• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:45
CEST 20:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"5ZeroSpace Early Access is Now Live!34Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)103
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? 3kb/s downloading patch..... are we back to 1998? Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Star Con San Diego 2026 2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6773 users

[!] Help with binary search trees.

Blogs > Sinensis
Post a Reply
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 15 2009 18:12 GMT
#1
I'm using java to create iterative traversals through binary search trees.

I have a NLR traversal here that I made: http://pastebin.com/m5c01b50

I need a RNL traversal next and I just can't figure it out. Once again, it has to be iterative, no recursion allowed. Please help.

*
onmach
Profile Blog Joined March 2009
United States1241 Posts
November 15 2009 19:14 GMT
#2
Here is some psuedocode. You will have to turn it into java yourself. Start with a variable currentNode that is set at the root and an empty node stack.

1. If there is a node to the right, push current node onto stack, follow right node (by setting it to currentNode).
2. If there is no right node, print current node.
3. If there is a left node push it onto stack. follow left node.
4. If there is no left node pop your current node from the stack. If you can't pop anything because your stack is empty, you are done.

That _should_ do it.
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
November 15 2009 22:22 GMT
#3
Do they have linked lists in java?
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2009-11-15 23:17:49
November 15 2009 22:23 GMT
#4
edit:

The code I'm trying to implement this with is giving me nonsense output (only displays 3 nodes out of many).

I've got the pseudocode and loop to accomplish it here: http://pastebin.com/m23f256a

Any other suggestions?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 16 2009 05:18 GMT
#5
you can turn recursive program to iterative program using a stack easily.

So normally if you want to write iter, or at least this is what I do, is I write a recursive one first, then try to convert it into an iterative one.

For trees, the idea of a "fringe" is crusial, make sure you understand what it is and how to use it.
Here's an overview:

A fringe is where you put your unexpanded nodes on. For instance, if you want to do a Dpth first search on a tree and print everything, you can do:

1) recursively:
define printTree(node):
......if leaf?(node)
.........print node.content
......else:
..........printTree(node.left)
..........print node.content
..........printTree(node.right)

2) iteratively:
define printTree(node):
......fringe = new Stack()
......visited = new Set()
......fringe.push(node)
......while(fringe.notEmpty())
............current = fringe.pop
............if current in visited:
..................print current.content
............else:
..................visited.add(current)
..................fringe.push(current.left)
..................fringe.push(current)
..................fringe.push(current.right)
remark: there's bit bug here where what if a node doesn't have children but whatever, the general idea is same.

So then, breadth first search is EXACTLY THE SAME except you use a Que for your fringe, and a whole sort of tree search is done with different fringe implementation, and how to use it.

In short, all tree search is done by maintaining a fringe, and deciding what/when to put in it, and how/when to take it out
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2009-11-16 21:09:27
November 16 2009 21:02 GMT
#6
Looking at your pastebin, you are close, but not quite.
Since you made a good faith attempt, here is my attempt at solving this. I have no compiled this, there may still be errors, but you can see that this is pretty close.

http://pastebin.com/d3e9d837a

The idea here is you have to go right as far as you can saving each node along the way into your stack, print the node, then go left once, right as far as you can again, print node, etc. When you can no longer go right or left, you go back up (that is where the pop comes in).

I'm not a java programmer and I don't have an environment for it at work, so you'll undoubtedly have to tweak that a bit. I may have the termination condition slightly wrong, but otherwise I think that is pretty close.

Edit: Actually this will have an infinite loop. You'll have to do what the guy above me said, you will have to keep a list of nodes you have visited so that you don't revisit them. At each step of the way, if the node you want to go to is in your list of visited nodes, you pretend it is null.

Another way is to save the last node you worked on and compare that to the nodes of your current node and if it is on the right, only then do you go left and if it is on the left, you go up. That is way more efficient, but more difficult.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#60
RotterdaM1131
TaKeTV 425
TKL 399
IndyStarCraft 279
SteadfastSC160
BRAT_OK 112
ZombieGrub62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1131
ByuN 447
TKL 399
IndyStarCraft 279
SteadfastSC 160
BRAT_OK 112
ProTech92
ZombieGrub62
RushiSC 29
StarCraft: Brood War
Rain 6465
Calm 4110
Mini 684
EffOrt 301
ggaemo 190
Mong 68
Hyun 31
sorry 30
yabsab 23
Dota 2
Gorgc5637
qojqva3185
monkeys_forever184
Counter-Strike
x6flipin510
kRYSTAL_51
Super Smash Bros
C9.Mang0171
Heroes of the Storm
Liquid`Hasu213
MindelVK9
Other Games
Grubby3291
Beastyqt569
ceh9547
uThermal349
B2W.Neo259
elazer173
Hui .127
Livibee105
UpATreeSC97
XaKoH 90
Mew2King60
QueenE58
Trikslyr46
JuggernautJason37
Pyrionflax0
Organizations
Other Games
BasetradeTV72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 155
• StrangeGG 39
• Reevou 5
• IndyKCrew
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2156
League of Legends
• Nemesis3489
• TFBlade832
Other Games
• imaqtpie796
• Shiphtur565
Upcoming Events
Sparkling Tuna Cup
15h 15m
INu's Battles
16h 15m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 5h
The PondCast
1d 15h
Kung Fu Cup
1d 16h
Patches Events
1d 21h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.