• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:10
CEST 23:10
KST 06:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7396 users

[!] Help with binary search trees.

Blogs > Sinensis
Post a Reply
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 15 2009 18:12 GMT
#1
I'm using java to create iterative traversals through binary search trees.

I have a NLR traversal here that I made: http://pastebin.com/m5c01b50

I need a RNL traversal next and I just can't figure it out. Once again, it has to be iterative, no recursion allowed. Please help.

*
onmach
Profile Blog Joined March 2009
United States1241 Posts
November 15 2009 19:14 GMT
#2
Here is some psuedocode. You will have to turn it into java yourself. Start with a variable currentNode that is set at the root and an empty node stack.

1. If there is a node to the right, push current node onto stack, follow right node (by setting it to currentNode).
2. If there is no right node, print current node.
3. If there is a left node push it onto stack. follow left node.
4. If there is no left node pop your current node from the stack. If you can't pop anything because your stack is empty, you are done.

That _should_ do it.
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
November 15 2009 22:22 GMT
#3
Do they have linked lists in java?
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2009-11-15 23:17:49
November 15 2009 22:23 GMT
#4
edit:

The code I'm trying to implement this with is giving me nonsense output (only displays 3 nodes out of many).

I've got the pseudocode and loop to accomplish it here: http://pastebin.com/m23f256a

Any other suggestions?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 16 2009 05:18 GMT
#5
you can turn recursive program to iterative program using a stack easily.

So normally if you want to write iter, or at least this is what I do, is I write a recursive one first, then try to convert it into an iterative one.

For trees, the idea of a "fringe" is crusial, make sure you understand what it is and how to use it.
Here's an overview:

A fringe is where you put your unexpanded nodes on. For instance, if you want to do a Dpth first search on a tree and print everything, you can do:

1) recursively:
define printTree(node):
......if leaf?(node)
.........print node.content
......else:
..........printTree(node.left)
..........print node.content
..........printTree(node.right)

2) iteratively:
define printTree(node):
......fringe = new Stack()
......visited = new Set()
......fringe.push(node)
......while(fringe.notEmpty())
............current = fringe.pop
............if current in visited:
..................print current.content
............else:
..................visited.add(current)
..................fringe.push(current.left)
..................fringe.push(current)
..................fringe.push(current.right)
remark: there's bit bug here where what if a node doesn't have children but whatever, the general idea is same.

So then, breadth first search is EXACTLY THE SAME except you use a Que for your fringe, and a whole sort of tree search is done with different fringe implementation, and how to use it.

In short, all tree search is done by maintaining a fringe, and deciding what/when to put in it, and how/when to take it out
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2009-11-16 21:09:27
November 16 2009 21:02 GMT
#6
Looking at your pastebin, you are close, but not quite.
Since you made a good faith attempt, here is my attempt at solving this. I have no compiled this, there may still be errors, but you can see that this is pretty close.

http://pastebin.com/d3e9d837a

The idea here is you have to go right as far as you can saving each node along the way into your stack, print the node, then go left once, right as far as you can again, print node, etc. When you can no longer go right or left, you go back up (that is where the pop comes in).

I'm not a java programmer and I don't have an environment for it at work, so you'll undoubtedly have to tweak that a bit. I may have the termination condition slightly wrong, but otherwise I think that is pretty close.

Edit: Actually this will have an infinite loop. You'll have to do what the guy above me said, you will have to keep a list of nodes you have visited so that you don't revisit them. At each step of the way, if the node you want to go to is in your list of visited nodes, you pretend it is null.

Another way is to save the last node you worked on and compare that to the nodes of your current node and if it is on the right, only then do you go left and if it is on the left, you go up. That is way more efficient, but more difficult.
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:30
Rotti and Rexy Monday
RotterdaM1256
SteadfastSC200
ZombieGrub132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1256
mouzHeroMarine 671
SteadfastSC 200
ZombieGrub132
Railgan 103
Codebar 12
StarCraft: Brood War
BeSt 61
scan(afreeca) 29
Purpose 11
Bale 9
Counter-Strike
ScreaM2985
fl0m1562
Other Games
summit1g8293
Grubby3879
FrodaN983
ArmadaUGS131
shahzam79
UpATreeSC53
JuggernautJason32
Mew2King28
Organizations
Dota 2
PGL Dota 2 - Main Stream453
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• kabyraGe 249
• StrangeGG 66
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie817
• Shiphtur361
Upcoming Events
RSL Revival
12h 50m
RSL Revival
19h 50m
Bombastic Starleague
22h 50m
PiGosaur Cup
1d 2h
Kung Fu Cup
1d 13h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
2 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.