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Starcraft and Chess

Blogs > xAviOr
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xAviOr
Profile Blog Joined February 2010
United States8 Posts
Last Edited: 2010-04-03 03:24:26
April 03 2010 03:16 GMT
#1
The more I think about it, BW and chess seem to have a lot in common. I'm a pretty good chess player (around 1800 on Yahoo chess and used to be the best player back in high school...unfortunately I can't say I'm as good at BW, but I like to watch pro games often), and I found the similarities between BW and chess to be striking. Aside from the superficial differences, I think anyone can say that even the dissimilarities between the 2 games can be translated into chess from BW, or vice versa. Let me elaborate.

You have build orders, which are established and standard openings in BW games. Chess too has opening theory, based on hundreds of years of constantly evolving ideas...

You have strategy. Chess is known to be all time classic game of strategy. And BW is a game you keep coming back to, in large part, because of its strategical appeal. You need to be able to plan ahead, anticipate your opponent's moves, formulate plans, try to stay at least a step ahead of your opponent and just basically try to get an advantage in any way possible. Strategy is just 1 way to get an advantage...

You have mechanics/apm. This is a huge part of BW because it's a real time strategy game (RTS). This of course isn't the case for chess but, in a sense, chess is also RTS. The only difference is that in BW, you're making decisions and executing them at the same time as your opponent, whereas in chess you can make decisions at the same time as your opponent but execute them only after your opponent completes his turn. More concretely, like in BW, where your superior micro can defeat an opponent who has equal strategical and game sense as you, in chess, all your strategical formulations and ideas are useless unless you can execute properly...and for this you need technical expertise. Also in chess you have the same time to make your moves as your opponent does, so it's really just a distorted RTS, but an RTS game nonetheless.

Obviously, the games have pretty big differences too. In chess, there is no map imbalance. There is pretty much only 1 race in chess too, as opposed to 3 distinct yet balanced races in BW. I also don't see how the concept of cheese or proxy rushes can be applied to chess. On the other hand, chess has a concept of draw, which is neither a win nor a loss, whereas in BW you can only win or lose (even though draws are possible in BW, they are extremely rare). Some people will say that BW is more fun because you actually see blood and gore and battles and everything moving, but in chess the battles play out more subtly, although I won't argue that this means that chess has more subtlety (as it's obviously not true). But the games are quite similar in all other respects. Playing both chess and BW has definitely given me greater perspective on both games.

EDIT:
haha i forgot to add the most important thing....chess has no 'fog of war', so you can see all the actions your opponent carries out.

****
YPang
Profile Blog Joined April 2007
United States4024 Posts
April 03 2010 03:23 GMT
#2
there is micro in chess too, when a game is timed, when you play it in real life yuo'll have to be able to think fast and put your pieces in the right placse fast to deal with the timer.
sMi.Gladstone | BW: B high| SC2: gold T_T
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
Last Edited: 2010-04-03 03:41:32
April 03 2010 03:38 GMT
#3
I've actually recently had an argument about chess vs. starcraft with my roomate. He seems to think that it's easier to master/solve chess than it is starcraft, when starcraft is obviously infinitely times more complex.

Starcraft you have to play with at high speed, and it's not a game of perfect information (even though you try as hard as you can to make it one). Also new maps are coming out and have to be memorized all the time. There's only so many games of chess you can play, albeit there's a lot, but there's literally an infinite amount of games you can play in one matchup on one map in starcraft.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 03 2010 03:45 GMT
#4
Dude, chess micro?
Try that tempest game... too lazy to link it now, but people were talking about it in a blog earlier.
Essentially chess without turns. Go as quickly as possible.
Writerdamn, i was two days from retirement
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
April 03 2010 03:53 GMT
#5
There's only so many games of chess you can play, albeit there's a lot


A lot?

Allis also estimated the game-tree complexity to be at least 10^123, "based on an average branching factor of 35 and an average game length of 80". As a comparison, the number of atoms in the observable Universe, to which it is often compared, is estimated to be between 4×10^79 and 10^81.


http://en.wikipedia.org/wiki/Shannon_number

Bit of an understatement

DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 03 2010 04:06 GMT
#6
On April 03 2010 12:53 Floydian wrote:
Show nested quote +
There's only so many games of chess you can play, albeit there's a lot


A lot?

Show nested quote +
Allis also estimated the game-tree complexity to be at least 10^123, "based on an average branching factor of 35 and an average game length of 80". As a comparison, the number of atoms in the observable Universe, to which it is often compared, is estimated to be between 4×10^79 and 10^81.


http://en.wikipedia.org/wiki/Shannon_number

Bit of an understatement



Ok, there's a shit ton, an unfathomable amount, an ungodly number. But still there's an infinite amount of ways any given game of starcraft could be played for just one matchup on just one map.

I think playing literally perfect starcraft is so far above literally perfect chess.
Cube
Profile Blog Joined February 2008
Canada777 Posts
April 03 2010 04:12 GMT
#7
just picking nits, but the number of games of starcraft for one matchup on one map is still finite. it's just massive.
gaizka
Profile Blog Joined August 2008
United States991 Posts
April 03 2010 04:26 GMT
#8
Chess is turn based.
micronesia
Profile Blog Joined July 2006
United States24753 Posts
April 03 2010 04:48 GMT
#9
On April 03 2010 12:23 YPang wrote:
there is micro in chess too, when a game is timed, when you play it in real life yuo'll have to be able to think fast and put your pieces in the right placse fast to deal with the timer.

I'm not sure if that qualifies as micromanagement...

