• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:46
CEST 10:46
KST 17:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)3Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2
StarCraft 2
General
Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? XUN appreciation thread ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6865 users

[Controversy] "Good game" - Page 2

Blogs > VorcePA
Post a Reply
Prev 1 2 All
Eti307
Profile Blog Joined March 2004
Canada3442 Posts
September 10 2009 13:51 GMT
#21
On September 10 2009 20:21 Railxp wrote:
when you join a dota team game, you join with an agreement that you will try your best to beat the other team and win the game, at least that is what is expected of you from your team mates. Thus you have an obligation to your teammates. When you quit mid game, you place your own enjoyment factor before theirs. Although you might not enjoy the game as much anymore, you quitting would likely decrease their enjoyment because now they stand an even lesser chance to win. I think as long as two people within the 5 player team want to continue playing, the game should go on, hence i would agree with the 4/5 vote concede.

I propose the following:
- 4/5 vote to concede
- an option to opt-out, or kick yourself/feeders without penalty. Say if you are feeding in a game, you or the team should be able to do a quick vote and if the team agrees that you are a burden, you can quit the game without tarnishing your reputation.
- A reputation system that displays the percentage of games where you voluntarily disconnect. If you hold your mouse over that percentage, it will display the number of games you stuck through with over the number of total games. Although you should be free to quit the game at anytime, your teammates should also have that information before they let you into the game. This reputation should encourage people to not ragequit. Whether your reputation is good enough to be allowed in a game would be up to the host's discretion.


HoN has some of those. Right now:
1. You need 5/5 to concede
2. There is an option to kick out a player without penalty. The thing is the vote is for everyone in the game not just your teammates. So if your opponents enjoys getting fed they will rarely accept the kick.
3. There is something like that. You have a leaving % (a bit like disconnects in SC). The system has a minimum disconnect % depending on your level. The host can decide to make the game with the no leaver option, meaning that players exceeding a certain disc% can't join
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
September 10 2009 14:16 GMT
#22
1v1 gg'ing and leaving is obviously fine, it's your decision alone. However, in a team game, you should play on unless everyone calls it out of politeness. I've often felt like we'd 100% lost dota games only for my teammates to pull through. You can get a pretty skewed negative perspective of the state of a game like dota after a string of deaths.
Yhamm is the god of predictions
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2009-09-10 14:26:27
September 10 2009 14:25 GMT
#23
The ability to reconnect to a game you've DCed from is League of Legends' greatest addition to DotA-like games imo. If HoN employs something like this, then this situation probably wouldn't have happened (unless the guy's teammates were dicks and sold all his shit).

A lot of people will play a game to the very end because that is what they consider a fun game, and their opinion matters just as much as yours. Also, if you're good you can improve your K/D ratio at the very least (don't know if HoN keeps track of it).
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
September 10 2009 15:16 GMT
#24
On September 10 2009 22:51 Eti307 wrote:
Show nested quote +
On September 10 2009 20:21 Railxp wrote:
when you join a dota team game, you join with an agreement that you will try your best to beat the other team and win the game, at least that is what is expected of you from your team mates. Thus you have an obligation to your teammates. When you quit mid game, you place your own enjoyment factor before theirs. Although you might not enjoy the game as much anymore, you quitting would likely decrease their enjoyment because now they stand an even lesser chance to win. I think as long as two people within the 5 player team want to continue playing, the game should go on, hence i would agree with the 4/5 vote concede.

I propose the following:
- 4/5 vote to concede
- an option to opt-out, or kick yourself/feeders without penalty. Say if you are feeding in a game, you or the team should be able to do a quick vote and if the team agrees that you are a burden, you can quit the game without tarnishing your reputation.
- A reputation system that displays the percentage of games where you voluntarily disconnect. If you hold your mouse over that percentage, it will display the number of games you stuck through with over the number of total games. Although you should be free to quit the game at anytime, your teammates should also have that information before they let you into the game. This reputation should encourage people to not ragequit. Whether your reputation is good enough to be allowed in a game would be up to the host's discretion.


