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[Aion]Holy Crap...

Blogs > {CC}StealthBlue
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 24 2009 07:13 GMT
#1
As the Daevas dream, they see Atreia's future
The future of Aion—revealed!
Your dreams your imagination becomes reality.
With innovation Aion will make your imagination into reality.
Aion's future will be your dreams made real.
Never ending Challenge, AION.





"Smokey, this is not 'Nam, this is bowling. There are rules."
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
November 24 2009 07:26 GMT
#2
ive always had a weak spot for larger than life monsters, but I cant imagine what it would take to run all this.
A weak will coupled with delusions of grandeur
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
November 24 2009 07:28 GMT
#3
Some really cool fight sequences in that video, really enjoyed it. Probably need to upgrade my comp to get the most enjoyment (and not lag) if I want to play that.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
jjun212
Profile Joined December 2004
Canada2208 Posts
November 24 2009 07:30 GMT
#4
isnt this just Lineage ... modified
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
Last Edited: 2009-11-24 07:39:12
November 24 2009 07:31 GMT
#5
i wish my comp could actually run aion. well, it can, but i lag horribly in cities and have everything down to low to play the game, which is the only reason i stopped. i was fine playing it because i enjoyed the gameplay, but knew i was missing out on a lot. if i ever get a better computer aion is the first game im reinstalling. my laptop would explode if i tried to play with everything they did in that trailer ;x

finished watching it, holy crap is a appropriate response.
@QxGDarkCell ._.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
November 24 2009 07:32 GMT
#6
That axe is so big.
You are crushing me like a cheese sandwich
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 24 2009 07:32 GMT
#7
Col movie, but those floating pigs kinda creeped me out. Do pigs really float?
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 24 2009 07:36 GMT
#8
On November 24 2009 16:32 meeple wrote:
Col movie, but those floating pigs kinda creeped me out. Do pigs really float?


I'm sure those were just mobs for the demo.
"Smokey, this is not 'Nam, this is bowling. There are rules."
unionbank
Profile Blog Joined June 2009
Australia666 Posts
November 24 2009 07:42 GMT
#9
this game will boost all sales for intel, Nvidia, radeon and other computer component required to play that super game

looks amazing but only the very fortunate can play that

its like final fantasy CCXII
김정우.... 이겼다!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
November 24 2009 07:46 GMT
#10
watching the trailer on HD made me want to quit women, warhammer and pretty much all of real life... I just hope i won't spend 5x the cost of the game on computer parts lol
lxginverse
Profile Joined May 2008
Monaco1506 Posts
November 24 2009 07:51 GMT
#11
do they ip block countries outside NA?
fromis_9 enjoyer
Disregard
Profile Blog Joined March 2007
China10252 Posts
November 24 2009 08:29 GMT
#12
No thanks, I'll just purchase GW2.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Elaeli
Profile Joined July 2009
Germany62 Posts
November 24 2009 08:41 GMT
#13
Most of that trailer was cinematics/cutscenes/scripted events. Not too exciting for me, tbh. I'd prefer if they would actually implement some PvP content besides a PvE instance(!!) you can do once a day and fortresses where you can only accomplish something if you have a zerg of 200 with you. Never mind the flawed AP system that rewards PvEing more than PvPing or the PvP items that require you to be in a zerg-guild so you can actually get gold coins. Or the horrible air combat. Or the balance of the classes. Or the dependency on 0.01% dropchance items (sup %atk speed / extendables).

If they promised to fix that instead of pumping out even more PvE grind content I'd actually be hyped.
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
November 24 2009 08:50 GMT
#14
that did look awesome ;o
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
underscore
Profile Joined August 2009
252 Posts
November 24 2009 09:05 GMT
#15
On November 24 2009 17:41 Elaeli wrote:
Most of that trailer was cinematics/cutscenes/scripted events. Not too exciting for me, tbh. I'd prefer if they would actually implement some PvP content besides a PvE instance(!!) you can do once a day and fortresses where you can only accomplish something if you have a zerg of 200 with you. Never mind the flawed AP system that rewards PvEing more than PvPing or the PvP items that require you to be in a zerg-guild so you can actually get gold coins. Or the horrible air combat. Or the balance of the classes. Or the dependency on 0.01% dropchance items (sup %atk speed / extendables).

If they promised to fix that instead of pumping out even more PvE grind content I'd actually be hyped.


