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you vould devide the strat forum into c- and upwards and then a strat forum for d+ players and downwards - but hey im just a newbie D player so no one gonna listen to me.
to those who didnt understand this: 2) Constant army production. GENERAL RULE 1 nex 2 gate 2 nex 5 gate 3 nex 9/10 gate
It means on 1 nexus you have the economy to constant unitproducing on 2 gates.
Actually you can produce on 3 gates but you wanna save/use money for expanding/teching.
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On February 18 2010 20:34 meegrean wrote: yeah.. i kinda stopped reading the strategy forums because of this. newbies making tons of new threads about what is essentially a basic problem with their macro.
this covers like 80%+ of any problem I've ever seen there.
On February 18 2010 22:47 exeexe wrote: you vould devide the strat forum into c- and upwards and then a strat forum for d+ players and downwards - but hey im just a newbie D player so no one gonna listen to me.
and you're right, because that's a terrible idea and wouldn't make any sense to split things like that. It's like trying to ask for an excuse for poor quality threads. It's not like there's enough volume to justify something like that anyways
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On February 18 2010 22:49 Divinek wrote: and you're right, because that's a terrible idea and wouldn't make any sense to split things like that. It's like trying to ask for an excuse for poor quality threads. It's not like there's enough volume to justify something like that anyways
Yes but then again, think about it. Then the players, who avoided the strat forum, can now return to the strat forum, by entering the high lvl strat forum.
So in my eyes its a solution for everyone, not only bad players.
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On February 18 2010 19:09 pyrogenetix wrote: 2) Constant army production. GENERAL RULE 1 nex 2 gate 2 nex 5 gate 3 nex 9/10 gate This is assuming you have been building probes constantly and your minerals are nicely saturated. Also depends on how hard you want to tech but generally this is a good rule to follow. Anyways if you miss a macro cycle and have money left over it's better to have spent a little too much on gates than having money and not enough gates.
Well thats just wrong. One full saturated P base works with 4 gates while giving you money for expanding/tech. Same with a saturated main+natural, those can produce out of 8 gates. Your "general rule" applys only to pvt where you know the terran wont move out anyways so you focus on fast teching and expanding instead of getting units; for example the most popular style right now in pvz is getting at least 6 gateways before expanding to a third (assuming there isnt an inbase expansion like on medusa or andro).
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Calgary25980 Posts
The REAL problem with the strat forum:
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On February 18 2010 23:16 Chill wrote:The REAL problem with the strat forum: ![[image loading]](http://www.teamliquid.net/staff/Chill/theproblemwiththestratforum.jpg) loooool
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You really took the effort to draw this? Respect!
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On February 18 2010 23:16 Chill wrote:The REAL problem with the strat forum: ![[image loading]](http://www.teamliquid.net/staff/Chill/theproblemwiththestratforum.jpg) oh my god i did crunches yesterday and my abs are hurting today but then i laughed so hard and it hurt so much but it was worth it
this pic should go into random pix thread right now
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On February 18 2010 23:13 craaaaack wrote:Show nested quote +On February 18 2010 19:09 pyrogenetix wrote: 2) Constant army production. GENERAL RULE 1 nex 2 gate 2 nex 5 gate 3 nex 9/10 gate This is assuming you have been building probes constantly and your minerals are nicely saturated. Also depends on how hard you want to tech but generally this is a good rule to follow. Anyways if you miss a macro cycle and have money left over it's better to have spent a little too much on gates than having money and not enough gates.
Well thats just wrong. One full saturated P base works with 4 gates while giving you money for expanding/tech. Same with a saturated main+natural, those can produce out of 8 gates. Your "general rule" applys only to pvt where you know the terran wont move out anyways so you focus on fast teching and expanding instead of getting units; for example the most popular style right now in pvz is getting at least 6 gateways before expanding to a third (assuming there isnt an inbase expansion like on medusa or andro). duuuude shuut your fuckin ass. you are the poison that is fucking up the strat forum
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Hong Kong20321 Posts
well 1 saturated p main CAN support 4 gates and i guess you wuold be able to make units out of that for a while but then expanding and teching would be reaaaal slow lol. usually see 1base4gate in hunters team games.
and 8 gates also works if you like.. really haven't managed to expand and are looking to do a desperate last attack and hope you can hold back the terran for long enough.
he's right about the more popular pvz style now though, more gates and pushing out earlier + getting a later 3rd
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It's weird that you complain about terrible advice in the strat forum and then proceed to dish out your own lol.
Honestly, I think that too many C level players get used to thinking they can just be faster and macro harder, because when they were losing at D rank they didn't think 'my strategies are retarded and need more thought' they thought 'my strategies are fine [when they're not], I just need to micro better, or macro better, or whatever." The thing is, once you get up to B or A, everyone knows how to macro/micro PLUS they have good strategy. So pure macro/micro players get demolished and keep trying to improve macro/micro because they think that's all there is to it. At some point you just have to pick up The Art of War and start realising you're basically the equivalent of a button mashing fighting game player. You dunno what you're doing, you just do it faster.
(ROFL at Chill's picture
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On February 19 2010 00:38 alffla wrote: well 1 saturated p main CAN support 4 gates and i guess you wuold be able to make units out of that for a while but then expanding and teching would be reaaaal slow lol. usually see 1base4gate in hunters team games.
and 8 gates also works if you like.. really haven't managed to expand and are looking to do a desperate last attack and hope you can hold back the terran for long enough.
he's right about the more popular pvz style now though, more gates and pushing out earlier + getting a later 3rd You can generally have more gates if you cut probes/delay expansions/delay tech, and fewer if you're teching/expanding faster than normal or if your nexus came up abnormally fast (so your probe saturation is lower than normal for your nexus count). You can also run more gateways if you pump Zealot/Templar rather than dragoons. (Or if you've lost an army, so you don't need to build pylons.) That's all pretty obvious, though.
In PvT there's little inclination to max gateways on a small number of bases, because it's very unlikely you can overrun the Terran. 3-4 gateways on one base, or 6+ gateways on 2 bases, is much more attractive in PvP, as if you can mass a bigger army at his choke than he can, it's very difficult for him to win.
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On February 18 2010 20:30 pyrogenetix wrote:Show nested quote +On February 18 2010 20:05 Saracen wrote:GENERAL RULE 1 nex 2 gate 2 nex 5 gate 3 nex 9/10 gate Sorry, but where are you getting these numbers from? Also, I find playing on single player with no computers better than playing with a computer because you don't have to modify your build order. And pretty much none of your advice is applicable to Z/T players. Each matchup has different priorities at low levels. from personal experience Show nested quote +I'm a protoss player so zerg/terran players don't follow this literally since your builds/strats are a little different but you should be able to take something from here. It's hard to believe that you are anywhere above a solid D rank if this is what you get from personal experience...
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On February 18 2010 19:27 Megalisk wrote:"Banelings IMBA" "HALP HOW DOES I STOP BANELINGS" "one hatch baneling rush" "14 min Baneling timing attack" Will be fun.. sc2 is going to be... fun xD
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