HoN has some of those. Right now:
1. You need 5/5 to concede
2. There is an option to kick out a player without penalty. The thing is the vote is for everyone in the game not just your teammates. So if your opponents enjoys getting fed they will rarely accept the kick.
3. There is something like that. You have a leaving % (a bit like disconnects in SC). The system has a minimum disconnect % depending on your level. The host can decide to make the game with the no leaver option, meaning that players exceeding a certain disc% can't join


ooo cool didnt know that XP maybe i should start considering HoN
~\(。◕‿‿◕。)/~,,,,,,,,>
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 10 2009 15:20 GMT
#25
Play to win. Always!
Moderator
Chef
Profile Blog Joined August 2005
10810 Posts
September 10 2009 16:54 GMT
#26
Most people want to see the final battle, even if it's like 10 marines vs 4 battle cruisers. Maybe the battle cruisers are all really badly damaged, maybe they're hallucination whatever.

In progaming it really sucks (but at least is incredibly rare) when one of them just gets starved and leaves before they've lost all their units. People want to see the game end on the note that all their fighting units had their last hurrah. It kind of sucks in normal games you're playing in too. Obviously don't turtle when you're dead, but go in for some last really risky operation that might swing the game, even though no one is expected to live.

That's my thought anyway. Plus come back games are always the best games. Just hope your opponent slips up a lot while you play perfectly there on.
LEGEND!! LEGEND!!
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 10 2009 17:06 GMT
#27
From a DotA perspective I'm more-or-less in your boat, actually. If the other team has a Void that's been farming all game, and you know he doesn't suck ass, and he's not even had to enter battles for your team to get crushed all game, then I don't really ever see hope in winning. For god's sakes you're losing battles 5v4... without their uber invinci char. Usually in DotA I just gg and leave; if I'm playing with friends I usually ask them first before I "ragequit." I mean I know there's the moral of being in a team game but in a casual game I don't see any reason to killjoy myself for people I don't know and probably will never run into again. I play games to have fun; the moment it becomes not-fun for me it's time to stop.
oraoraoraoraoraoraoraora
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
September 10 2009 17:30 GMT
#28
On September 10 2009 23:25 Flakes wrote:
The ability to reconnect to a game you've DCed from is League of Legends' greatest addition to DotA-like games imo. If HoN employs something like this, then this situation probably wouldn't have happened (unless the guy's teammates were dicks and sold all his shit).

A lot of people will play a game to the very end because that is what they consider a fun game, and their opinion matters just as much as yours. Also, if you're good you can improve your K/D ratio at the very least (don't know if HoN keeps track of it).


You can reconnect to a game in HoN. If you disconnect, you have 5 minutes to reconnect. Should further disconnects happen, your timer doesn't restart, it simply continues where you left off. So if you disconnect for 1 minute and 12 seconds, reconnect, and later disconnect again, you now have 3 minutes and 48 seconds to reconnect a second time. Once the 5 minutes is up, you are permanently disconnect and it counts against your leave %.

HoN keeps track of your all-time K:D ratio. I didn't want to risk ruining my ratio further in that game that it already is by being on the offensive. I didn't see any hope in sight, so I farmed. Given how that game played out, farming away from the battle and defending at home were probably the smartest things I could have done. I wasn't doing them hoping for a turnaround, though, I was simply doing it to avoid being killed myself. Jungling, the term used in HoN to kill neutral creeps, is kinda hard to find a player doing that, and then fighting in my base, well, I had the defender's advantage.
Shitposting
Navane
Profile Blog Joined February 2007
Netherlands2760 Posts
September 10 2009 18:19 GMT
#29
Even if you don't come back, at least you get training in coming back from a behind position.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
September 10 2009 21:37 GMT
#30
It's interesting that in most sports, you can't concede because you think you're in an un-winnable position, but RTS people expect it. Image the 2004 Yankees, World Series Champions.

The difference is that people mass game in RTS's, there's no time limit, and advantages tend to snowball worse than linear point differences. And in dota, I would be less likely to quit if I knew my teammates and believed they could raise their level of play for a comeback.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech39
StarCraft: Brood War
Mong 448
Larva 243
Hyuk 230
Killer 204
Leta 46
EffOrt 45
Mind 43
Bale 22
ZergMaN 16
Yoon 15
[ Show more ]
ajuk12(nOOB) 15
NotJumperer 5
Dota 2
Fuzer 68
League of Legends
JimRising 601
Counter-Strike
shoxiejesuss1254
Super Smash Bros
Mew2King90
Other Games
summit1g6658
ceh9716
KnowMe183
Livibee112
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 14
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos943
Upcoming Events
GSL
2h 14m
OSC
4h 14m
PiGosaur Cup
15h 14m
Kung Fu Cup
1d 2h
Replay Cast
1d 15h
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
OSC
5 days
[ Show More ]
Afreeca Starleague
6 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.