- use first obs to scout, if you knew he was not going to push early - you can exp faster or tech
- better goon placement - make arc around his bridges - better for sniping SCV/Vult leaving his base
- if you see him taking 3rd like that - go in with several goons to delay it (just position them so he cant hit tham from main, and use goons near his bridges to cut down any units that will try to make way there to clean that expo.
- use scouting info on T push intended timing and based on this build zelots, if no push is coming, take exp or tech to arbs/carriers
- position zelots with goons in case he pushes (it was @ mid game time)
- as soon as you see he does not like to push ,try taking 4th and 5th expo
- if he turtles hard , try his defences from diffrent angles with small goon task forces to see what he is up to, delay exps and generally be annoing, but try not to loose units to much.
- macro better, (bane of D players lol
) - if you end up with lot of money , and constant lack of APM to macro properly , try queueing 2 or 3 units at GW's - while it's BAD it helped me better control my low APM late game
-dont do suicidal attacks, if because of recall you can't prevent him from securing 8 o'clock expo than let him do it (lern when to retreat - loss of zealots don't hurt much but zealots and dragons is bad), it will mean he will have less to defend main - recall there. if he comes back then retake 8 o'clock with new batch of zelots + some goons
- if he has to many turrets use hallucination on arbs to recall , also lot's of turrets *usually* mean no mines (generally taht game lacked Recall in main)
- if you cant take him out on the ground - take the battle into the air , build several carriers , chances are he will build too much goliats and your ground army will be able to push him back , or with so many bases you can go all in carriers.
- last reacall wass awfull, you cant recall on top of his main defence line.
Play Terran for a while, not only you will be able to grasp their timings better , also you will see when they are weak and when strong, and other things like: recall soft spots, how to bait toss with small pushes to suicide his army on your high grount tank line. (like when you tryed stopping him from creeping out of 8 o'clock)
I played Toss first - then switched to T, and my TvP is way better than TvZ or TvT because of that.
sorry for grammar errors