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They are for Starcraft. The purple is player colors. I'll find a screenshot or two for you...
/e
Here you are.
Here's a screenshot I edited to portray how large the Fear was going to be ingame. I was going to be a 500x500 unit (unit graphics cap at 255x255 max), composed of four separate graphics.
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sounds are epic, but the game looks so blocky. Some of the designs are sweet like the deathstar (Blood moon?)
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Blocky? Can you elaborate? If you mean the XP/KA ships, that was intentional. If you mean the effects, that is the result of a custom transparency palette I had yet to perfect; also intentional.
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Well the effects overall look like it would be very confusing to follow because they are like semi-transparent. Gotta love the coffee mine though.
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Ah. Yes, when I was making this mod I wasn't terribly concerned about readability. However, when in motion the effects are very easy to follow, although they can obscure stuff, especially since units tend to spawn a lot of effects when they die or hit something. ITAS is like, the anti-christ of minimalists.
I was going to perfect both the palette and the effects to make them more transparent and closer to canon... but never got around to it before the mod was discontinued.
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The part before the actual unit voices was the best Reminds me of Shadow of the Colossus.
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lol "incite copious amounts of destruction." Very nice job, regardless!
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Do you mock my peculiar English, kind sir?
The part before the actual unit voices was the best Reminds me of Shadow of the Colossus.
Personally I considered it a little too bit hard to understand for potential viewers (sometimes people would complain my effects were too heavy), so I never used it for anything, tossing it in as an afterthought.
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Vatican City State1650 Posts
I was sooooo excited then I read that the mod was discontinued
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Yeah. The side effect of having so many units in ITAS using projectile weapons (they're all ships) instead of like a bunch of units in vanilla using melee attacks that spawn no effects or insta-hit attacks aka marine is that they utterly destroy the very small weapon/sprite limit of Starcraft (Valkyries, anyone?) A limit expander was made for me but the guy then forgot how it worked, and it was discovered that it appears to be causing massive instability after a while, and the game almost always crashes after around 30-40 minutes.
The same problem exists in Armageddon Onslaught, unfortunately.
As a result I retired from modding completely.
Maybe I'll post some of my other modding-related videos later.
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whoa great job, sounds really professional
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Looks amazing!!! Can you release a beta version or something? I would be really interested in actually playing the game.
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There is a version that is released. But I will forewarn you - it is vastly incomplete, unstable, and not very playable. Additionally, it only functions on Brood War version 1.10.
http://www.campaigncreations.org/forum/index.php?topic=1465.0
To play it, run a Top vs Bottom game on that map in the bottom of the first post, with computer players. There is custom AI, and it is quite deadly when it works correctly.
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