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Please don't copy/paste your team in this thread -- it turns into a spam fest really fast. Use the Fantasy GSTL Discussion Thread to discuss your team. Thanks! |
On June 22 2011 15:46 DoomsVille wrote:Show nested quote +On June 22 2011 15:44 Koshi wrote:On June 22 2011 03:41 figq wrote:On June 22 2011 02:47 Koshi wrote: I wonder how much the points change during the season? If a 1 point player goes for a all kill. How much points will he gain? Same question for a player with 4 points? Also, is it possible that players change value when they don't play? Yeah, hope someone clarifies the trading value calculation / or at least the likelihood and margin for change in value. Otherwise we can't assess properly the risks and costs for trading-based builds. Admins? Can you and your unending wisdom please shed some light on this matter? I really need to know this to make my last decisions. I have this very, very neat strategy that will make me n°1 if x and y play as good as they are. But I need to know how fast, how likely the points will change during the season. It will also help greatly in picking my Team. EDIT: removing player names I saw the names! lol So your strategy basically revolves around buying low, hoping a few players bump their value up and then trading them off? Good idea in theory but I don't think you're going to get the clarification you need to make it viable. Good luck. Oh damn . Well, it is a part of my strategy to get me to the top. Even if those 2 players don't perform at all, which I find unlikely, then my other players/team will give me enough points to end somewhere in the upper middle.
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Cheese :D
Main Team 5 July 3 Keen (captain) 3 Kyrix 4 NaNiwa 2 Qxc 6 Ryung 3 Sheth 2 Taeja 8 Incredible Miracle
Anti Team 5 San 2 TheBest 6 Trickster
Most players I picked are likely to be used in every four man rotation, either as an opening player, or as the one next to the ace. QXC and Sheth I just want to cheer for, plus they are cheap pointwise. No illusions of victory here though.
IM should be a good team...Nestea, Losira, MVP, and someone else? Yes!
Anti team...San seems to be slumping, and for five points, it should work. Trickster isn't worth six points in my opinion, and TheBest...read my team name. :D
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No really, would it be possible to have the formula which calculates trade costs ? I just prefer to play a game knowing all the rules exactly rather than having to guess.
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Where is JYP from TSL?
EDIT: Nvm, It's TSL.Smart, should have used TLPD first.
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On June 22 2011 15:44 Koshi wrote:Show nested quote +On June 22 2011 03:41 figq wrote:On June 22 2011 02:47 Koshi wrote: I wonder how much the points change during the season? If a 1 point player goes for a all kill. How much points will he gain? Same question for a player with 4 points? Also, is it possible that players change value when they don't play? Yeah, hope someone clarifies the trading value calculation / or at least the likelihood and margin for change in value. Otherwise we can't assess properly the risks and costs for trading-based builds. Admins? Can you and your unending wisdom please shed some light on this matter? I really need to know this to make my last decisions. I have this very, very neat strategy that will make me n°1 if x and y play as good as they are. But I need to know how fast, how likely the points will change during the season. It will also help greatly in picking my Team. Okéee, another question on top of the ones above. If you buy a player for 5 points and during the season he becomes a 8 point player. When you want to sell him, will he be worth 5 or 8 points?
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Is this for the regular season only, or does it include the playoffs as well?
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On June 22 2011 18:29 Koshi wrote:Show nested quote +On June 22 2011 15:44 Koshi wrote:On June 22 2011 03:41 figq wrote:On June 22 2011 02:47 Koshi wrote: I wonder how much the points change during the season? If a 1 point player goes for a all kill. How much points will he gain? Same question for a player with 4 points? Also, is it possible that players change value when they don't play? Yeah, hope someone clarifies the trading value calculation / or at least the likelihood and margin for change in value. Otherwise we can't assess properly the risks and costs for trading-based builds. Admins? Can you and your unending wisdom please shed some light on this matter? I really need to know this to make my last decisions. I have this very, very neat strategy that will make me n°1 if x and y play as good as they are. But I need to know how fast, how likely the points will change during the season. It will also help greatly in picking my Team. Okéee, another question on top of the ones above. If you buy a player for 5 points and during the season he becomes a 8 point player. When you want to sell him, will he be worth 5 or 8 points?
Fairly sure he would be worth 8 points, it's the same with every fantasy sport I've played. I'm also interested in the above questions
and it says in the first post:
The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices At week 5, when Naniwa (4) has played 0 games, what kind of price would he rise to?
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I really think we should get points when our anti-team loses, right now it's more beneficial to choose players you don't think will get played over players you actually think are bad.
