|
Lots of nitpicking coming up.
Moment of clarity, what the alcoholics refer to. I get them usually when I've just woken up.
This one was about SC2. I woke up and became convinced that SC2 is a game of gimmicks. Cliffjumper harassers, RPG slowers, kiting flamethrowers, high damage shields, antigrav anti air, anti air robotech-into-goliath harassers, the fucking voidrays, the fucking mothership, the medievac, roach regen, and that I think is the list.
I liked BW, so I take my leaf out of its book. There weren't alot of gimmicks in it. There were no designated harass units. There were no units specifically pigeonholed to do any specific task. There were subtle differences, like range, damage, damage type and speed, that was it. They just shot at the enemy, and eventually people settled for favorite units for certain tasks. There were no cliffjumpers with "harasser" written in caps on its forehead, or a unit that was only good vs units with high health. Or a Dragoon that was specifically designed to be good vs mech and bad vs bio. Or an arbiter that for some reason was deemed too good to have more than one of. I mean really, is that really gonna turn the tide in the lategame?
Then I played a couple of games and it was still alot of fun. I just dunno if that's gonna last if Blizzard keeps telling me how to play. I personally feel the units in SC2 need a de-gimmifycation. Frankly, I think a removal of all passive abilities would be enough. No more marauder slow, no more immortal shields, etc, and axe the void ray completely. Forgetting to get anti air should be an expensive blunder, but a succesfully proxied stargate shouldn't be an automatic win. The cliffjumping/walking I can live with, but I don't like it, I think its a redundant gimmick. It only matters early game anyway (as all units can be dropped from ships or nydus later on), so what is the point?
Also, make viking landing a research and ground the medievac. Why should someone getting anti-air get a harasser for free, and why should someone getting a medic get a dropship for free? Elimination of choice? For what reason?
On a totally different topic, like completely different, Zergs are supposed to swarm. Why is it that they made the roach, a tier1 tank, and turned the previously plentiful hydralisk into small-number hulks? The whole point of the Zerg was that they were supposed to have three times as much stuff as you that died twice as fast. So far only the zerglings swarm, but they still seem to take too long to die.
I wanna see a zillion hydralisks melt to tank fire damnit, and I want the zerg to send a zillion more within the next minute!
Might as well squeeze in some extra whining while I'm at it; the hellion, the marauder, the reaper and the viking are boring. And is there a reason why units have to stop completely before they can fire besides making microing redundant?
I know, I'm nitpicking, but I hope you won't blame me for wanting a game I've waited over 10 years for to be exactly as I want it.
|
So... you just want SC2 to be the exact same as Broodwar?
|
no he doesnt want it to be C&C XY
|
My feelings exactly. I don't see myself following competitive SC2.
|
I totally agree with you on every point.
I think the reason every unit has to be gimicky and do +10000 damage against this and this type of armor, have special attack types (slow etc), have ridicilous amounts of armor (only for the purpose of being a designated "hard counter"), is because the game engine was coded bad from the start.
If units can't fire without acting like retards and decelerating or coming to a full stop, you have to create "hard counters" to compensate for this, because there is no such thing as defending with an inferior force.
For example in bw: 1 canon and 3 corsairs can hold 7-8 mutalisks WITH MICRO because corsairs can get off cheap shots while the mutas have attack cooldown (and because the moving shot mechanic exists). In SC2, if you decide to engage with 3 air units against 7-8 you will have to COMMIT everytime because the engine is coded so bad they can't figure out how to implement a proper moving shot.
Basically in SC2: The defense radius an inferior force of air units can cover is the radius of the canon range, because you cannot in any circumstance engage a superior air force outside of this radius. In BW air units could easily move around at the edge of the canons range and cover twice as big of a radius if one could micro properly.
I think with a properly coded engine they wouldn't have had to give every single unit a specific +superdamage against specific types of units/armor. But instead could've had a one size fits all damage system that BW had.
|
I agree.
BW was a ball you could play with. You could throw the ball anywhere you wanted and it bounced.
SC2 is of bunch of railroads with the ball attached to it. Sure the ball moves similarly in SOME cases, but it isn't free and thus the game isn't alive like BW was.
The fact(or is it just opinion?) that Blizzard is struggling to make a worthy sequel even after 10 years of additional experience proves that StarCraft BroodWar came directly from GOD, Blizzard only published it.
|
|
Vatican City State2594 Posts
I like your train of thought here. I want to hear some opposing perspectives though.
|
On April 04 2010 21:08 lazz wrote: broodwar was a fluke
yeah i agree with this
blizzard getting lucky with original units and balance + community/proscene balancing = sick game
dunno if they can get lucky again
imo blizz should have just made another expansion for brood war with a 4th race (the xel naga!!) and spent like 10 years testing and trying to balance it with the current 3 race's units. that would have been way more fun and interesting but hey i guess it wont make as much $$$
|
Hong Kong20321 Posts
maybe blizz should just roll like 200 dice and randomize all the values and stuff for units and stuff, but there wouold be a range of dice rolls for each e.g. minearl gas costs would be minimum 50 or something and in increments of 25 blbahlba haaha and just see if the game works out that way lolool
|
|
don't sweat it man, they've got 2 expansions and an endless number of patches to get things right
|
|
|
|