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Russian Federation142 Posts
I don't like the idea of your thread, but I do agree with some of the content. Instead of making a lengthy post, I will link to an old gem from beta:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769
Do you remember this post teamliquid? I remember when certain posters were claiming that this game would evolve over time to be less of an amove fest. That was a year ago. Needless to say, it really hasn't evolved any micro.
This game won't have micro as long as infestors have their stupid root spell, and thors-their ridiculous strike cannons. (if thors had a single target gta attack, and a gta area denial splash ability on cooldown, they would become metal, in all meanings of the word) This game won't have micro until moving shot is back. This game won't have interesting micro until the three moving shot mechanics are back (patrol, attack and hold position moving shots) And this game certainly won't have any micro as long as roaches, marauders, corrupters and colossi are in this game. It would help if immortals were made more interesting also.
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i wouldnt say what unites dont work we all know !!! but problematic unites that kill skill and bring uninteresting gamplay are ... :
maradres ; stimed, colloss , banglings, force fealds= kill micro and macro...A MOVE GAMEPLAY SUCKS (that is conclusion)
remuve banglings get beck lurkers or something
thors also galioths where much bether simply great unites...
colloss also reivers (worm toss ) where 10 times bether simply less suplay and great skillful unite..
one more thing unites that have 6 sup making game smaler simply sc1 bw is much biger game !!
sc2 is small game with easy replace army gameplay but i think the best staf is sc1 bw large army with easy replace army gameplay.. combine sc1 and sc2 to one uniqe gameplay that is my opinion thx
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On June 01 2011 02:06 Chronald wrote: Uninteresting units: 1. Corrupter 2. Hellion 3. Colossus
I like your ideas about the graphics, but besides that idk about your other changes, they seem very drastic.
How is Hellion an uninteresting unit?
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I would have to say force fields are my #1 ability to fix or remove. It's the reason I hate all protoss matchups, from a spectator perspective and a player perspective (on both sides of the matchup, I play random.)
Mechanically, I'd love if units spread out more.
There are tons of other units and abilities that should be looked at. I hope they're not afraid to be pretty drastic with the changes.
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Canada13376 Posts
- What 3 units in the game need to go into the redesign list? - collossus (uninteresting- to much of a go to unit) - reaper (just ridiculous and pointless was powerful got nerfed, now stupid) - corruptor (AtA only and slow, just a terrible design decision especially for cost)
- What mechanics do you find needing tweaks? or badly designed. - don't know I still have issues with mechanics so I dont want to say anything other than the balling needs to stop. The pathing is a little too good and the units just clump too well reducing the effectiveness of melee units in general - actually on second thought: moving shot was such a cool part of BW i wanna see a micro trick like that available in SC2
- What graphic/misc tweaks do you want to see? - none in particular i play on low so I dont care about the graphics
- What type of new units/buildings would you like to see? -shield battery, a good carrier and lurkers. Lurkers just added something special to BW and I think that kind of unit in SC2 would be cool too. I mean even if they were scanned they had enough HP to die while trying to do damage.
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give hellion spider mines and you will fix mech gameplay.. i think...or get veltury back they look coler and do great.. end
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uninteresting carrier and mothership - for 1 year nobody used them successfully corruptor and roach obviously marauder and helion
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thank god they know the overseer is now useless... maybe get rid of it and have the ovie be detector !!
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- What 3 units in the game need to go into the redesign list? - What mechanics do you find needing tweaks? or badly designed. - What graphic/misc tweaks do you want to see? - What type of new units/buildings would you like to see?
My three units would have to be Mothership, Corrupter and the Archon. As nice as the recent Archon changes were, I don't feel they did enough to justify the use of Archons in standard play. Either that, or we still haven't found a good use for them. The Corrupter is a boring unit that is completely useless without air units on the field (contrasted with the Viking and the Phoenix, both with harass potential). And the Mothership... why build one except when there's Halo going on in the background? It's not a force multiplier, it's an expensive, overbearing harass/support unit that allows your deathball point A to point B mobility. While it has neat uses at some points (like the Archon), investing in a Mommaship far outweighs the gain most of the time.
I think the MULE mechanic could use a bit of look. I also think there could be some focus on the Warp Prisim. It's a neat idea, but it costs a bit too much for what it can do. There is a reason we don't see doom drops out of the Protoss, and it's the cost of the unit that's prohibiting that strategy.
No graphics tweaks, I play on Medium/Low to get the best framerate/so I'm not distracted by all the pretty lights.
I'd love to see more upgrades that allow my already existing units to do different things. In the HOTS preview, we saw different types of banelings that act in different ways. Additional upgrades would allow customization within the game, and change the value of certain terrain. I agree that terrain must become more valuable in HOTS otherwise games will continue to be unimpressive. Day9 refers to specific units like Lurkers as "space controlling units", and with more space controlling units, games will become more about positioning and terrain usage than they are about '1a2a3a4a gg wp'
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I'd like to see spawn larva, mules and chronoboost all go. Bring back bw hydra!
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I like the Thor as a unit, but it needs to have its energy bar removed and given a new special ability rather than the cannon, having no special abilities on the unit seems rather bland. HTs should not act as a counter to Thors. Thors should not act as a counter to Immortals.
