SC2 - The Killer of SC:BW? - Page 2
Blogs > Go0g3n |
Durak
Canada3684 Posts
| ||
Mada_Jiang
Australia236 Posts
| ||
Slugbreath
Sweden201 Posts
On February 12 2010 07:32 Mada_Jiang wrote: Isn't that only because of unit pathing? Apart from that all the other elements like unit stats, mineral distence etc, I am sure can be tweeked to the exactly values of the original (if given enough time). What other elements are there that can't be changed? I would have thought that better unit pathing would be a good thing wouldn't it? I am so sick of dumb units walking around a choke like headless chooks, and goons glitching up. Well, there are things like hold-lurker, glitching units and observer/turret bugs. Stuff like that might be hard to replicate in the SC2 editor. | ||
| ||