• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:53
CEST 09:53
KST 16:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles0[BSL20] Non-Korean Championship 4x BSL + 4x China4Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Stop Killing Games - European Citizens Initiative US Politics Mega-thread Summer Games Done Quick 2024! Summer Games Done Quick 2025! Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 700 users

Math problem, please help :(

Blogs > stafu
Post a Reply
Normal
stafu
Profile Blog Joined January 2009
Australia1196 Posts
Last Edited: 2010-07-09 11:36:21
April 20 2010 20:45 GMT
#1


**
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 20 2010 20:49 GMT
#2
AB is perpendicular to CH, I suggest you use projections.
Tex
Profile Blog Joined January 2010
United States126 Posts
April 20 2010 20:55 GMT
#3
Doooooot Proooooodd.

Proooojections.

By the looks of it, yeah, H is the projection of C onto the plane that is shared by A, B, and H.
Impossible is a word that people use so they don't feel bad when they quit.
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
Last Edited: 2010-04-20 21:17:22
April 20 2010 20:57 GMT
#4
Ok, I was pretty vague and useless last time, let me elaborate a bit...

So you know the points of A, B, C, therefore you can find the distance from B to C using the distance formula sqrt( (x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2 ) where x2, x1, y2, ect turn out to just be whatever the variables you choose for the points B and C such as (Bx, By, Bz) and (Cx, Cy, Cz).

Then you use the same method for finding the distance from A to B.


From there you have everything you need, and can simply use the Scalar Projection formula:

comp of BC onto AB = ((A vector) (dot product) (B vector)) / (magnitude of A vector)
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 20:58 GMT
#5
So how would I solve for H? By the way, thanks for the replies/help
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 20 2010 20:58 GMT
#6
AB is perpendicular to CH. Use either dot product or cross product to solve for the perpendicular vector identity.

Excuse me for being vague, I'm an accounting student and haven't done real math for 3+ years =/
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 20:59 GMT
#7
Thanks DeathByMonkeys, now to see if I can get my head around this hehe. Life saver.
MER
Profile Joined June 2008
Bulgaria125 Posts
Last Edited: 2010-04-20 21:00:55
April 20 2010 21:00 GMT
#8
The point H is the projection of C on the plane. But your plane is not defined because you have only 2 points on it. so you can't solve the problem. There are infinite planes that go through the points A and B.
Tex
Profile Blog Joined January 2010
United States126 Posts
April 20 2010 21:01 GMT
#9
I see right triangles and am wondering if that would simplify anything at all. Or not since its in 3d.
Impossible is a word that people use so they don't feel bad when they quit.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:02 GMT
#10
I was about to say what the above said, but then, since 3 points are needed to determine the plane, the plane is in effect undetermined, therefore H may be wherever we wish it to be. Suppose H = C. Then this is distance 0. Of course this is not allowed by the problem. So then we choose H to be arbitrarily close to C, so that given any H = (x,y,z), we can find a closer H to C.

A most trivial case is where A = (0,0,0), B = (1,0,0), C = (0.5,1,1). There can be no explicit solution for H in terms of A,B,C since in this case there is no H closest to C, because we can arbitrarily change the angle between the xy axis and the plane to have the plane approach C.

Could be full of shit though, at first I thought it was a trivial projection problem :/ back to foods.
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
April 20 2010 21:08 GMT
#11
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.
Moderator
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
Last Edited: 2010-04-20 21:16:02
April 20 2010 21:13 GMT
#12
On April 21 2010 05:59 stafu wrote:
Thanks DeathByMonkeys, now to see if I can get my head around this hehe. Life saver.


Actually I messed up. You don't need to know the distance between AB and BC, just the vectors.

So disregard the distance formula part.

AB will simply be = (Bx - Ax, By - Ay, Bz - Az)
BC will simply be = (Cx - Bx, Cy - By, Cz - Bz)

Now you can use the projection formula I provided earlier where you project BC onto AB.