Micro vs macro is fairly different than positional play vs tactics lol
ModeratorThere are animal crackers for people and there are people crackers for animals.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2010-04-03 04:49:26
April 03 2010 04:48 GMT
#10
Chess is almost entirely symmetric (both players have the same options), whereas BW is only symmetric in mirror matches.

That's really the biggest draw to most of the strategy games I play, is the asymmetry.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
Last Edited: 2010-04-03 04:54:24
April 03 2010 04:53 GMT
#11
On April 03 2010 13:12 Cube wrote:
just picking nits, but the number of games of starcraft for one matchup on one map is still finite. it's just massive.


Every possible path any unit at any point in the game can take is another "possible" game, this is just one example of the huge realm of game possibilities. Yes, I'll admit it is finite but there's no way to compute the number. If the possible number of chess games is 10^123, as stated earlier in the thread, then the possible number of starcraft games must be like 10^10000.

This kinda reminds me of the time we were doing series' and limits of Taylor series' and on the final I put that something that approached 1,500,000! approached infinity and got it wrong ... stupid me. I even put after my answer something along the lines of "for all practical purposes this approaches infinity".
jonnyp
Profile Blog Joined May 2009
United States415 Posts
Last Edited: 2010-04-03 05:01:47
April 03 2010 05:01 GMT
#12
On April 03 2010 13:48 crate wrote:
Chess is almost entirely symmetric (both players have the same options), whereas BW is only symmetric in mirror matches.

That's really the biggest draw to most of the strategy games I play, is the asymmetry.

Chess is usually only symmetric during the first few moves, and not even then many times. For example, the Sicilian defense (a very popular opening) diverges on black's first move. The options for each side really are very different.
The number of years it takes for the Internet to move past anything is way, way over 9000.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
Last Edited: 2010-04-03 06:23:56
April 03 2010 06:21 GMT
#13
Proxy raxing and other cheese builds are comparable to bishop sacks and whatnot.



Watch that game. Doesn't it just scream "proxy 9/9 gate"?

And those pimpest play videos are the exclamation marks you find in chess notation.

Also, both games are split into three sections, an opening, a middle game, and an end-game.

Macro is like the pieces that you have, while micro is how you use them, and piece placement. For example, I once lost an endgame that was King and Rook versus King and four pawns. He managed his pawns very well and ended up promoting one, so it's like Dragoon versus five SCVs. The units are different, and the winner will be determined by micro alone.

EDIT: By the way, what do you mean Chess has no fog of war? I mean sure, standard chess doesn't, but there are variants with fog of war. You need either a computer or a third party to help set up the two different boards, but basically, you don't see any of your opponent's pieces except for the ones that you are attacking or are attacking you.
안지호
elf_01
Profile Blog Joined February 2010
United States168 Posts
April 03 2010 06:57 GMT
#14
Actually, there are some 'cheese' builds in chess, that, if countered properly, will get you killed, but if unexpected and incorrectly answered to, can lead to an overwhelming advantage. For reference, random opening I use for fun (I'm pretty good, High School chess team): http://en.wikipedia.org/wiki/Halloween_Gambit
STORK//SEA | SAMSUNG KHAN!
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
April 03 2010 07:05 GMT
#15
Or two of my favorite countergambits as Black, the Falkbeer and the Albin. They're not that dangerous for black, but very dangerous for white if he's not studied up on them. So in that sense, it's like a 2 base arbiter rush...
안지호
LastWish
Profile Blog Joined September 2004
2015 Posts
April 03 2010 10:44 GMT
#16
Chess is not a RTS, because RTS means real time strategy, so the correct word would be TBS as turn base strategy.
The beauty of starcraft comes from the race diversity and map variety.
The most exciting are the asymetric matches, while in the symetric ones often the one who is faster - has better execution and micro wins.

Chess provides you with all the information, there is no fog of war and you don't have to scout, just make the correct decisions apropriately fast. In Starcraft you rely on scouting and guessing upon the things you've scouted or experienced. In this aspect Starcraft feels more like poker, where scouting is like betting and decisions are made upon reactions and table cards.

Chess on the first glance seems like a symetric PvP or TvT matchup, but it really isn't symetric because one player starts first which gives him like starting with 5 probes lead vs the other.
Another thing is in chess you can move only a piece at time and you aren't allowed to skip turn, where in many TBS you move with all your pieces and are able to skip turn.

- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
lazz
Profile Blog Joined January 2009
Australia3119 Posts
April 03 2010 11:31 GMT
#17
i think chess and starcraft are two completely different games. the only real similarity is that you move units. everything else is different.
Waxangel
Profile Blog Joined September 2002
United States33548 Posts
April 03 2010 11:54 GMT
#18
We've been talking about chess and TvT in IRC for a bit.

TvT is chess with...

10+ boards
exploding pieces
invisible pieces
sometimes your pieces die when they step in a square
some pieces can transport your pieces to another board
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
April 03 2010 11:58 GMT
#19
On April 03 2010 20:54 Waxangel wrote:
We've been talking about chess and TvT in IRC for a bit.

TvT is chess with...

10+ boards
exploding pieces
invisible pieces
sometimes your pieces die when they step in a square
some pieces can transport your pieces to another board


We should make this shit. 10-board chess with fog of war. Except you also spawn on one board and somehow your units expand.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 03 2010 12:16 GMT
#20
Chess is always played on the same "map" which is also completely open and without any features. The map in BW makes a huge difference in how you play.
Can't believe I'm still here playing this same game
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