I took over serveral fortresses in the upper abyss with less than 60 people in bad gear and nearly all of them below 50.
I earn AP by killing people that are grinding fortress guards for AP but I have to agree PvE is more rewarding in terms of AP at the moment.
I did get 2 gold coins when I was SOLO.
I like the low drop rates as there is not everyone running around in endgame gear after 1 month like in other games and it makes crafting more important.
If you don't like the game fine but don't spread false information just because you're terrible.
Elaeli
Profile Joined July 2009
Germany62 Posts
November 24 2009 09:24 GMT
#16
On November 24 2009 18:05 underscore wrote:
I took over serveral fortresses in the upper abyss with less than 60 people in bad gear and nearly all of them below 50.
I earn AP by killing people that are grinding fortress guards for AP but I have to agree PvE is more rewarding in terms of AP at the moment.
I did get 2 gold coins when I was SOLO.
I like the low drop rates as there is not everyone running around in endgame gear after 1 month like in other games and it makes crafting more important.
If you don't like the game fine but don't spread false information just because you're terrible.


And how many of the opposing faction were there when you took the fort? Every single siege on my server I've been to was a zerg fest of 400+ players. Heck, even when we went to an upper fort when there were barely any lvl 45+ with ~40 man, we got zerged by 200 lvl 25 asmos after 10 minutes that came running from defending the lower forts where the action was usually concentrated.

Just wondering, are you playing a sorc or ranger? Because as a Glad/Sin you definitely won't be getting any coins SOLO when fortress bosses hit for 5k+ AE, and you'd know that you need rare attackspeed items to even be remotely able to keep up with ranged classes' dps and CC.

Or do you want to tell me that a glad in green gear is as powerful as a sorc in greens? If you need certain (low-drop) items to balance out classes, there is a problem in the game's design; that's what I'm saying.
underscore
Profile Joined August 2009
252 Posts
November 24 2009 10:23 GMT
#17
On November 24 2009 18:24 Elaeli wrote:


And how many of the opposing faction were there when you took the fort? Every single siege on my server I've been to was a zerg fest of 400+ players. Heck, even when we went to an upper fort when there were barely any lvl 45+ with ~40 man, we got zerged by 200 lvl 25 asmos after 10 minutes that came running from defending the lower forts where the action was usually concentrated.


Of course you can't expect to take over a fortress easily when there are as many or more defenders as attackers. I agree that in the lower abyss taking over fortresses is a huge zergfest at the moment. But once there are more 45+ players and 2, 3 or 4 fortress are vulnerable at the same time it will spread out. And also if the opposing faction is better organized who do you want to blame?

Just wondering, are you playing a sorc or ranger? Because as a Glad/Sin you definitely won't be getting any coins SOLO when fortress bosses hit for 5k+ AE, and you'd know that you need rare attackspeed items to even be remotely able to keep up with ranged classes' dps and CC.


I'm just proofing a point. You don't need to be in an uber 24man level 50 alliance to get gold medals.
Have a healer in your group and you're good to go. In the lower abyss a level 45 assasin can tank the whole fight.
High-level Glads and Assasins put out very good DPS. Don't know where you're getting this from.


Or do you want to tell me that a glad in green gear is as powerful as a sorc in greens? If you need certain (low-drop) items to balance out classes, there is a problem in the game's design; that's what I'm saying.


Sorc is a really strong class I agree but they do scale worse with gear than other classes. But I don't want to talk about balance. It's not perfect and it's not possible to balance it perfectly. Level 1 - 50. From green gear to orange gear. Can't be done.
Overall I think it's fine.
Elaeli
Profile Joined July 2009
Germany62 Posts
Last Edited: 2009-11-24 11:37:48
November 24 2009 11:33 GMT
#18
I'm mainly concerned with PvP, especially 6v6, so I don't really care how much dps certain classes do on stationary mobs - what counts for me is the effectiveness of classes in groups where CC, healing and focus fire is flying around.

Sorc is a really strong class I agree but they do scale worse with gear than other classes. But I don't want to talk about balance. It's not perfect and it's not possible to balance it perfectly. Level 1 - 50. From green gear to orange gear. Can't be done.


See, that's exactly the problem - it can be done, or at least to a degree where it isn't very noticable. In AION, you have %atkspeed gear that makes glads go from gimp to uber with just two(!) items, whereas other classes, such as sorc or cleric scale very smoothly with items, without high bumps in effectiveness. The same thing could be observed for example in WoW when casters got their first spelldamage trinkets from MC, as there was basically no +sdmg available before. Casters suddenly got a huge boost in effectiveness and were able to 2-shot others.

The general consensus seems to be that AION is relatively balanced when talking about fully decked out toons, and I guess I agree with this. But when certain key items are very rare and hard to obtain, the balance gets thrown off for a majority of the earlier stages after release, and to a certain degree even after that, as some items are very high in demand, thus messing up the economy and leading to overfarming of some mobs/ressources. Guess why crafted atkspeed gloves go for 2-3m+ and others are put up for 400k and don't sell.

