Sc2 Sculptures - Page 11
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Freeheals
United States488 Posts
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xLethargicax
United States469 Posts
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VladCepesh
Serbia12 Posts
and how did blizz contact you? with their lawyer? o.0 | ||
osten
Sweden316 Posts
Still they continue to do things like this. I would accept some of it since they are large but lately it seems they are going down the greedy path and soon nobody will be fans of blizzard. Like really, to watch your OWN expo where you showcase your products we should pay? Really, you want to downgrade battle.net so that you hae more control. Really these are good choices??? Where is your intelligent marketing experts? Where is the boss, what is he saying to make these things go through? Idiots really. | ||
Artistic
Netherlands34 Posts
On December 06 2010 17:40 osten wrote: The sad thing is they lose customers, revenue, reputation, money, competency, respect and more. Still they continue to do things like this. I would accept some of it since they are large but lately it seems they are going down the greedy path and soon nobody will be fans of blizzard. Like really, to watch your OWN expo where you showcase your products we should pay? Really, you want to downgrade battle.net so that you hae more control. Really these are good choices??? Where is your intelligent marketing experts? Where is the boss, what is he saying to make these things go through? Idiots really. Dude, the OP is not just making sculptures and showing them to us, he is selling them. Of course you need a license if you want to make a profit of Blizzard's IP... it's not idiocy, it's how the world works. I'm sure that if the OP was just sharing the pictures with us and not offering them for sale, Blizzard wouldn't care. I also don't see what Blizzcon has to do with this. | ||
Creegz
Canada354 Posts
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Meta
United States6225 Posts
On December 06 2010 18:01 Creegz wrote: See, Artistic is totally right. If he were sharing, or giving them away for tournaments or just out of drawings, that's fine, but profit means they are not getting paid for their intellectual property (IP). I understand the rules they put forth here, but the OP put a lot of his own free time into making those things and giving them away would effectively be a waste of his time. Where is the motivation to create these sculptures if he could be spending his time doing other things, making money in other ways or playing video games? Blizzard just doesn't want anybody to have monetary incentive to create completely artistic expressions based on their intellectual property. They are effectively saying "Don't spend your time showing passion for our games in completely artistic ways unless you're going to keep it to yourself or give it away for free." I could understand if he was selling bootleg copies of their games, you know, the stuff they created that actually has any value. But this is just harmless. I don't particularly care either way, I just wish the OP would re-upload those images because I never got to see them. | ||
Goobus
Hong Kong587 Posts
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us.insurgency
United States330 Posts
On December 06 2010 18:10 Meta wrote: I understand the rules they put forth here, but the OP put a lot of his own free time into making those things and giving them away would effectively be a waste of his time. Where is the motivation to create these sculptures if he could be spending his time doing other things, making money in other ways or playing video games? Blizzard just doesn't want anybody to have monetary incentive to create completely artistic expressions based on their intellectual property. They are effectively saying "Don't spend your time showing passion for our games in completely artistic ways unless you're going to keep it to yourself or give it away for free." I could understand if he was selling bootleg copies of their games, you know, the stuff they created that actually has any value. But this is just harmless. I don't particularly care either way, I just wish the OP would re-upload those images because I never got to see them. Its the law. He is using their idea to make money. He would have to pay to use their idea. | ||
osten
Sweden316 Posts
On December 06 2010 17:48 Artistic wrote: Dude, the OP is not just making sculptures and showing them to us, he is selling them. Of course you need a license if you want to make a profit of Blizzard's IP... it's not idiocy, it's how the world works. I'm sure that if the OP was just sharing the pictures with us and not offering them for sale, Blizzard wouldn't care. I also don't see what Blizzcon has to do with this. It's not how the world works, it's really completely stupid that he should have to pay them, they have almost infinite amounts of money and you think it's really nice that they sue this guy that actually mostly makes adertisements for them and because he likes their stuff. If you really belive that you are evil in the core, but I really don't belive that you do. There is no point in protecting this IP or stopping people from making stuff from this IP it's like saying you can't make smurf statues except more greedy and evil. And nope, it's not the law. They don't have to be complete greedy asshole bastards. No law for that. | ||
NuKedUFirst