The Overseer, like they mentioned is just a bad unit.
The Corruptor is boring.
Marines are too good and need a slight nerf to DPS.
Marauders are boring as they're just bigger beefier Marines that can't shoot up.
The Colossus breaks the game altogether.
If the Colossus and Marine were to get nerfed, I think the Baneling should get nerfed too. (I call them the big 3 offenders)
The Reaper needs something to make it useful.
Ravens are good, but never worth getting. HSM is crap.
The Immortal is good, but needs something extra IMO.
The Hydra is too expensive and ineffective, yet still somehow too strong to buff directly.
The Ultralisk sucks.
I'm not sure I like Fungal Growth as a spell and I'd like to see the Infestor casting all his spells while burrowed.
Archons are better than before, but still ineffective.
I hate the Void Ray as a unit.
The Carrier is nothing more than a more expensive/slower/less effective Void Ray at this point.
The Mothership needs to go away, bring the Arbiter back.
Cloaked Banshees are available too quickly IMO, Cloak should take at least another minute compared to the current game.
I think Siege Tanks could do a bit better vs Armored units.
There should be some way to stop forcefields in the early game.
I think thats it for the current units in the game IMO.
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- What 3 units in the game need to go into the redesign list? Queen Warp Prism, less speed and non warpable and more hp
- What mechanics do you find needing tweaks? or badly designed. Creep spread on hatch should be a larger radius Creep bonus should be reworked. Hatch should have a better creep spawn when its finished, you cant land a spine crawler before its done, but bunker/pylon/cannons can be. IMO stuff like chronoboost/OC/queen are unneeded
- What graphic/misc tweaks do you want to see? Units to do more damage; to make units actually meaningful not just, MACRO np. Zerg buildings to have a upg that would increase its armour/hp since if it gets sniped by a drop in the late game its almost autolose, whereas other races its just 1 less unit producing structure. Less units with 'active' spells on them, blink, charge,ff,c shells etc and have more deadly casters or something
- What type of new units/buildings would you like to see? Tier 1/1.5 that zerg can use to hit air, fending off a drop ship is impossible with a queen, all races can hit air.
IMO games need to be more on strategy and postioning.
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- What graphic/misc tweaks do you want to see? I'll just add a quick 2 cents here, I wish they had some options for the health bars, such as transparency settings or size or something that the user can adjust to make them a little less clumpy looking and chaotic at times.
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On June 01 2011 01:55 nvs. wrote: Colossus.
It's the root of all SC2's problems.
>.> This. I agree completely. Yes I am Zerg but i DO NOT think that Protoss is OP. I just think it would make the game a bit harder for Protoss if there wasnt a Colossus. Ofc there should be an other filler, but IMO the colossus is the reason why Protoss is: just relax n' max.
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Most of this thread is really out-of-touch. Fungal growth is by far the most boring and poorly designed ability in the game and all people are doing is bitching about colossus.
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On June 01 2011 02:26 KimJongChill wrote: - What type of new units/buildings would you like to see?
Each race has two spellcasters i think, but zerg really only has one since the queen is purely for macro. I'd love for zerg to have a spellcaster that is defensive, and strenghthens zerg units, as opposed to the purely offensive infestor.
I agreed with most of your entire post so I left it out except for the end.
Defensive spellcaster? I'm fairly certain that transfuse is an excellent spell when used defensively: on spine crawlers who are stopping early aggresion, on Brood Lords who are breaking a slowpushing Terran siege, really anything that needs to be healed.
Perhaps a way to enhance the usefulness of a queen, is with Lair tech give an option to increase Queens' energy regeneration rate by 2x-3x, but once you get the upgrade they can only have one injection at a hatchery at a time as well as limit the creep tumors that can be spawned by a queen by adding a CD, so zerg has the ability to have transfuses in the mid-game without having to go mass queen. It'd make the ability to defend much easier (not like queens will be pushing off creep anytime soon) and reward those with great reaction time.
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Basically, I, like many people on this forum, want SC2 to be an updated version of BW with nicer and shiner graphics, fuck all of these new units, we need to go back to BW and never try nothing new.
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corrupter is by far the least interesting unit in the game
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top 3 worst units in my opinion: 1. with a huge lead : Colossus 2. Corruptor. The units kind of fills his role but its not an interesting design and its ability isnt that good either. 3. Probably Overseer, none of its spells are really useful. Maybe in some rare situation contaminate, but only to delay for example an upgrade timing... Basically it just feels like a scout and sometimes detector, but with a cool speel it could be pretty cool imo.
I really thing terran is pretty good designed (maybe except for marauders, but i cant judge that good cause im not terran), but im sure Zerg will get some new stuff for the expansion .
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On June 01 2011 02:39 AttiiMasteR wrote:Show nested quote +On June 01 2011 01:55 nvs. wrote: Colossus.
It's the root of all SC2's problems.
>.> This. I agree completely. Yes I am Zerg but i DO NOT think that Protoss is OP. I just think it would make the game a bit harder for Protoss if there wasnt a Colossus. Ofc there should be an other filler, but IMO the colossus is the reason why Protoss is: just relax n' max.
abit harder? you do realize that the toss is almost always dead when no collosus? ...
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