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SC2 - The Killer of SC:BW? - Page 2

Blogs > Go0g3n
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Durak
Profile Blog Joined January 2008
Canada3684 Posts
February 11 2010 21:51 GMT
#21
SC2 - The Rebirth of SC:BW. SC2 is like a baby born with four arms. People freak out at first since it's not like the parent but eventually accept that it is the way of the future.
Mada_Jiang
Profile Blog Joined August 2007
Australia236 Posts
February 11 2010 22:32 GMT
#22
--- Nuked ---
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
February 12 2010 00:38 GMT
#23
On February 12 2010 07:32 Mada_Jiang wrote:
Show nested quote +
On February 12 2010 03:40 Chill wrote:
On February 11 2010 22:00 Mada_Jiang wrote:
Guys, I seriously doubt that this will be a CS:source scenario. Rather than people flocking back to SC:BW after one year, I see a SCII port of the original.

Same game with far better graphics. The tools are there to make it happen, so why not? The new editor is suppose to be almost limitless or something.

I am one person who likes to stick with the old and the familiar, but its just too damn ugly.

because even if you try to copy it, the mechanics of how everything works will never be the exact same.


Isn't that only because of unit pathing? Apart from that all the other elements like unit stats, mineral distence etc, I am sure can be tweeked to the exactly values of the original (if given enough time). What other elements are there that can't be changed?

I would have thought that better unit pathing would be a good thing wouldn't it? I am so sick of dumb units walking around a choke like headless chooks, and goons glitching up.

Well, there are things like hold-lurker, glitching units and observer/turret bugs. Stuff like that might be hard to replicate in the SC2 editor.
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