Watch that game. Doesn't it just scream "proxy 9/9 gate"?
And those pimpest play videos are the exclamation marks you find in chess notation.
Also, both games are split into three sections, an opening, a middle game, and an end-game.
Macro is like the pieces that you have, while micro is how you use them, and piece placement. For example, I once lost an endgame that was King and Rook versus King and four pawns. He managed his pawns very well and ended up promoting one, so it's like Dragoon versus five SCVs. The units are different, and the winner will be determined by micro alone.
EDIT: By the way, what do you mean Chess has no fog of war? I mean sure, standard chess doesn't, but there are variants with fog of war. You need either a computer or a third party to help set up the two different boards, but basically, you don't see any of your opponent's pieces except for the ones that you are attacking or are attacking you.
That was probably the first game of chess I've ever seen that dropped my jaw. YES! It screws proxy 9/9 gate!
Watch that game. Doesn't it just scream "proxy 9/9 gate"?
And those pimpest play videos are the exclamation marks you find in chess notation.
Also, both games are split into three sections, an opening, a middle game, and an end-game.
Macro is like the pieces that you have, while micro is how you use them, and piece placement. For example, I once lost an endgame that was King and Rook versus King and four pawns. He managed his pawns very well and ended up promoting one, so it's like Dragoon versus five SCVs. The units are different, and the winner will be determined by micro alone.
EDIT: By the way, what do you mean Chess has no fog of war? I mean sure, standard chess doesn't, but there are variants with fog of war. You need either a computer or a third party to help set up the two different boards, but basically, you don't see any of your opponent's pieces except for the ones that you are attacking or are attacking you.
Very fun game, although I had to mute it. I don't want to insult his voice any further because I have a feeling he might be disabled.
TvT on a perfectly symmetric map is probably the closest thing to Chess. It's not very close but there are many interesting parallels. Without the mechanics out of the way though, Starcraft overall is more like poker in terms of levels of thinking and limited information.
Chess and broodwar have two completely different setS of rules. Gameplay flows independently, and no matter how you look at it, microing a tank and pinning a knight are in no way comparable. Chess is a game of brute force, where pure calculation is supplemented by build orders and experience. Because all the information is given, chess is a game where superior foresight by either player will win. There is no macro or micro, just simple recognition and execution. They are definitely alike in their separation between early, middle, and late game, but as far as the gameplay and thinking goes, they are too different to compare.
I consider a proxy a opening of where u move the middle pawn where ur castling forward and then put your bishop where the pawn used to be. This allows u to take units much more easily as the bishop has a huge area of power and may even be able to take a rook or queen when ur opponent forgets about ur bishop. This bishop has saved me from utter defeat/ granted me a win in countless games.