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On November 15 2010 23:25 Durp wrote: Steppes of War gets my vote. Any map designed for early aggression/base races should not leave the ability for Terran to fly their bases off to the edges of the map.
Aside from one of my own games, I have seen multiple VODs of Terrans losing base races only to fly their buildings off to the sides of this map and wait out the opponents rage-quit.
Jungle Basin is a close second, just a terrible designed map with no viable 3rd base. Troll alert!
My vote is to get Matchpoint added to the pool, it's such a great map
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LT, the naturals are too vulnerable for zerg in a ZvT.
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Jungle basin for sure. Blistering sands is okay. Its one of the maps that makes for interesting play and actually forces people to play differently.
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Scrap Station - Wide choke is fail choke.
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I voted to not remove any of the maps. If anything, I'd like more maps added(not DO and KR, but new).
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Blistering sands is the funnest map for me, always has been. People think it's small, but it takes longer to go from base to base on Blistering sands than Scrap station (With rocks up of course). BS fighting!
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where is the "none" vote ?
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jungle basin, because its impossible to get a 3rd and everything is full of small corridors and ledges... wah
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Blistering sands is one of my favorite maps...
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I've barely played last month, but from watching tournaments i would like to see Delta Quadrant(DQ) changed so u can only spawn in cross positions think would make map the most balanced map. if this wasnt changed i could see why you would want it removed tho.
i have yet to see macro game on jungle basin yet would imagine it would be quite good tho.
any zerg games to watch on steps of war are boring to watch.
also is it true u can only get cross spawns on shak plat?
maybe a good thread to start would be what maps you would like to see added from user generated pool of maps
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Why the hate on blistering sands? I almost always get vZ on it, 15nex is easy as hell to hold on this map, and you just need a pylon overlooking the backdoor for when the Z inevitably tries to break it down. Then you just fully wall-off your natural and use the backdoor as your main entrance.
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Blistering sands should be removed, I don't even know why it is still in the mappool for the bigger tournaments.
After that people should start having a look at steppes of war, altough the map isn't bad in overall design, the rush distance just is to short. I don't want to say that every map has to be huge, variety in the mappool is good, but steppes is just to short.
And then maybe consider replacing LT or making some edits to the map (cliffs)
Metal/scrap/xel'naga can stay for as long as needed (basicly untill there are very good maps that outdo these, and are suitable to replace those).
I don't have enough experience on the newer maps (shakuras/jungle) so I didn't vote on those.
Just my 2 cents.
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BS is the worst map in the pool - even SoW is less gimmicky
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deltra quadrant. at least bs is fun
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Blistering, Steppes, Delta. Three thumbed down by me, three I wouldn't miss.
Jungle Basin and Scrap aren't fantastic either.
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Narrow the ledge on LT so Thor's can't hit the natural and tanks can't get out of range of spine crawlers and it's a good map. Otherwise it sucks.
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Scrap Station is still ludicrously assymmetrical for *no reason at all* other than to continually piss me off :p
But with DQ, a map has been added that I actually hate more than SS, so there is no choice here.
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Steppes of war, blistering sands, and kind of jungle basin. Any small map is silly, and promotes early aggressive strategies because they are so strong.
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Blistering sands ( Zerg Sands, whatever), fe and roach rush all the time. Sometimes delayed all-in roach rush. Retarded map for terran ( and for protoss in PvZ). No wonder zerg players holds it so tight.
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