keep H constrained to the plane.

God I feel so dumb lol.
Moderator
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:53 GMT
#31
On April 21 2010 06:49 Kentor wrote:
Show nested quote +
On April 21 2010 06:48 EtherealDeath wrote:
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's two restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C.


Yes but (1) is not really a restriction while choosing the location of H, since there are only two fixed points given in the plane that are given in the problem. Thus given any choice of x,y,z in H = (x,y,z), H will still be in ABH.

Therefore (2) is the only effective restriction while choosing the location of H. That makes this problem seem a bit strange to solve, unless I am missing something.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:54 GMT
#32
Oh wait... is that stupid thin line on the diagram suggesting that the plane is given -.-;;
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 20 2010 22:05 GMT
#33
All the talk of this problem is mind fucking me ahhhhhhhhhhhhh. Any approach I try to take I just keep second guessing myself.

Based on Kentor's illustration we may have to use the knowledge that HB (cross) HA gives us the HC vector.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-04-20 22:09:02
April 20 2010 22:07 GMT
#34
On April 21 2010 06:53 EtherealDeath wrote:
Show nested quote +
On April 21 2010 06:49 Kentor wrote:
On April 21 2010 06:48 EtherealDeath wrote:
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's two restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C.


Yes but (1) is not really a restriction while choosing the location of H, since there are only two fixed points given in the plane that are given in the problem. Thus given any choice of x,y,z in H = (x,y,z), H will still be in ABH.

Therefore (2) is the only effective restriction while choosing the location of H. That makes this problem seem a bit strange to solve, unless I am missing something.

actually C is also a given point. so you can't just pick any H otherwise CH might not be perpendicular to ABH.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2010-04-20 22:08:46
April 20 2010 22:08 GMT
#35
On April 21 2010 07:07 Kentor wrote:
Show nested quote +
On April 21 2010 06:53 EtherealDeath wrote:
On April 21 2010 06:49 Kentor wrote:
On April 21 2010 06:48 EtherealDeath wrote:
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's two restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C.


Yes but (1) is not really a restriction while choosing the location of H, since there are only two fixed points given in the plane that are given in the problem. Thus given any choice of x,y,z in H = (x,y,z), H will still be in ABH.

Therefore (2) is the only effective restriction while choosing the location of H. That makes this problem seem a bit strange to solve, unless I am missing something.

both are restrictions. C is a given point. if (1) were not a restriction, then C = H.


Well the problem did explicitly say that C != H
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
April 20 2010 22:12 GMT
#36
let me edit man
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 22:14 GMT
#37
lol

Yea I guess the plane must be given, or you could flip your solution about C and get another solution in certain cases.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 20 2010 22:14 GMT
#38
Notation: AB indicates the vector from A to B
mod(AB) indicates the modulus of a vector

The key to solving this problem is finding the vector AH in terms of A, B and C only.

This can be done by using dot products, as ((AB)/mod(AB)).(AC) will give you the projection of C on the AB vector, in terms of a scalar

Using the unit vector in the direction AB, and multiplying it by the scalar (AB).(AC) gives you the vector AH.

Thus the answer to the problem is simply A + this, or as given:
(AB/mod(AB)) * (((AB)/mod(AB)).(AC)) + A = H

hypercube
Profile Joined April 2010
Hungary2735 Posts
April 20 2010 22:15 GMT
#39
On April 21 2010 06:00 MER wrote:
The point H is the projection of C on the plane. But your plane is not defined because you have only 2 points on it. so you can't solve the problem. There are infinite planes that go through the points A and B.


This and Chill's answer seems to be correct. If you want to get fancy you can solve this: Assume that the plane where you're looking for point H is given. For example you're given the angle between this plane and the plane ABC. Let's call this angle phi. Give the locus of H as phi goes from 0 to 360 (i.e 0<phi<360, because the problem says A,B,C and H are not on the same plane). You can also give the function phi->H

The plane where you're looking for H is not given. Any solution for H would include a free parameter independent from the coordinates of A, B and C. There are various ways to parametrize your solution set. "Artificially" introducing phi is probably not the best one either. A more natural way is to give H as the solution to an underdetermined system of linear equations.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Capook
Profile Joined April 2010
United States122 Posts
April 20 2010 22:17 GMT
#40
As others have said, the question is stupid. Here is an equivalent reformulation that makes it obvious.

Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.

(This is equivalent because C not being on the ABH plane is equivalent to H not being on the ABC plane.)

If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

Who came up with this nonsense? In addition to having no content it is written like its author doesn't understand basic facts about euclidean geometry. For example, any three points lie on plane, so why say they do?
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-04-20 22:30:16
April 20 2010 22:19 GMT
#41
Yeah seriously. Instead of saying

On April 21 2010 07:17 Capook wrote:
Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.


They had to make it complicated AND with a stupid picture. But
On April 21 2010 07:17 Capook wrote:
If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

you are forgetting that H makes a plane with AB too.

I think this is what's making it unclear
[image loading]

I think by this you assume that it means H is the point on the ABH plane that is the shortest away from C.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 20 2010 22:19 GMT
#42
note that my answer assumes that ABH are collinear otherwise the question doesn't quite make sense.
Maenander
Profile Joined November 2002
Germany4926 Posts
April 20 2010 22:21 GMT
#43
Stupid question. Worst math thread ever!
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 20 2010 22:22 GMT
#44
Actually i'm giving this a second thought. Ill see if it is possible to come up with a general solution that doesnt assume that ABH are collinear.

If not, it would be appropriate to provide a mathematical proof to your professor showing why this isn't possible
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2010-04-20 22:24:13
April 20 2010 22:23 GMT
#45
On April 21 2010 07:17 Capook wrote:
As others have said, the question is stupid. Here is an equivalent reformulation that makes it obvious.

Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.

(This is equivalent because C not being on the ABH plane is equivalent to H not being on the ABC plane.)

If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

Who came up with this nonsense? In addition to having no content it is written like its author doesn't understand basic facts about euclidean geometry. For example, any three points lie on plane, so why say they do?


So.. I wasn't full of shit when I said it seems with this formulation there are arbitrarily close points and given any H you can find a closer H?

Unless of course that line in the diagram is the plane that A and B are on, since by themselves they do not determine a plane.
hypercube
Profile Joined April 2010
Hungary2735 Posts
Last Edited: 2010-04-20 22:32:41
April 20 2010 22:30 GMT
#46
On April 21 2010 07:17 Capook wrote:
As others have said, the question is stupid. Here is an equivalent reformulation that makes it obvious.

Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.

(This is equivalent because C not being on the ABH plane is equivalent to H not being on the ABC plane.)

If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

Who came up with this nonsense? In addition to having no content it is written like its author doesn't understand basic facts about euclidean geometry. For example, any three points lie on plane, so why say they do?


Harsh but true. I still think the original intention was to ask for H for all planes through AB, except ABC.

edit: not sure what's up with ABH being colinear on the diagram. If it's a condition then the solution won't depend on the choice of the plane and H is the projection of C to AB.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Maenander
Profile Joined November 2002
Germany4926 Posts
April 20 2010 22:35 GMT
#47
On April 21 2010 07:23 EtherealDeath wrote:
Show nested quote +
On April 21 2010 07:17 Capook wrote:
As others have said, the question is stupid. Here is an equivalent reformulation that makes it obvious.

Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.

(This is equivalent because C not being on the ABH plane is equivalent to H not being on the ABC plane.)

If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

Who came up with this nonsense? In addition to having no content it is written like its author doesn't understand basic facts about euclidean geometry. For example, any three points lie on plane, so why say they do?


So.. I wasn't full of shit when I said it seems with this formulation there are arbitrarily close points and given any H you can find a closer H?

Unless of course that line in the diagram is the plane that A and B are on, since by themselves they do not determine a plane.

I assume the intention of the diagram was to imply that the planes ABC and ABH are perpendicular, which leads to an easy solution.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 20 2010 22:42 GMT
#48
Ok ive generalised the answer slightly

pick ANY 3 points, A, B, C.
Now create ANY plane that passes through A and B.
HC will ALWAYS be a normal vector to this plane, except when C = H

Thus, C-H = HC
and thus HC.A = HC.H
Leaving you
A.C (known scalar) = A.H + C.H - H.H
A.C = H.(A+C) - H.H

Note the infinite number of solutions for h1, h2, h3 due to the fact that the plane passing though AB is not specified.
However you get to see the relation between h1-3 and the boundaries they imply on each other. By picking elements of the vector h you essentially define the plane ABH.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
April 20 2010 23:51 GMT
#49
yawn
"come korea next time... FXO house... 10 korean, 10 korean"
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-04-21 00:12:25
April 21 2010 00:12 GMT
#50
Give tl a textbook math problem and it will be convoluted into an infinite machine of fascist propoganda. *Bravo*
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
Last Edited: 2010-04-21 01:24:02
April 21 2010 01:21 GMT
#51
If you project BC onto HC considering H is directly above (on the z axis) the Point C you come up with:

<xhc-xbc, yhc-ybc, zhc>/(SQRT(xbc^2 + ybc^2)

If you had some sample points you could just plug them in and get the projection in terms of numbers and unknown H point variables.. not sure where to go from here tho. I should fuckin know this im almost done calc 3~!!

Also I just realized that once you get a projection you need to solve for the orthogonal by doing your "top" vector (in this case it would be BC) minus the projection.

so

BC - <xhc-xbc, yhc-ybc, zhc>/(SQRT(xbc^2 + ybc^2) = orthogonal

but still idk what this means other than taking the vector BC and making it lie along vector HC
Science without religion is lame, Religion without science is blind
sigma_x
Profile Joined March 2008
Australia285 Posts
Last Edited: 2010-04-21 02:55:22
April 21 2010 02:27 GMT
#52
This is how i interpret the question:
Fix points A, B and C. Let H be a point on the line defined by AB, and such that C is closest to H. ABCH do not lie on the same plane. Find H.

First note that ((x.y)/|y|^2)y is the projection of x onto y. Now, AH is the projection of AC onto AB. Therefore, AH=((AC.AB)/|AB|^2)AB. But by definition AH=OH-OA. Therefore,

OH=((AC.AB)/|AB|^2)AB + OA

I'm not clear why the requirement ABCH is not coplanar is necessary.
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
April 21 2010 02:46 GMT
#53
I really hate homework threads but this already has 3 pages of discussion, so I guess it can stay open :/
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft616
RuFF_SC2 235
StarCraft: Brood War
Britney 14443
Rain 2164
GuemChi 1556
Dota 2
monkeys_forever419
NeuroSwarm192
League of Legends
JimRising 733
Counter-Strike
taco 408
Super Smash Bros
hungrybox600
amsayoshi81
Heroes of the Storm
Khaldor217
Other Games
Maynarde201
Livibee134
ViBE55
Mew2King40
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 90
• mYiSmile15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21720
League of Legends
• Lourlo590
Other Games
• Scarra1214
Upcoming Events
Afreeca Starleague
6h 38m
Shine vs Rush
WardiTV Weekly
7h 38m
Monday Night Weeklies
12h 38m
Sparkling Tuna Cup
1d 6h
Afreeca Starleague
1d 6h
Light vs EffOrt
OSC
1d 8h
PiGosaur Cup
1d 20h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.