Canada3139 Posts
seriously though, wtf blizzard, wtf. | ||
Barett
Canada454 Posts
The guy is a artist and loves Starcraft 2. Not like he is going to make alot of money off of these sculptures. I don't see the big issue with this. If anything it does good for Blizzard. If thats the route they wanna go I do understand, it is a business, and it is their product. It is a shame though I think it would do more good then harm :\ | ||
MoonfireSpam
United Kingdom1153 Posts
The principle here is that Blizzard are protecting their ideas, and good for them for doing so. Just they same way you can't make Wolverine figures without Marvel getting on your ass. The real world doesn't let you use someone elses designs and ideas to make money without approval from the creator. The law actually protects and promotes creativity since if everyone could make money off someone elses good idea, almost nobody would think for themselves anymore. Nobody is stopping him from making sculptures (which are awesome by the way), only from selling them and making dollars, since if you sell one, there's then nothing stopping you from selling more and boom you got a business going off someone elses ideas. Blizzard are saying: Fanart is cool, keep doing it, if you're going to make a business of it let us know and we'll negotiate. I presume DeviantArt gets approval from trademark owners in the print approval process. Boy are a bunch of posters here in for a surprise when the real world hits. | ||
TWIX_Heaven
Denmark169 Posts
Its the law. He is using their idea to make money. He would have to pay to use their idea.[/QUOTE] This is completely ridiculous, first of all the concept of owning an idea is completely silly, imagine going back in time and telling a carpenter that he could own the shape of the chair he made, not the chair itself, but the shape? he would think you were crazy! Second of all, "Their idea"? This concept is also awesomely bad, as the "ideas" that blizzard produce come from individual artists, and collaborate labor, blizzards owns these peoples ideas, and they get paid to produce them, but they don't own these afterward, is this unfair? of course it is! But that's how the world of copyright works right? its the law, riiiight? This guy is simply taking an idea and making it his own (kinda like how car companies all produce items derived from the idea of a car (and you cant own that right? lol)) " And while he is making money doing so (prolly not netting the exact same revenue as blizzard, but still) he is simply pushing the world of blizzard related stuff further, and this is how it should be, fan fictions, music, games, films, movies, sculptures, drawings, t-shirts, the fricking list goes on! NONE of these kind of things will ever reach masses and great potential because of IP and copyright laws, instead we have to cope with look-a-likes and copycats, that never reaches our hearts because its just not the same (this is ofc only true in some cases) and so everyone end ups trying to copy each other without breaking the law instead of pushing the ideas and originality further (everquest, wow, conan, warhammer ect - BS!!!!) This severely dampers evolution of media and breakthroughs in science (this isn't only Blizzard, far from) Since everyone thinks that "Hey they have copyright on something, and they are making money, maybe if we make something similar we will make money too!!!" instead it should be "He has a nice idea and he is making money, but i can make the idea even better -yeaaah!" My point is, that while saying, "its the law" is completely legit, doesn't mean that its not wrong, and i think everyone here defending blizzard needs to realize that Blizzard is not a single entity, its a company, and within it artists exists, these produce ideas that Blizzard makes theirs, and the pay the artists get are their salaries, but they don't own shit themselves. think about it! - thanks and sorry Rune Rask (A poor soul in the world of the film industry) | ||
MoonfireSpam
United Kingdom1153 Posts
It does not dampen progress and absolutely does not hurt science. Why would I invest billions into crafting a lore filled world, curing cancer, or designing anything kickass when someone is going to copy my stuff once I get something that works and you would be billions into the red? I'm baffled how you blame a world of copy cats on IP / copyright law since without it you would have a world of copycats with nothing changed. And afaik you're only prevented from selling / profiting from selling stuff. You can post all the fan art / fan fic / make your own T-shirt / SC2 related music / movie as long as you don't make dollars from it, and if you do wanna make dollars, then you make a deal with Blizzard (or whoever the IP owner is) so you both make dollars. Copyright law does not stop "He has a nice idea and he is making money, but i can make the idea even better -yeaaah!" e.g. HTC post Apple, ATI vs Nvidia, F1 car design, medical therapy, pens. The original creator is sometimes entitled to a cut depending on how much of his tech is reused. It does stop "He has a nice idea and he is making money, but i can make the THE SAME FUCKING THING and make money too -yeaaah!", it does not stop "He has a nice idea and he is making money, but i can make the same thing relevant to a new market, we can both make dollars if we expand - yeaaah!". The sculpure thing is the latter to me, and in random news DC Unlimited have their own Starcraft figurines in the works. Think about it. | ||