So...

comp of BC onto AB = ((AB vector) (dot product) (BC vector)) / (magnitude of AB vector)

This resultant scalar is the distance from B to H.
Oracle
Profile Blog Joined May 2007
Canada411 Posts
April 20 2010 21:16 GMT
#13
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


The "Shortest distance to point C" statements implies that H and C are perpendicular. C can be epsilon units away from H but that doesn't mean anything.
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2010-04-20 21:19:09
April 20 2010 21:17 GMT
#14
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


they're asking what the projection of C onto AB is, for general A, B, C

which is ... dot product

specifically, the length of (C-A) projected onto (B-A) is [(C-A) . (B-A)]

so we multiply this by unit vector in direction of (B-A) and then add A
Writer
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:20 GMT
#15
On April 21 2010 06:17 ]343[ wrote:
Show nested quote +
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


they're asking what the projection of C onto AB is, for general A, B, C

which is ... dot product

specifically, the length of (C-A) projected onto (B-A) is [(C-A) . (B-A)]

so we multiply this by unit vector in direction of (B-A) and then add A


That's not what they ask for. If you pick H along the projection of C onto AB, then A,B,C,H will be on the same plane, which they mentioned C is NOT on the same plane as A,B,H.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
Last Edited: 2010-04-20 21:30:04
April 20 2010 21:29 GMT
#16
The unknown point H is located at the shortest distance from Point C.


The shortest distance from point C to what?

If it's the shortest distance from point C to line AB, this is trivial as a lot of people have pointed out. Project C onto AB and you have H. (As has also been pointed out, all four points would be coplanar.)

If it's the shortest distance from point C to the plane containing AB, well... that's a problem, because the plane isn't specified in the problem.
My strategy is to fork people.
QuickStriker
Profile Blog Joined January 2009
United States3694 Posts
April 20 2010 21:31 GMT
#17
I can't help ya since I'm not experienced in this but I have to say, I am very impressed of the manpower and help TL always deliver. This is why I love TL, this is what TL truly is: giving and sharing. Another reason why I feel TL is the best community of the entire world!
www.twitch.tv/KoreanUsher
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
April 20 2010 21:33 GMT
#18
On April 21 2010 06:17 ]343[ wrote:
Show nested quote +
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


they're asking what the projection of C onto AB is, for general A, B, C

which is ... dot product

specifically, the length of (C-A) projected onto (B-A) is [(C-A) . (B-A)]

so we multiply this by unit vector in direction of (B-A) and then add A

I guess I don't understand but I'd like to have it explained for my own sake.

ABH is a triangle (or line) in a plane. C is not in that plane but is the closest distance to H possible. To me, the closest distance possible is like right beside it but not in the other plane so it would be 0.00000000000000000_1 units perpendicular from the plane ABC lies in. I feel like there's a line missing or I'm misunderstanding the question entirely.
Moderator
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
April 20 2010 21:36 GMT
#19
[image loading]
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 21:37 GMT
#20
No, H is the closest distance on the place to C possible, not the other way around.
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 21:38 GMT
#21
And yeah I agree with QuickStriker, completely impressed as always with TL. Thank you very much guys
Cambium
Profile Blog Joined June 2004
United States16368 Posts
April 20 2010 21:42 GMT
#22
CH is perpendicular to the plane ABH.
When you want something, all the universe conspires in helping you to achieve it.
stafu
Profile Blog Joined January 2009
Australia1196 Posts
April 20 2010 21:43 GMT
#23
On April 21 2010 06:42 Cambium wrote:
CH is perpendicular to the plane ABH.


Yep, as a necessity from H being the closest point on the plane from C, CH must be perpendicular/normal vector to the plane.
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
April 20 2010 21:43 GMT
#24
On April 21 2010 06:16 Koltz wrote:
Show nested quote +
On April 21 2010 06:08 Chill wrote:
Just using common sense I don't see any reason C can't be 0.00000000000000000000000001 units away from H. Seems like a retarded question.


The "Shortest distance to point C" statements implies that H and C are perpendicular. C can be epsilon units away from H but that doesn't mean anything.

Well, it doesn't mean anything I guess except that C and H are basically the same point. It seems like a silly question to go through all this work when the points are essentially overlapping.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
Last Edited: 2010-04-20 21:45:03
April 20 2010 21:44 GMT
#25
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.
Moderator
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 20 2010 21:46 GMT
#26
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:46 GMT
#27
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


But that's a symmetric problem no? Pretend we have ABH and move C as close as possible. Then swap C with H and we have the solution to the given problem.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:48 GMT
#28
On April 21 2010 06:46 DeathByMonkeys wrote:
Show nested quote +
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-04-20 21:56:36
April 20 2010 21:49 GMT
#29
On April 21 2010 06:48 EtherealDeath wrote:
Show nested quote +
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's three restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C. 3. it is not the same point as C

I guess to solve this you use vectors AC and BC, both must be perpendicular to vector CH so their dot products must be 0.

