• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:02
CEST 04:02
KST 11:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12165 users

SC2 Thoughts/opinion

Blogs > xDark.Carnivalx
Post a Reply
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
February 28 2010 12:52 GMT
#1
Having played since the first day, I probably don't have as much time logged in as a lot of other people, but not for lack of want. That said, on the ladder my record is currently 120-92, about 30-35 of those are disconnects. Overall I've played about/little over 200 games. Not a lot of games, but enough to give some opinion on the game.

The game is fun, and that hasn't changed at all from the first game to now. It's even more fun when playing on a very good computer with fast internet. Installed it at a friends place the other day and got to play on maxed settings, was quite nice. While I don't mind low settings, if anything I almost prefer it (although maxed settings is nice), there's still a bit of delay in my commands in the game, a combination of my laptop and the internet. I was glad to find out that delay goes away on a faster computer/internet.

So the game is fun, but there are still certain things that I'm noticing that bother me. For one, there's definitely the feeling of having less control over units. In broodwar, the units were idiots. They needed to be told to do everything, and it required the precision and speed to micro them so they were as efficient and effective as they can be. In SC2, while there is micro, there's a lot of added AI features/coding/whatever that takes away from those subtle things we all did in broodwar.

Things like auto-surround or target firing with tanks to spread their damage. You can still do these things, but a lot of the times it will end up hurting more than helping. That bugs me a lot, because I really enjoyed having the control over my units to have them do what I want, and if I lose a battle/the game it's because my lack of control.

Maybe coming at it from broodwar experience is more of a hindrance than a blessing, since I automatically want to do everything, and most of the time the game does it efficiently right off the bat (hello autosplit). There are still ways to micro, but it doesn't quite feel right, maybe in time it won't feel that way but for now it's just not quite how I would like it to be.

It is nice with the improved ai, for instance pathing is way better, as units don't fuck each other in the ass when they move into a small choke. Workers do what they are told and scvs repair is much better. I don't know if the things I am a little hesitant about right now will be changed, if they can be, since it is a bit counterintuitive to want dumber ai so you can have more control over them, but I think in some areas it's needed.

Onto terran specific opinions, since they are still the only race I've played. My first games were playing a lot of bio, than I moved into factory units, than starport, than a mix of bio/mech, mech/air etc. I've done a lot of openings with different timings, unit compositions and my game plans.

I'd say that bio is way to overused currently, because it is the only effective way to play an early aggression game. Reactors allow marines to be pumped rather quickly, and throw in a few marauders and bam you can go poke around. So to avoid falling into the stale trap of always going bio, I play every other build I can. There's less potential for early aggression, which is a style I prefer, but terran can turtle really well and pushing out with a nice mid-game army works wonders.

Despite not having something like warp-ins or nydus worms, terran can be really mobile on a smaller scale. Reapers are fast, especially early on. Build a few, maybe grab their speed upgrade and poke around in the enemy base. Run back and camp at a position you can watch the enemy move from. Once they move out, go back into their base and do some damage. Hellions are fast, but harder to get into the main for scouting/worker harass, but that's okay. They rape the shit out of workers at an expansion. Medivacs are the best transport ship of the three races (okay i'm biased), as they move fast and can heal bio units. They drop fast/pick up fast, so you can fly in, do some damage and fly out. Or move out with your army, push some than pick up and take out an expansion. There's a lot of mobility with them, since every ground unit can be picked up.

I'm having the most difficulty finding ways to effectively play vs. a protoss without doing a bio build. Even bio can be tough, if you get caught off guard, one collosus will destroy a ton of shit. TvZ, I find, tends to be easier to handle. Planetary and bunkers is easily enough to handle early pressure/rushes (depending on the map ofc). Banelings can be a bitch, but there's no issue in spamming bunkers or depots to block and soak as much damage as possible. Bunkers can be salvaged and depots can be lowered so there's no obstruction to troop movement later on.

TvT is by far the easiest to play since I've only played as terran. Bio builds, such as a fast marine/marauder attack, or (if they are silly) fast reapers, are both very easy to stop by just teching up fast enough. I've had a ton of success in getting fast vikings and marauders. Having that fast starport makes a huge difference, as does the factory. A bio attack can be hard to stop, but if you hold it off you're in a great position. If they attack and fail you can instantly expand and send your vikings to harass, or snipe air units when they come out.

Anyway, I can see a lot of potential for the game as long as blizzard is willing to do necessary changes in time. I'm willing to wait and see how the game goes for the next month or so, and where it will be in that time. It's fun, and can be competitive. Will it reach broodwar status? Maybe not, there may be too much riding against it for that to happen, but hopefully blizzard can polish it up to be a solid rts that has a strong scene that goes longer than a year or two.

@QxGDarkCell ._.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
February 28 2010 15:10 GMT
#2
Good read, although I disagree that it wont reach broodwar status, mostly since it will have so many players coming in from various other games.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
Last Edited: 2010-02-28 15:25:40
February 28 2010 15:25 GMT
#3
On March 01 2010 00:10 Catch]22 wrote:
Good read, although I disagree that it wont reach broodwar status, mostly since it will have so many players coming in from various other games.

depends what u mean, will this have more players outside korea than broodwar ever had? 99% likely... Will this turn into a professionally played game which is so huge it is played on national television daily on two different channels? Yet to be seen =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-02-28 17:09:54
February 28 2010 16:56 GMT
#4
Melee units are still pretty stupid I always have to help the surround like i did in bw when i use my lings. One of your legit losses TvZ :D I've noticed this is a less of a problem for other races as you don't tend to have a group of 50 zealots you need to surround with, so i still use run bys and flanks when dealing with large numbers of units.

I think the issue you have with protoss is that zerg lacks real surprise against terran nydus worm has 10 secs of obvious to it, banelings and roaches are pretty well scouting and noted. While protoss the ever lasting units can surprise you when in just a few numbers walk all over your shit.

Frankly i don't see enough Terran using their obvious air superiority vs other races going bc mix of valks and banshees and ravens for late game longevity, instead investing into bio units and a few units like raven and thor.

The problem with their mech tvp is that Hellion don't have the dmg of vultures they probably have the dps but the delay before fire is much higher. Also tanks vs immortals is like bashing your head aganist a wall, frankly i don't see mech being much of use tvp, i've only gone for battle cruzers and bio to fill in the time with my limited games playing as terran.

~Semantics here Mr. DC
Please log in or register to reply.
Live Events Refresh
Next event in 7h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft398
RuFF_SC2 177
Ketroc 61
ProTech28
PattyMac 20
ROOTCatZ 8
StarCraft: Brood War
GuemChi 5771
Artosis 763
ggaemo 95
Bale 39
NaDa 20
Dota 2
monkeys_forever620
canceldota136
NeuroSwarm47
Counter-Strike
tarik_tv5081
Heroes of the Storm
Khaldor134
Other Games
summit1g18151
JimRising 648
ViBE99
Nina6
Organizations
Other Games
gamesdonequick1047
BasetradeTV165
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 129
• davetesta23
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3165
Other Games
• Scarra658
• Shiphtur94
Upcoming Events
Afreeca Starleague
7h 59m
Wardi Open
7h 59m
Replay Cast
21h 59m
Sparkling Tuna Cup
1d 7h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.