WarCraft III and its expansion are both very popular games. I play both, well mostly for DotA but I do campaign and 1v1's as well. My point being, the campaign and some units and special abilities are a bit to StarCrafty, IMO. I mean, yeah, they're similar games, and SC was partially ripping off WC2, but when you put all 34 of the reasons together...
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1. The first campaign is human.
2. The second campaign is the evil side.
3. The third campaign is the race with the strongest people.
4. The last vanilla campaign ends with a large sacrifice involving lots of power (Tassadar’s channeling of Dark Templar energies, Night Elf spirits joining to kill Archimonde and losing their immortality)
5. The first campaign of the expansion is the same race as the last vanilla campaign (Protoss, Night Elf)
6. The first expansion campaign also begins by saying “The nasty evil dude is beaten, but the new bad dude is still threatening and the Protoss/Elves still have a bunch of problems to deal with”
7. Arthas and Kerrigan both start as human and then fall to the Zerg/Scourge, similar in many respects, and both play approximately the same role.
8. Both of the two win in the end of the expansion.
9. Both have a trace of royalty in their names (Lich King, Queen of Blades)
10. The second campaign of the expansion goes back to the humans, but not the same ones, instead a new force introduced in the expansion (Blood Elves, UED)
11. The third and final campaign of the expansion features our evil race that relies on massing units, and wins.
12. In the last campaign of the expansion, you start in a strong position (Dominion, Raynor and the Protoss are helping Kerrigan/Level 10 Arthas with allied Sylvanas) and finish in a much weaker position (UED, Dominion and Protoss team up against Kerrigan/Level 2 Arthas)
13. The humans start out mostly fighting the Scourge/Zerg in the first vanilla campaign.
14. The Culling.
15. WC3 has Zerglings, Marines, and Hydralisks in it.
16. The fifth mission of the last expansion of both games has a certain time limit before the other team (which in both cases consists of 2 players) wakes up, so to speak.
17. There is a mission in both expansions where you have one central base, and several outlying bases, and Zerg/Scourge spawn and overrun the outer bases and it is impossible to stop them unless you use godmode.
18. The last mission in vanilla involves having a base for each non-Zerg/Scourge race (Humans, Orcs, Elves, Terrans, and Protoss) and pitted against a large force of Zerg/Scourge. The object of interest (Overmind, World Tree) is in the center.
19. In the very first campaign there is a holdout mission somewhere against Zerg/Scourge.
20. The second campaign in vanilla ends with the main antagonist coming to his destination (Archimonde into Azeroth, Overmind onto Aiur)
21. The middle expansion campaign ends with the protagonists’ hard-earned victory and great accomplishments (Illidan has a foothold and about to assault the Frozen Throne, UED has the new Overmind under their control and a Psi Disrupter) and the final campaign negates those accomplishments.
22. Archimonde and the Overmind die in the end of vanilla, and then Arthas and Kerrigan see their chance and take it.
23. The last campaign in expansion always has a lot of betrayal.
24. The first mission of the middle campaign in the expansion has the forces starting with a lack of certain resources, and only gets a proper base in the middle of the mission.
25. The first mission of both expansions has no friendly base.
26. Somewhere in the first expansion campaign the evil dude and the good dudes are allied.
27. The eighth mission of the third vanilla campaigns resolves a conflict between the Orc/Protoss, similar in many respects.
28. The fourth mission of the middle expansion campaign involves first arrival on a tileset, Outlands/Korhal, which are similar in color and texture.
29. Both the Outlands and Korhal have a troubled event with a cataclysmic event leading to their current state.
30. The Orc/Protoss both move to a desert place (Kalimdor/Shakuras) after their home is destroyed by the Zerg/Undead.
31. The Burning Legion is the Overmind and its Cerebrates.
32. The Burning Legion could also be the Xel’Naga because they created Orcs/Protoss but considered them a failure so made the Zerg/Scourge.