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On June 22 2011 20:32 Jobtha wrote:Show nested quote +On June 22 2011 18:29 Koshi wrote:On June 22 2011 15:44 Koshi wrote:On June 22 2011 03:41 figq wrote:On June 22 2011 02:47 Koshi wrote: I wonder how much the points change during the season? If a 1 point player goes for a all kill. How much points will he gain? Same question for a player with 4 points? Also, is it possible that players change value when they don't play? Yeah, hope someone clarifies the trading value calculation / or at least the likelihood and margin for change in value. Otherwise we can't assess properly the risks and costs for trading-based builds. Admins? Can you and your unending wisdom please shed some light on this matter? I really need to know this to make my last decisions. I have this very, very neat strategy that will make me n°1 if x and y play as good as they are. But I need to know how fast, how likely the points will change during the season. It will also help greatly in picking my Team. Okéee, another question on top of the ones above. If you buy a player for 5 points and during the season he becomes a 8 point player. When you want to sell him, will he be worth 5 or 8 points? Fairly sure he would be worth 8 points, it's the same with every fantasy sport I've played. I'm also interested in the above questions and it says in the first post: Show nested quote +The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices At week 5, when Naniwa (4) has played 0 games, what kind of price would he rise to?
Yeah, will players that don't play gain points? That was one of my initial questions. Because it is also VERY important when picking your anti team.
But I got a pretty decent team going on right now. I am still doubting a bit over players that wont play in the first week, if it is worth it to swap them with players that play in the first week and then trade them between week 1 and 2.
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I think I've made the perfect team. Next time you will see my name is with a giant trophy beside it. I'm a little nervous about picking STAugust though..
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"You pick 3 players that you think are bad. They will lose you points when they win." should it be they will win you points when they lose?
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omg I can't believe it starts tommorow, so looking forward to this. It makes the already exciting GSTL even more exciting.
My Team is gonna own you guys fo' realz.
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On June 22 2011 21:42 Koshi wrote:Show nested quote +On June 22 2011 20:32 Jobtha wrote:On June 22 2011 18:29 Koshi wrote:On June 22 2011 15:44 Koshi wrote:On June 22 2011 03:41 figq wrote:On June 22 2011 02:47 Koshi wrote: I wonder how much the points change during the season? If a 1 point player goes for a all kill. How much points will he gain? Same question for a player with 4 points? Also, is it possible that players change value when they don't play? Yeah, hope someone clarifies the trading value calculation / or at least the likelihood and margin for change in value. Otherwise we can't assess properly the risks and costs for trading-based builds. Admins? Can you and your unending wisdom please shed some light on this matter? I really need to know this to make my last decisions. I have this very, very neat strategy that will make me n°1 if x and y play as good as they are. But I need to know how fast, how likely the points will change during the season. It will also help greatly in picking my Team. Okéee, another question on top of the ones above. If you buy a player for 5 points and during the season he becomes a 8 point player. When you want to sell him, will he be worth 5 or 8 points? Fairly sure he would be worth 8 points, it's the same with every fantasy sport I've played. I'm also interested in the above questions and it says in the first post: The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices At week 5, when Naniwa (4) has played 0 games, what kind of price would he rise to? Yeah, will players that don't play gain points? That was one of my initial questions. Because it is also VERY important when picking your anti team. But I got a pretty decent team going on right now. I am still doubting a bit over players that wont play in the first week, if it is worth it to swap them with players that play in the first week and then trade them between week 1 and 2.
The amount of games left for a player will be considered when calculating the players skill points, how much of an influence it will have I can't tell you though. I really wouldn't focus too much on trading, since it will always cost you 1 point and at least 1 skill-point, since you have to trade for a player of lesser value (or higher for anti).
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Can you trade a player worth 1 point or are you stuck with it ?
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So, you get a point if your anti-player loses?
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Bah, I choosed boxer and now I realise he won't play.. T_T can't change now right?
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On June 23 2011 04:31 SlimeBagly wrote: So, you get a point if your anti-player loses? You get all the usual points, but with minus sign. At worst, a main teamer gets you 0pts. At best, an anti-teamer gets you 0pts.
On June 23 2011 04:36 Bobobberat wrote: Bah, I choosed boxer and now I realise he won't play.. T_T can't change now right? You can edit/view your team, just go to the same page for team submission as before.
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On June 23 2011 04:41 figq wrote:Show nested quote +On June 23 2011 04:31 SlimeBagly wrote: So, you get a point if your anti-player loses? You get all the usual points, but with minus sign. At worst, a main teamer gets you 0pts. At best, an anti-teamer gets you 0pts. Show nested quote +On June 23 2011 04:36 Bobobberat wrote: Bah, I choosed boxer and now I realise he won't play.. T_T can't change now right? You can edit/view your team, just go to the same page for team submission as before.
but you lose a point if your player wins, so wouldn't you get a point if your anti-player loses?
You certainly ought to, or else you'd just pick randos that will never actually get play time
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ah, but you get an antipoint for him getting play time... that seems like a silly system. I think you should be rewarded for picking players who will lose, not for picking players who will never play.
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"Players and teams can be traded between weeks for those valued less than them."
So basically, having anyone of oGs this week is a waste of points if I can switch for them starting next week, right?
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