What SHOULD have been done is make sure the game is balanced at the best equip possible, let all damage/survivability scale at the same rate for all classes, and then itemize in such a way that you get the same state of balance at every level with equal gear. For the particular case I'm talking about this would for example translate to: atkspeed on all items with appropiate numbers.
DAoC did this pretty well, you had a cap on all stats like weapon dps, str, resists etc., and the game could be balanced by comparing fully maxed chars, no matter what items you introduce, as it was possible to get maxed with crafted and quest items. (Well, then they did ToA and everything got broken with new stats introduced, but .. the theory was good).

Like, would it have been so hard to make sure all blue/orange weapons have attackspeed, starting from 1% at lvl 20 to 19% at lvl 50, so you get some kind of balance on all levels, and not only at endgame gear? Or not give sorcs timed/dp spells that take off 75% of your hp with ridiculous base damage but don't get much better even when you go from greens to epics? Or not give glads two 2s casttime melee spells at lvl 50 that crit for 5k - and a 10s unbreakable root on a timer? It's all those little things that throw off the PvP balance, even though they make no difference in PvE fights where the average dps doesn't experience any abnormalities from sudden spike damage.

Well, maybe I'm just spoiled by classic DAoC where I could grind to 50, get 2 ppl to do a few quests for jewelry, get my crafted set and go out to PvP as much as I wanted with a maxed char, endgame being advancing in realm ranks gained through PvP, and not in items gained from PvE ..
PH
Profile Blog Joined June 2008
United States6173 Posts
November 24 2009 11:37 GMT
#19
That game looks really fucking good. wow. Almost makes me want to try it.
Hello
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
Last Edited: 2009-11-24 14:25:08
November 24 2009 13:39 GMT
#20
Elaeli, your clueless. I play Assassin and I make Medals EVERY siege I've been to. Maybe if you would hit above 30 you wouldn't get one hitted by the deity. Do you go there with a healer? Assassins especially have a easy time because we can resist it's skills.

Also ever since they fixed the crashing issues and added BONUSES FOR DEFENSE, fortresses took a turn from zerg fests into organized alliance based PvP. I know it's in my server like that, why not in yours? My clan is in an alliance with 3 other clans, we control 3 of the upper castles that we took, AND defended together. Even against the opposite faction zerg. How? 3 organized clans with organized parties > zerg that have no idea how to work together. Of course the other faction clans been forming their own alliances, and we actually have competition, just makes the game that much more fun.

Aion is great, but it's not the perfect MMO (no MMO is perfect) but it looks the best and overall has a good feel to it. I've been playing it since release. And the amount of whine it has gotten from WoW kids is astonishing. WoW players are just horrible, lol.

If you guys are looking for 1v1 balanced game, AION is NOT it. Some classes are clearly stronger in 1v1s. And I couldn't care less. This game is based on small scale - mass PvP. Unlike from WoW, you actually feel like your playing a class. All classes have their own skills, and all classes can do something useful in PvP and in PvE. That works for me. They just bring something else to the table.

WoW kids = spoiled.

The droprates were slightly increased since last patch by the way, and way things are looking, they might even increase them more. And I can understand if some people want them increased, I'm myself from L2 so I'm used to not having it easy.

Aircombat works too if your smart. 1v1 aircombat can be a bitch. If your ranged class, aircombat is tons of fun. Though there are some issues they should fix. But I'm overall happy with the feature.


Elaeli
Profile Joined July 2009
Germany62 Posts
November 24 2009 16:03 GMT
#21
Well yeah, I'm not in a guild of 40+, I'm in a guild of 6. We can't conquer forts, and we cannot hold them on our own. My server has the highest population in Germany by far, and this also shows in the amount of full raids coming to a siege. Getting 1-3 Medals per run (without an alliance!) isn't that much of a problem, but when you need 93 medals for a weapon, that means you need ~50 fort sieges. For ONE item. OTOH, a *zerg* guild like yours needs what, 5 attacks/defenses to get multiple ppl an item?

Also, you haven't been reading the thread properly, I think. I have been talking about group PvP, 6v6. Telling me to go join a zerg guild and not care about 1v1 isn't exactly an appropiate response to the subject of item balance and effectiveness of classes in groups.

But now that you bring it up, being required to have a zerg guild to get stuff done in a reasonable amount of time also is a flaw of Aion. (BTW, I'm joining a zerg guild with my group as I'm writing, and I'm not happy about it..)
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
November 24 2009 16:25 GMT
#22
Oh wow, now your just being plain stupid. MMORPG, what does it stand for again? Of course the endgame PvP material requires having guilds. My guild has like 30 or so people out of the 90 max. Hardly a zerg guild, be more clueless please.