(xc-xa, yc-ya, zc-za) . (xc-xh, yc-yh, zc-zh) = 0
(xc-xb, yc-yb, zc-zb) . (xc-xh, yc-yh, zc-zh) = 0

actually... i forgot all about plane geometry :p
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
April 20 2010 21:53 GMT
#30
On April 21 2010 06:46 EtherealDeath wrote:
Show nested quote +
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


But that's a symmetric problem no? Pretend we have ABH and move C as close as possible. Then swap C with H and we have the solution to the given problem.

No, because C isn't constrained to the plane. So no matter where H is I can more C to overlap it, whereas I have to keep H constrained to the plane.

God I feel so dumb lol.
Moderator
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:53 GMT
#31
On April 21 2010 06:49 Kentor wrote:
Show nested quote +
On April 21 2010 06:48 EtherealDeath wrote:
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's two restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C.


Yes but (1) is not really a restriction while choosing the location of H, since there are only two fixed points given in the plane that are given in the problem. Thus given any choice of x,y,z in H = (x,y,z), H will still be in ABH.

Therefore (2) is the only effective restriction while choosing the location of H. That makes this problem seem a bit strange to solve, unless I am missing something.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 21:54 GMT
#32
Oh wait... is that stupid thin line on the diagram suggesting that the plane is given -.-;;
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 20 2010 22:05 GMT
#33
All the talk of this problem is mind fucking me ahhhhhhhhhhhhh. Any approach I try to take I just keep second guessing myself.

Based on Kentor's illustration we may have to use the knowledge that HB (cross) HA gives us the HC vector.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-04-20 22:09:02
April 20 2010 22:07 GMT
#34
On April 21 2010 06:53 EtherealDeath wrote:
Show nested quote +
On April 21 2010 06:49 Kentor wrote:
On April 21 2010 06:48 EtherealDeath wrote:
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's two restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C.


Yes but (1) is not really a restriction while choosing the location of H, since there are only two fixed points given in the plane that are given in the problem. Thus given any choice of x,y,z in H = (x,y,z), H will still be in ABH.

Therefore (2) is the only effective restriction while choosing the location of H. That makes this problem seem a bit strange to solve, unless I am missing something.

actually C is also a given point. so you can't just pick any H otherwise CH might not be perpendicular to ABH.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2010-04-20 22:08:46
April 20 2010 22:08 GMT
#35
On April 21 2010 07:07 Kentor wrote:
Show nested quote +
On April 21 2010 06:53 EtherealDeath wrote:
On April 21 2010 06:49 Kentor wrote:
On April 21 2010 06:48 EtherealDeath wrote:
On April 21 2010 06:46 DeathByMonkeys wrote:
On April 21 2010 06:44 Chill wrote:
Oh, H is the variable one not C? That changes it LOL

Thanks for helping me get it I was imagining it as some plane ABH and then move C as close as possible.


Haha I finally understood what you were asking, but it looks like you understand now.

C is an arbitrary point and then H is placed at the distance closest to C while still being restricted in the ABH plane.


But I thought H's position is not yet determined, therefore the ABH plane is not a restriction when choosing H's location, since wherever we decide to place it, it will still be in the ABH plane?

There's two restrictions to H, 1 is that it must be in the ABH plane. 2 is it is the closest distance to C.


Yes but (1) is not really a restriction while choosing the location of H, since there are only two fixed points given in the plane that are given in the problem. Thus given any choice of x,y,z in H = (x,y,z), H will still be in ABH.

Therefore (2) is the only effective restriction while choosing the location of H. That makes this problem seem a bit strange to solve, unless I am missing something.

both are restrictions. C is a given point. if (1) were not a restriction, then C = H.


Well the problem did explicitly say that C != H
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
April 20 2010 22:12 GMT
#36
let me edit man
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 20 2010 22:14 GMT
#37
lol

Yea I guess the plane must be given, or you could flip your solution about C and get another solution in certain cases.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 20 2010 22:14 GMT
#38
Notation: AB indicates the vector from A to B
mod(AB) indicates the modulus of a vector

The key to solving this problem is finding the vector AH in terms of A, B and C only.

