I like the layout of your map's centre with this high and low ground, but I think you should rethin the tiny choke point and the amount of DRs.
did you assume one player would focus on building bases on one side, e.g. you take NW expansions, I expand towards the SE corner?
I assume that in TvZ and PvZ the zerg player will try to do so and the terran and toss will try to do the opposite and expand towards the zerg...
The DRs are needed because of speedlings.... I assume...
I made the small choke point because I think Protoss needs the possibility to force field the ramp, against early terran aggression and the possibility to wall of against a 6pool from zerg.
The problem is, I think I can’t make the small choke at the main choke because the natural wouldn’t be close enough to the ramp ...Zerg cant make a spine crawler defence and a single force field can cut off all the units between main and natural....
I like that there is one gas at one natural, and two at the other. makes you think about where to expand. gas hungry players may skip the natural third and go straight for a corner, where they run into the same issue. expo placement will be interesting, but it seems pretty turtle friendly. where do you harass? also, It's hard to tell, are both naturals high or low ground?
The naturals are on middle ground, but with LoS-blockers.
Any suggestions to make it more harass able?? I don't want to increase the map size because its already big enough...