So wait, you can't conquer forts with your guild of 6, that's DESIGNED for MASS PVP? And your mad about it? Are you stupid? Just because you guys want to stay in a small clan of 6, the whole game should be re-designed to make it so that >1 party< can clear everything? Should they nerf the raids too?

Some people, seriously, wow.

50 fortress sieges, not hard. I already have a decent weapon that I got through PvE, I'm currently stacking up medals as I stack up my AP, I have no issues with this. When your 50 you might start doing up to 3 fortress raids a day, and if you manage to defend with your clan / conquer another one, that's possible 9 medals from a single day.... I'm also giving away currently medals to a friend.

I'm not saying you don't have to care about 1v1. I'm saying if your wanting balanced 1v1s, this is the wrong game. Did you play this game to 1v1? It seems so for some reason. This game isn't balanced around that. If you want to PvP, your 6 man guild works fine, but don't expect to clear any serious raids or be able to take over fortressses. 2vX and up, this game is great.
Elaeli
Profile Joined July 2009
Germany62 Posts
November 24 2009 18:09 GMT
#23
.. Stop being hostile. You are just reading what you want to read in my posts right now. I never said that I wanted everything to be clearable by a group of 6, only that the system of distributing medals to a defending guild/keepowners (= guild who did the most damage at the attack = zerg) makes it impossible for small groups to make progress at the same rate as a large guild. "Just because you can't manage without hiding in a zerg, the whole game should be designed to make it so that >everything< requires 20+ ppl? Should they make Dredgion raidcontent too?"

..Yeah. Your style of play isn't the only one. There are also people who like to roam and do 6v6 - go ask all those ex-DAoC players what they consider good PvP.

My guild has like 30 or so people out of the 90 max. Hardly a zerg guild, be more clueless please.

I consider everything above 20 a zerg guild, sorry. Especially when you are allied with 3 more guilds of that size. You can easily field 1, if not 2 raids every evening. Of course you wouldn't have a problem with the current system, it's basically tailored for you.
biomedical
Profile Blog Joined October 2009
235 Posts
November 24 2009 18:53 GMT
#24
i dont get it

WTF is that video about?

2011 next gen MMO , an upgrade of aion?

whoevers talking about balancing with gear...i think balancing with skills is an equally important problem haha??

{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 24 2009 20:28 GMT
#25
On November 25 2009 03:53 biomedical wrote:
i dont get it

WTF is that video about?

2011 next gen MMO , an upgrade of aion?

whoevers talking about balancing with gear...i think balancing with skills is an equally important problem haha??



Basically Aion 2.0 or something of the sort.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Snet *
Profile Blog Joined September 2006
United States3573 Posts
November 24 2009 20:32 GMT
#26
Looks shiney. Aion is pretty fun but a fuckin hell of a grind...
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 24 2009 21:16 GMT
#27
I think the Kotaku article covers what most people are thinking.

http://kotaku.com/5411529/is-this-the-future-of-aion
"Smokey, this is not 'Nam, this is bowling. There are rules."
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
November 24 2009 21:34 GMT
#28
I don't even play this game or any mmorpg and I can tell that elaeli is clearly being facetious and stupid
You are crushing me like a cheese sandwich
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
November 24 2009 21:52 GMT
#29
That video looks pretty awesome O-O
Liquid`Drone
Profile Joined September 2002
Norway28739 Posts
November 24 2009 22:06 GMT
#30
holy shit
that is by far the prettiest game ive ever seen
Moderator
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
Last Edited: 2009-11-25 02:59:07
November 25 2009 02:58 GMT
#31
On November 25 2009 03:09 Elaeli wrote:
.. Stop being hostile. You are just reading what you want to read in my posts right now. I never said that I wanted everything to be clearable by a group of 6, only that the system of distributing medals to a defending guild/keepowners (= guild who did the most damage at the attack = zerg) makes it impossible for small groups to make progress at the same rate as a large guild. "Just because you can't manage without hiding in a zerg, the whole game should be designed to make it so that >everything< requires 20+ ppl? Should they make Dredgion raidcontent too?"

..Yeah. Your style of play isn't the only one. There are also people who like to roam and do 6v6 - go ask all those ex-DAoC players what they consider good PvP.

Show nested quote +
My guild has like 30 or so people out of the 90 max. Hardly a zerg guild, be more clueless please.

