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Author's Note: I don't have a beta key (I play with my friend's account). I can't post on B.net forums.
I have been reading a lot of stuff regarding that:
StarCraft II is boring, it's just getting the stronger blob and a-moving.
I thought of things what made Broodwar so great. It was specific unit positioning. In SC2, many believe it's very optional.
Here's the things I believe that needed change:
Stalker: Blink - should have another effect (slow, damage, deduct armor, or whatever) Protoss players are given the option of "Do I blink here or there?". Protoss players then have room for improvement on thinking about the best blink timings/spots/etc. during clashes.
Liquid'Nazgul wrote: Blink seems underused right now and most people agree stalkers need a buff. Instead of increasing hp/armor/dmg why not add in a slight slow. Sounds like a fun idea.
Reaper: D8 Charge - change it back to an active ability. it's currently imbalanced and boring. Gives Terran players a choice on which to blow up first. "Should I blow up the bunker? or the depot?"
FrozenArbiter wrote: It's not imbalanced, or boring, but it is extremely one-sided. I'd like the ability brought back, just to give the reaper some duality. Right now it's only good at early game harass, and can't be used for fights basically.
Thor: Strike Cannons - Given the Thor's high HP and armor, give it a delay before it's cast. currently, it's just cast and watch as target melts. Keep in mind that the Battlecruiser has this delay with Yamato. Gives Terran players that hesitation of casting it or not.
Raven: Point Defense - It can only intercept 20 ranged attacks. Remove it. Make it feel like a real Dark Swarm.
FrozenArbiter wrote: Dunno, maybe just make the defense drone cheaper or start with more mana... I haven't used it that much but it's a cool idea.
Baneling Increase damage, area and cost. Then give it friendly-fire. Encourages Zerg players to place Banelings more strategically and carefully.
Broodlord Change it's attack to something normal. Then make 'Spawn Broodling' it's active ability (By that, I mean have it instantly kill any non-robotic ground unit).
If you find this good and you happen to have the ability to post in B.net, please post it.
Puosu wrote: Well he does have some good ideas, right? Baneling friendly-fire would be fantastic, the stalker/sentry ideas seem nice and well quite a few of his ideas would make the game more micro intensive and that seems to be what people currently think the game is lacking.
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I do not like any of those changes, but i would like to blink for stalkers upgradeable from core instead of citadel.
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I'll repost what I posted in your thread that got closed:
I agree to the fact that there should be more things that can (if they do it right) give a player a little extra advantage to make battles more exciting. They shouldn't be mandatory to win a game but they should be there to make the game more dynamic at higher levels. They basically removed alot of the micro & unit positioning advantages (I usually let the AI do it's thing whenever i'm in a battle because im afraid that if I try to micro i'll just make things worse) and those things need to be replaced by something else.
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On March 01 2010 02:24 disco wrote: I'll repost what I posted in your thread that got closed: Thanks.
Adding in the OP some other supportive thoughts from the closed one.
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Atleast you took out the sentry part
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yeah i've been really worried when watching sc2 streams. i'm glad that a lot of sc1 fans are having a similar reaction for similar reasons. i hate to see the starcraft franchise adopting elements of lesser games while sacrificing the aspects of sc1 that made it unique and better.
i don't really have any unit-specific complaints but it's really hard to understand why sc2 has adopted elements from other bad games over tried and true elements from its predecessor, the most successful RTS. i'd like to understand the answer to several questions: why are there units designed specifically to counter another particular unit? why does everything travel in a ball? why are there mega units the size of command centers?
i imagine all of these could be summarized with: why was dustin browder, the mind behind a bunch of really bad RTS games, enlisted to create sc2?
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On March 01 2010 02:27 floor exercise wrote: Atleast you took out the sentry part I am bit sleepy right now and didn't think that I could just move the sentry around -_-
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Good ideas, shit is Imba as fuck right now. Something needs to happen.