StrangeOne
United States4 Posts
And the argument that Blizzard didnt make it, the artists did is ludicrous. The artists of blizzard are on a contract on which artwork created during the tenure of their employment for their contractual payment is property of Blizzard Entertainment. Blizzard paid ALOT of money to have these created, as the post above mentions. and they should rightfully be the ones making the money from these IPs. Having art stolen sucks. Having resold is worse. The OP does good work in his craft, but he is thief and should not profit, nor be made a martyrn from his amoral choices. | ||
TWIX_Heaven
Denmark169 Posts
Think about this example : I go about drawing a little creature thats mostly green, has big horns and i describe how it swallows people in whole - now the drawings are very specific and the description too. By means of copyright i now own this exact idea, however general and odd it may seem (because the exact way that it was thought out was mine and mine alone, without of any inspiration, others ideas or any sort of that). So now i own this design right? Imagine you looking at this design and thinking, i wonder how this guy would look like in my movie, only purple? Too me this is a great way of quickly sharing and developing ideas to benefit the whole community, not the individual "thinker" or "creative person" perhaps, but it certainly helps move ideas and thought along quickly, and in the end perhaps benefiting the original creator (if he develops new ideas based on the derivation or gets credited somehow for what he did) things would move along a lot quicker. The problem the way you see it is, that if copyright didn't exist everyone would make the same things and never develop? well if anybody could make a coca-cola and put a coca-cola logo on it, the "name" coca-cola would loose its value rapidly, and only quality,price, taste, service and treatment of the customer would remain, thus rendering the superior product in these categories the most attractive - thereby giving the consumer a more relevant choice ALL the time and companies would be driven to become better in these categories in order to stay competitive - thus evolving the market, not stalemating it. Its the same everywhere, instead of continuing to become better, we try to copy whats already a success in a copyright sense but also in a general sense, since that is whats making money. But... this is silly you say, if we cannot copy each other due to copyright, we are bound to come up with better solutions and original ideas, well this is flawed because we can ONLY become relevant by either coming up with an entire new idea or be better at marketing the product that is very similar but not the same, since the intellectual property is already locked down, we cannot not build upon it, we can only take limited inspiration from it ( which usually means making a copycat that only differs in a law-suite based discussion). The problem that is relevant at hand is the distribution form and not the ideas, especially for game makers and musicians and the film industry. Since their product is not a hammer in a store, they have to find ways to make sure that, people have to pay to get their "hammer" somehow, and they resolve this by copyright, and fails most times i might add. Now blizzard made the smart choice of an online service with SC fx. and so they ensure, that anyone who wants to play on Bnet, needs to have paid for the game. So returning to my original point, Blizzard made a game, they made sure that you can only play it online if you paid for it and that you loose rights to any thing creative ideas you bring with you online (custom maps fx) - and so costumer service, quality, price and other relevant topics play a huge role suddenly, if i where to make an exact copy of SC2 and have people pay to play it, i would prolly fail, since everyone and their grandma is playing on Bnet, i have a crappy team, so the balancing sucks, theres never any updates and the servers are down all the time and so Blizzard most likely wins in the end, BUT if for some reason i did all the above better than Blizzard, people would play MY game and thus advancing the game in a positive and competitive manner. Resulting in lots of "SC2" games where the name "SC2" is irrelevant, and only the quality of the game is relevant. Blizzard only looses if they fail at this, which they currently do not. I hope you will think a bit about what i said and not flame me for it, after all it is just my opinion. Rune Rask | ||
SuperNothing
United States76 Posts
Here: http://lmgtfy.com/?q=intellectual property | ||
StrangeOne
United States4 Posts
This is a good thing, because if we for a second believe that we can create material entirely autonomously, we are doing nothing but lying to ourselves. Every time you put a pencil to paper, you are drawing from the inspired works of others. Our entire idea of what is "tasteful" or "succesful" as artwork is based on concepts and designs formerly created by others. Stand on the shoulders of genius, and expand. It is the way of progression. However, the OP is not appropriating. He is not expanding. He is not making it his own. He simply took someone else's work and replicated it. He then proceeded to take that work and generate revenue. He made money on someone else's work. | ||
StrangeOne
United States4 Posts
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