I consider everything above 20 a zerg guild, sorry. Especially when you are allied with 3 more guilds of that size. You can easily field 1, if not 2 raids every evening. Of course you wouldn't have a problem with the current system, it's basically tailored for you.


First of all, how the system works is still a mystery. We had a siege with us having 1 force, and with our allies have 2 forces there, yet some random clan with 7 members I think it was got the fortress. So if it's about DPS in the first place, I'm not sure. Now, if it was, again, does it matter? What your clearly suggesting here is that if some big clan comes with maxium amount of members, and no1 can match their numbers, they would get every fortress? No. That won't simply happen. And it should be obvious why.

Why on earth are you bringing Dreadgion up, your trying to use the same arguement as I did in a completely wrong manner. Dreadgion was designed to be a 6v6 PvPvE instance for end game. And it works as such. Fortresses were designed to be for mass PvP, so atleast bring 2 parties upto 1 full force amount of people if you wish to accomplish something. This is obvious. I fail to see anything illogical here that would make you say what you did. Dreadgion is a good source of AP, Fortresses are a source of medals.

Want to do 6v6? GO DO DREADGION. Wow. Want to do 6vX? Go Abyss or rifting. But don't goto fortresses that are MEANT for mass PvP and come back crying that your clan of 6 can't do shit. I seriously sense a lack of common sense here.

Wow, so your actually whining that the game was ''tailored'' for us because we PLAY IT CORRECTLY, in other words, the way it was meant to be played? Well no shit, rofl. We don't try to do heroic or legendary raids with 6 people, we bring slightly less of a force. It's not hard for us to organize that. And it shouldn't be for anyone else.

Your just better off quitting. Allthough you can get far with just 6 people because lots of drops do come from instances, you obviously fail to understand that you need to work with other people and the game was NOT designed so that you get everything from having just one party.

Oh and it's hilarious you consider 20 people and above a zerg guild, I stand with my statement: You are stupid.

Oh man western MMO'ers always piss me off. You should also learn that Korean MMOs are different, I was actually surprised how much more of a western style Aion had adapted to it, but I suppose not enough.

Anyways, anyone thinking about getting and playing this game, should do it, it's great fun. If you've only played WoW before, the grind might feel annoying at later levels, but recently they increased XP from quests so getting up shouldn't be much of a problem anymore.
misclick
Profile Blog Joined May 2006
Korea (South)155 Posts
Last Edited: 2009-12-02 10:34:57
December 02 2009 10:33 GMT
#32
aion is by far the easiest mmo that i've played

the drop rates in dark poeta need to be fixed (way too high) and the other items are rare like they should be

the grind takes a month of hardcore


the game plays out a lot more like dota than a traditional mmo. each class is pretty tailored to their specific role and EVERY class has a "omg this skill is so imba" skill.

also... i'm a level 50 sin and i have 65 medals now. i'm going to have medals LONG before i have the ap. i don't see how medals are of any concern.

and no you don't have to join a zerg guild to get medals. you can solo and still get the highest # of medals possible from that fort (which i do often or in groups of 2 to 3 with no cleric). you get a lot more ap in a stacked group than in a clan alliance.

our group (50 sin (full 50 daeva), 50 glad , 50 ranger (full 50 daeva + bf), 50 ranger (heavenshattering + fs/bf) actually took kysis (upper/inner) from a full alliance of the #1 clan on the server a few days ago. they have many more 50s and some have better gear. that's 4 level 50s taking a fort from 36 level 48-50 (the majority being 50). the contribution system actually rewards small group play.

p.s. the 5k aoes are ridiculously easy to los and/or dodge
we have everything under control
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
Last Edited: 2009-12-02 10:59:12
December 02 2009 10:51 GMT
#33
I have an AION account i do not wish to play anymore so if anyone wants it he can PM me and ill give it to him. I got a lvl 32 gladiator or was it lvl 31... havent logged since I started so dont really remember, also the acc doesnt have gametime ofc. so ye PM me if u want an AION account and want to play it.


PS: the only MMO i am going to try next is Star Wars Online, its from Bioware and its gonna rock because its gonna be the 1st mmo that hasnt got that gamestyle the grind thingy. you can actually be a bad guy or a good guy in the game etc. and Dragon Age was my personal game of the year that passed along with GTA and maybe cod. talking about single player modes.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2009-12-02 11:46:49
December 02 2009 11:38 GMT
#34
Holy crap indeed

If that is the kind of quality that you'll get when you actually play the game... wow.

Editing as I watch the video:

HOLY FUCK BIG MONSTERS, I LIKE!

whoa, the towns look so beautiful o_O

WTf battletoads

zomg you can ride dinosaurs

that.. was one of the most beautiful game trailers i've ever seen.
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