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I agree on some points tbh, from what I've seen. But I'll still wait till I get to try it out myself.
And a slight off topic question: SC1 seems to be faster then SC2. Can you control the game speed, like slide it to Fastest like in SC1? I mean I do realize currently people just click ''Search'' for a game. But maybe you can control that you only look for games with Fastest speed? Is there even a fastest speed?
The current speed of SC2 seems a bit slower, has Blizzard said anything about this? The game speed can be made faster? Or is this the one and only speed that there will be?
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On March 01 2010 02:55 NonFactor wrote: I agree on some points tbh, from what I've seen. But I'll still wait till I get to try it out myself.
And a slight off topic question: SC1 seems to be faster then SC2. Can you control the game speed, like slide it to Fastest like in SC1? I mean I do realize currently people just click ''Search'' for a game. But maybe you can control that you only look for games with Fastest speed? Is there even a fastest speed?
The current speed of SC2 seems a bit slower, has Blizzard said anything about this? The game speed can be made faster? Or is this the one and only speed that there will be? SC2 doesn't have fastest but 'Faster' is indeed faster than SC1's 'Fastest'. (That made sense?)
Someone can correct me if I am wrong though.
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faster is the fastest speed available (in beta at least)
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banneling not being friendly fire at all is ridiculous imo
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On March 01 2010 03:28 cuteFayth wrote: banneling not being friendly fire at all is ridiculous imo If it did it would be so useless it already dies super quick and has limited use due that you need 3-4 to hit to do any real dmg to units that aren't rines you can make it FF but you need to buff it's power or hp in the process, anyways it's not like they can claim zerg has the only oped unit with reapers and immortals and colossus crap.
StarCraft II is boring, it's just getting the stronger blob and a-moving.
not the way i play zerg for sc2 although i have yet to find a way to play zvz without doing that
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good to see u know so much about sc2. im going to take ur opinion and not buy it when it launches
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On March 01 2010 04:29 StarsPride wrote: good to see u know so much about sc2. im going to take ur opinion and not buy it when it launches wut?
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On March 01 2010 04:54 lolaloc wrote:Show nested quote +On March 01 2010 04:29 StarsPride wrote: good to see u know so much about sc2. im going to take ur opinion and not buy it when it launches wut? ignore, just one of those "sc2 is awesome the way it is dont change it bw sucks QQ" kinda posters
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yeah i really believe that one of the big factors that made sc a success was pure luck. it's a shame that blizzard might not be applying enough of the insights revealed from that luck from their older game to this newer game, but instead are applying a construct of their own which seems to be resulting in a very artificial game dynamic.
as failsafe pointed out, there are units specifically designed to counter other units, as if they are forcing a kind of game of their own, so the success of the game will depend on how much foresight they really have in designing a good game. with sc i really think they were lucky. there are new build orders coming out even now that no developer could have foreseen.
sc's units functioned to counter things in a blended kind of way , so you could have the possibility of different types of units and unit combinations dealing with the same threat, changing depending on situations and preferences. for sc2, if the game lacks that certain kind of complexity it might potentially lead to boring game dynamics, and in comparison to the glories of it's predecessor, a failure. sure sc2 is gonna have a shit ton of players and competition going around, but something important might be missing.
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thor already has to setup to use it's ability, it takes about 75% of the time as a yamato to cast.
d8 charges are too brutal being a spell, master it and it is impossible to avoid in the hands of a pro.
broodlords are way too good I agree, but i dunno about your change. Maybe just lower their HP or damage output.
That baneling thing could be something useful, but then you have unintended side effects. Take for example baneling drops in the back door, they become that much more powerful.
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The thor already has a delay to use it's ability.. it's just not as time-wrenching as the battlecruiser's, which I think is far considering it is a ground unit so it is more prone to attacks than an air unit.
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beta is still very young and you expected to see something besides a-moving blobs?
am i on the wrong site?
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