This can be done by using dot products, as ((AB)/mod(AB)).(AC) will give you the projection of C on the AB vector, in terms of a scalar

Using the unit vector in the direction AB, and multiplying it by the scalar (AB).(AC) gives you the vector AH.

Thus the answer to the problem is simply A + this, or as given:
(AB/mod(AB)) * (((AB)/mod(AB)).(AC)) + A = H

hypercube
Profile Joined April 2010
Hungary2735 Posts
April 20 2010 22:15 GMT
#39
On April 21 2010 06:00 MER wrote:
The point H is the projection of C on the plane. But your plane is not defined because you have only 2 points on it. so you can't solve the problem. There are infinite planes that go through the points A and B.


This and Chill's answer seems to be correct. If you want to get fancy you can solve this: Assume that the plane where you're looking for point H is given. For example you're given the angle between this plane and the plane ABC. Let's call this angle phi. Give the locus of H as phi goes from 0 to 360 (i.e 0<phi<360, because the problem says A,B,C and H are not on the same plane). You can also give the function phi->H

The plane where you're looking for H is not given. Any solution for H would include a free parameter independent from the coordinates of A, B and C. There are various ways to parametrize your solution set. "Artificially" introducing phi is probably not the best one either. A more natural way is to give H as the solution to an underdetermined system of linear equations.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Capook
Profile Joined April 2010
United States122 Posts
April 20 2010 22:17 GMT
#40
As others have said, the question is stupid. Here is an equivalent reformulation that makes it obvious.

Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.

(This is equivalent because C not being on the ABH plane is equivalent to H not being on the ABC plane.)

If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

Who came up with this nonsense? In addition to having no content it is written like its author doesn't understand basic facts about euclidean geometry. For example, any three points lie on plane, so why say they do?
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-04-20 22:30:16
April 20 2010 22:19 GMT
#41
Yeah seriously. Instead of saying

On April 21 2010 07:17 Capook wrote:
Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.


They had to make it complicated AND with a stupid picture. But
On April 21 2010 07:17 Capook wrote:
If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

you are forgetting that H makes a plane with AB too.

I think this is what's making it unclear
[image loading]

I think by this you assume that it means H is the point on the ABH plane that is the shortest away from C.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 20 2010 22:19 GMT
#42
note that my answer assumes that ABH are collinear otherwise the question doesn't quite make sense.
Maenander
Profile Joined November 2002
Germany4926 Posts
April 20 2010 22:21 GMT
#43
Stupid question. Worst math thread ever!
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 20 2010 22:22 GMT
#44
Actually i'm giving this a second thought. Ill see if it is possible to come up with a general solution that doesnt assume that ABH are collinear.

If not, it would be appropriate to provide a mathematical proof to your professor showing why this isn't possible
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2010-04-20 22:24:13
April 20 2010 22:23 GMT
#45
On April 21 2010 07:17 Capook wrote:
As others have said, the question is stupid. Here is an equivalent reformulation that makes it obvious.

Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.

(This is equivalent because C not being on the ABH plane is equivalent to H not being on the ABC plane.)

If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

Who came up with this nonsense? In addition to having no content it is written like its author doesn't understand basic facts about euclidean geometry. For example, any three points lie on plane, so why say they do?


So.. I wasn't full of shit when I said it seems with this formulation there are arbitrarily close points and given any H you can find a closer H?

Unless of course that line in the diagram is the plane that A and B are on, since by themselves they do not determine a plane.
hypercube
Profile Joined April 2010
Hungary2735 Posts
Last Edited: 2010-04-20 22:32:41
April 20 2010 22:30 GMT
#46
On April 21 2010 07:17 Capook wrote:
As others have said, the question is stupid. Here is an equivalent reformulation that makes it obvious.

Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.

(This is equivalent because C not being on the ABH plane is equivalent to H not being on the ABC plane.)

If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

Who came up with this nonsense? In addition to having no content it is written like its author doesn't understand basic facts about euclidean geometry. For example, any three points lie on plane, so why say they do?


Harsh but true. I still think the original intention was to ask for H for all planes through AB, except ABC.

edit: not sure what's up with ABH being colinear on the diagram. If it's a condition then the solution won't depend on the choice of the plane and H is the projection of C to AB.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
Maenander
Profile Joined November 2002
Germany4926 Posts
April 20 2010 22:35 GMT
#47
On April 21 2010 07:23 EtherealDeath wrote:
Show nested quote +
On April 21 2010 07:17 Capook wrote:
As others have said, the question is stupid. Here is an equivalent reformulation that makes it obvious.

