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Blogs > xDark.Carnivalx
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Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
February 28 2010 12:52 GMT
#1
Having played since the first day, I probably don't have as much time logged in as a lot of other people, but not for lack of want. That said, on the ladder my record is currently 120-92, about 30-35 of those are disconnects. Overall I've played about/little over 200 games. Not a lot of games, but enough to give some opinion on the game.

The game is fun, and that hasn't changed at all from the first game to now. It's even more fun when playing on a very good computer with fast internet. Installed it at a friends place the other day and got to play on maxed settings, was quite nice. While I don't mind low settings, if anything I almost prefer it (although maxed settings is nice), there's still a bit of delay in my commands in the game, a combination of my laptop and the internet. I was glad to find out that delay goes away on a faster computer/internet.

So the game is fun, but there are still certain things that I'm noticing that bother me. For one, there's definitely the feeling of having less control over units. In broodwar, the units were idiots. They needed to be told to do everything, and it required the precision and speed to micro them so they were as efficient and effective as they can be. In SC2, while there is micro, there's a lot of added AI features/coding/whatever that takes away from those subtle things we all did in broodwar.

Things like auto-surround or target firing with tanks to spread their damage. You can still do these things, but a lot of the times it will end up hurting more than helping. That bugs me a lot, because I really enjoyed having the control over my units to have them do what I want, and if I lose a battle/the game it's because my lack of control.

Maybe coming at it from broodwar experience is more of a hindrance than a blessing, since I automatically want to do everything, and most of the time the game does it efficiently right off the bat (hello autosplit). There are still ways to micro, but it doesn't quite feel right, maybe in time it won't feel that way but for now it's just not quite how I would like it to be.

It is nice with the improved ai, for instance pathing is way better, as units don't fuck each other in the ass when they move into a small choke. Workers do what they are told and scvs repair is much better. I don't know if the things I am a little hesitant about right now will be changed, if they can be, since it is a bit counterintuitive to want dumber ai so you can have more control over them, but I think in some areas it's needed.

Onto terran specific opinions, since they are still the only race I've played. My first games were playing a lot of bio, than I moved into factory units, than starport, than a mix of bio/mech, mech/air etc. I've done a lot of openings with different timings, unit compositions and my game plans.

I'd say that bio is way to overused currently, because it is the only effective way to play an early aggression game. Reactors allow marines to be pumped rather quickly, and throw in a few marauders and bam you can go poke around. So to avoid falling into the stale trap of always going bio, I play every other build I can. There's less potential for early aggression, which is a style I prefer, but terran can turtle really well and pushing out with a nice mid-game army works wonders.

Despite not having something like warp-ins or nydus worms, terran can be really mobile on a smaller scale. Reapers are fast, especially early on. Build a few, maybe grab their speed upgrade and poke around in the enemy base. Run back and camp at a position you can watch the enemy move from. Once they move out, go back into their base and do some damage. Hellions are fast, but harder to get into the main for scouting/worker harass, but that's okay. They rape the shit out of workers at an expansion. Medivacs are the best transport ship of the three races (okay i'm biased), as they move fast and can heal bio units. They drop fast/pick up fast, so you can fly in, do some damage and fly out. Or move out with your army, push some than pick up and take out an expansion. There's a lot of mobility with them, since every ground unit can be picked up.

I'm having the most difficulty finding ways to effectively play vs. a protoss without doing a bio build. Even bio can be tough, if you get caught off guard, one collosus will destroy a ton of shit. TvZ, I find, tends to be easier to handle. Planetary and bunkers is easily enough to handle early pressure/rushes (depending on the map ofc). Banelings can be a bitch, but there's no issue in spamming bunkers or depots to block and soak as much damage as possible. Bunkers can be salvaged and depots can be lowered so there's no obstruction to troop movement later on.

TvT is by far the easiest to play since I've only played as terran. Bio builds, such as a fast marine/marauder attack, or (if they are silly) fast reapers, are both very easy to stop by just teching up fast enough. I've had a ton of success in getting fast vikings and marauders. Having that fast starport makes a huge difference, as does the factory. A bio attack can be hard to stop, but if you hold it off you're in a great position. If they attack and fail you can instantly expand and send your vikings to harass, or snipe air units when they come out.

Anyway, I can see a lot of potential for the game as long as blizzard is willing to do necessary changes in time. I'm willing to wait and see how the game goes for the next month or so, and where it will be in that time. It's fun, and can be competitive. Will it reach broodwar status? Maybe not, there may be too much riding against it for that to happen, but hopefully blizzard can polish it up to be a solid rts that has a strong scene that goes longer than a year or two.

@QxGDarkCell ._.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
February 28 2010 15:10 GMT
#2
Good read, although I disagree that it wont reach broodwar status, mostly since it will have so many players coming in from various other games.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
Last Edited: 2010-02-28 15:25:40
February 28 2010 15:25 GMT
#3
On March 01 2010 00:10 Catch]22 wrote:
Good read, although I disagree that it wont reach broodwar status, mostly since it will have so many players coming in from various other games.

depends what u mean, will this have more players outside korea than broodwar ever had? 99% likely... Will this turn into a professionally played game which is so huge it is played on national television daily on two different channels? Yet to be seen =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-02-28 17:09:54
February 28 2010 16:56 GMT
#4
Melee units are still pretty stupid I always have to help the surround like i did in bw when i use my lings. One of your legit losses TvZ :D I've noticed this is a less of a problem for other races as you don't tend to have a group of 50 zealots you need to surround with, so i still use run bys and flanks when dealing with large numbers of units.

I think the issue you have with protoss is that zerg lacks real surprise against terran nydus worm has 10 secs of obvious to it, banelings and roaches are pretty well scouting and noted. While protoss the ever lasting units can surprise you when in just a few numbers walk all over your shit.

Frankly i don't see enough Terran using their obvious air superiority vs other races going bc mix of valks and banshees and ravens for late game longevity, instead investing into bio units and a few units like raven and thor.

The problem with their mech tvp is that Hellion don't have the dmg of vultures they probably have the dps but the delay before fire is much higher. Also tanks vs immortals is like bashing your head aganist a wall, frankly i don't see mech being much of use tvp, i've only gone for battle cruzers and bio to fill in the time with my limited games playing as terran.

~Semantics here Mr. DC
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