33. Feedback, Recall, Consume, Cloak, Scanner and other spells have been mostly cosmetically changed and still work the same way in WC3.
34. Shade is Observer.
2. The second campaign is the evil side.
3. The third campaign is the race with the strongest people.
4. The last vanilla campaign ends with a large sacrifice involving lots of power (Tassadar’s channeling of Dark Templar energies, Night Elf spirits joining to kill Archimonde and losing their immortality)
5. The first campaign of the expansion is the same race as the last vanilla campaign (Protoss, Night Elf)
6. The first expansion campaign also begins by saying “The nasty evil dude is beaten, but the new bad dude is still threatening and the Protoss/Elves still have a bunch of problems to deal with”
7. Arthas and Kerrigan both start as human and then fall to the Zerg/Scourge, similar in many respects, and both play approximately the same role.
8. Both of the two win in the end of the expansion.
9. Both have a trace of royalty in their names (Lich King, Queen of Blades)
10. The second campaign of the expansion goes back to the humans, but not the same ones, instead a new force introduced in the expansion (Blood Elves, UED)
11. The third and final campaign of the expansion features our evil race that relies on massing units, and wins.
12. In the last campaign of the expansion, you start in a strong position (Dominion, Raynor and the Protoss are helping Kerrigan/Level 10 Arthas with allied Sylvanas) and finish in a much weaker position (UED, Dominion and Protoss team up against Kerrigan/Level 2 Arthas)
13. The humans start out mostly fighting the Scourge/Zerg in the first vanilla campaign.
14. The Culling.
15. WC3 has Zerglings, Marines, and Hydralisks in it.
16. The fifth mission of the last expansion of both games has a certain time limit before the other team (which in both cases consists of 2 players) wakes up, so to speak.
17. There is a mission in both expansions where you have one central base, and several outlying bases, and Zerg/Scourge spawn and overrun the outer bases and it is impossible to stop them unless you use godmode.
18. The last mission in vanilla involves having a base for each non-Zerg/Scourge race (Humans, Orcs, Elves, Terrans, and Protoss) and pitted against a large force of Zerg/Scourge. The object of interest (Overmind, World Tree) is in the center.
19. In the very first campaign there is a holdout mission somewhere against Zerg/Scourge.
20. The second campaign in vanilla ends with the main antagonist coming to his destination (Archimonde into Azeroth, Overmind onto Aiur)
21. The middle expansion campaign ends with the protagonists’ hard-earned victory and great accomplishments (Illidan has a foothold and about to assault the Frozen Throne, UED has the new Overmind under their control and a Psi Disrupter) and the final campaign negates those accomplishments.
22. Archimonde and the Overmind die in the end of vanilla, and then Arthas and Kerrigan see their chance and take it.
23. The last campaign in expansion always has a lot of betrayal.
24. The first mission of the middle campaign in the expansion has the forces starting with a lack of certain resources, and only gets a proper base in the middle of the mission.
25. The first mission of both expansions has no friendly base.
26. Somewhere in the first expansion campaign the evil dude and the good dudes are allied.
27. The eighth mission of the third vanilla campaigns resolves a conflict between the Orc/Protoss, similar in many respects.
28. The fourth mission of the middle expansion campaign involves first arrival on a tileset, Outlands/Korhal, which are similar in color and texture.
29. Both the Outlands and Korhal have a troubled event with a cataclysmic event leading to their current state.
30. The Orc/Protoss both move to a desert place (Kalimdor/Shakuras) after their home is destroyed by the Zerg/Undead.
31. The Burning Legion is the Overmind and its Cerebrates.
32. The Burning Legion could also be the Xel’Naga because they created Orcs/Protoss but considered them a failure so made the Zerg/Scourge.
33. Feedback, Recall, Consume, Cloak, Scanner and other spells have been mostly cosmetically changed and still work the same way in WC3.
34. Shade is Observer.
Convinced?