Given three points A,B,C, find a fourth point H not coplanar with A,B,C such that the distance between H and C is minimized.

(This is equivalent because C not being on the ABH plane is equivalent to H not being on the ABC plane.)

If the restriction of not coplanar is lifted, then the answer is obvious: choose H=C, so that the distance is zero. However, the "not coplanar" eliminates this choice (as well as some other choices). But there are tons of points left and you are asked to pick the one that minimizes the distance to C. That is like asking you to find the smallest positive number. (There isn't one.)

Who came up with this nonsense? In addition to having no content it is written like its author doesn't understand basic facts about euclidean geometry. For example, any three points lie on plane, so why say they do?


So.. I wasn't full of shit when I said it seems with this formulation there are arbitrarily close points and given any H you can find a closer H?

Unless of course that line in the diagram is the plane that A and B are on, since by themselves they do not determine a plane.

I assume the intention of the diagram was to imply that the planes ABC and ABH are perpendicular, which leads to an easy solution.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 20 2010 22:42 GMT
#48
Ok ive generalised the answer slightly

pick ANY 3 points, A, B, C.
Now create ANY plane that passes through A and B.
HC will ALWAYS be a normal vector to this plane, except when C = H

Thus, C-H = HC
and thus HC.A = HC.H
Leaving you
A.C (known scalar) = A.H + C.H - H.H
A.C = H.(A+C) - H.H

Note the infinite number of solutions for h1, h2, h3 due to the fact that the plane passing though AB is not specified.
However you get to see the relation between h1-3 and the boundaries they imply on each other. By picking elements of the vector h you essentially define the plane ABH.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
April 20 2010 23:51 GMT
#49
yawn
"come korea next time... FXO house... 10 korean, 10 korean"
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-04-21 00:12:25
April 21 2010 00:12 GMT
#50
Give tl a textbook math problem and it will be convoluted into an infinite machine of fascist propoganda. *Bravo*
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
Last Edited: 2010-04-21 01:24:02
April 21 2010 01:21 GMT
#51
If you project BC onto HC considering H is directly above (on the z axis) the Point C you come up with:

<xhc-xbc, yhc-ybc, zhc>/(SQRT(xbc^2 + ybc^2)

If you had some sample points you could just plug them in and get the projection in terms of numbers and unknown H point variables.. not sure where to go from here tho. I should fuckin know this im almost done calc 3~!!

Also I just realized that once you get a projection you need to solve for the orthogonal by doing your "top" vector (in this case it would be BC) minus the projection.

so

BC - <xhc-xbc, yhc-ybc, zhc>/(SQRT(xbc^2 + ybc^2) = orthogonal

but still idk what this means other than taking the vector BC and making it lie along vector HC
Science without religion is lame, Religion without science is blind
sigma_x
Profile Joined March 2008
Australia285 Posts
Last Edited: 2010-04-21 02:55:22
April 21 2010 02:27 GMT
#52
This is how i interpret the question:
Fix points A, B and C. Let H be a point on the line defined by AB, and such that C is closest to H. ABCH do not lie on the same plane. Find H.

First note that ((x.y)/|y|^2)y is the projection of x onto y. Now, AH is the projection of AC onto AB. Therefore, AH=((AC.AB)/|AB|^2)AB. But by definition AH=OH-OA. Therefore,

OH=((AC.AB)/|AB|^2)AB + OA

I'm not clear why the requirement ABCH is not coplanar is necessary.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
April 21 2010 02:46 GMT
#53
I really hate homework threads but this already has 3 pages of discussion, so I guess it can stay open :/
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 270
Mong 222
Leta 180
Zeus 174
Mind 111
Sharp 36
Shine 26
yabsab 17
Bale 9
Dota 2
XaKoH 585
XcaliburYe29
Counter-Strike
shoxiejesuss411
Super Smash Bros
Mew2King208
Other Games
Stewie2K570
Happy227
SortOf116
NeuroSwarm91
Pyrionflax69
ProTech42
Organizations
Other Games
gamesdonequick30276
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH363
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2215
League of Legends
• Rush1626
• HappyZerGling151
Upcoming Events
Wardi Open
3h 7m
Replay Cast
16h 7m
Sparkling Tuna Cup
1d 2h
WardiTV European League
1d 8h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 16h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.