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Is WarCraft 3 Really That Original? - Page 3

Blogs > [UoN]Sentinel
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enzym
Profile Joined January 2010
Germany1034 Posts
Last Edited: 2010-02-09 13:33:38
February 09 2010 13:23 GMT
#41
On January 12 2010 03:54 Hawk wrote:
You're going to be a sad little person when you finally realize that every single thing is some kind of borrow/rip/stealing of an idea
he knows that. heck, everyone knows that, at least to some point.
what he was pointing out though is that the campaigns in both games are so much alike, despite the differences in overall lore and setting of both universes that at times you feel as though you are playing the same game just with green goggles on instead of blue.
of course you can find similarities between anything if that is all you are looking for. but thats not what he wanted to show.

its indeed a little sad (from a gamers pov) that this amazingly successful company does so little original, creative work. they make good games, but after starcraft the stories have become worse and worse. this isnt just true for warcraft 3 and tft, but also for world of warcraft. the implementation of lore into the actual game is really lacking and you often get the feeling that they spin it just to be able to implement certain features or in case of wc3 to enable a 3+3 campaign system without putting so much effort into it.

you cant honestly tell me that after knowing "the original" (starcraft) and these similarities that you found the wc3 campaign to be genuinely captivating.

really, its like driving that one car all these years and then when it doesnt sell anymore the company markets it as a new one just by painting it in a different colour, and expects all people to go "woaaaaa such a great, fresh car, really amazing". there is a lack of originality observed in blizzards creations despite their success and beyond what we see with other examples brought up in this thread. of course there are also more grave cases as ripping something off requires so little effort, but that doesnt change anything.

tl;dr version: youd expect originality/effort associated with it to grow proportionally to the success of the creator. with blizzard it feels as though we are seeing a decline, not growth.
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
February 09 2010 18:05 GMT
#42
The Hero system from Warlords Battlecry was only an embryonic version of what Blizzard eventually did with Warcraft III.

The hero was gained levels and power in WBC, but he didn't have a combination of unique abilities to put points into, so I think Blizzard definitely brought more roleplaying element into the game (though the core idewa was not unique)
¯\_(ツ)_/¯
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