[Poll] maps you'd like to see removed next patch - Page 8
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MilesTeg
France1271 Posts
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sleepingdog
Austria6145 Posts
The problem isn't blistering, but that there are TOO FEW big macro-maps in the pool. But if we had like 80% big macro-maps and 20% small cute maps, I'd definitely keep blistering BECAUSE of the rocks. The rocks make blistering special, it always makes for interesting games, even though they are mostly short. But remember, for exmaple, kiwikaki vs TLO where TLO just went straight for the rocks IGNORING the push from kiwi and killing him afterwards with insane ling-pressure. You don't see this on any other map, on any other map TLO would've been forced to pull back and defend. Therefore I'd like to see steppes removed because there really isn't anything special about steppes except it being frickin small. But blistering is different and different means awsome EDIT: Concerning scrap station - I didn't vote for it, but the main flaw is the big ramp. The whole gamebalance rests on the defense of ramps. You can't even defend a perfectly done mass-marine-all-in with toss on scrap station, because you need two force-fields to block the whole thing. | ||
Herculix
United States946 Posts
edit: i agree with the poster above me as far as what the map pool should be like. half the maps in the current pool could be called 'unique,' whether being short rush distances or just having uncommon paths and base layouts. i think it's detrimental when you only have just as many straight up maps as you do unique ones, and i'd much rather have a stable set of solid maps that are rotated in and out with 2-4 maps (depending on the size of the map pool) that are unique being constantly changed every few months just to experiment and keep the map pool varied. | ||
Sadistx
Zimbabwe5568 Posts
I wouldn't be sad to see the entire map pool refreshed, except MAYBE for Xel Naga, which is probably the most overplayed map atm, so it would probably have to go as well. If they made Steppes 15-20% bigger, it could also stay. Out of custom Iccup maps I like Sanshorn Mists and Violet Heights most of all (except for the color, violet fucking rapes my eyes). I would definitely like to see more good 3 player map ports (medusa, triathlon, outsider-like etc.) | ||
sleepingdog
Austria6145 Posts
On November 15 2010 21:26 Sadistx wrote: I would definitely like to see more good 3 player map ports (medusa, triathlon, outsider-like etc.) A 100% definite YES - 3 player maps are awsome because they play differently than 2 or 4-player-maps (obviously...). I don't understand why blizz didn't put any 3 player maps in. Also crossfire should go in. | ||
Trang
Australia324 Posts
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GiftPflanZe
Germany623 Posts
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ejozl
Denmark3173 Posts
Steppes is simply too small and besides it's size there's nothing special to it, except the battlefield being so important to control. Blistering is just boring at the stage we're in now where bio play is so common, kewl map for mech. I'm surprised how many like Scrap Station, the few votes it's received i presume is due XvZ. There's spawn imbalance on the map and it's really not that different from Jungle Basin, except the air distance. Easily attained natural, hard third and rocks to gain another acces to the enemies base. I don't think Jungle Basin is a particular good map, but i'd rather see Blistering&Steppes removed. The maps i would like to see return to the map pool are Desert Oasis and a bigger version of Incineration Zone, it has destructible rocks so that there's still a backdoor map in the pool, but there's just so many more features on Incineration and unlike a lot, i like high grounds dropping with tank and junk. And Desert Oasis is just great in every way. There should definately be a "the small map" in the pool, but it doesn't have to be as insanely small as Steppes. And we have close spawns/DQ. And atleast DQ has potential for late game with the many expoes. | ||
SpaceYeti
United States723 Posts
Delta Quadrant needs to go for sure. | ||
xtfftc
United Kingdom2343 Posts
I'd like to see Desert Oasis back. I don't particularly like Steppes of War but if they fix the position imbalances, it could be a fine map as well. | ||
simbot
Australia95 Posts
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Durp
Canada3117 Posts
Aside from one of my own games, I have seen multiple VODs of Terrans losing base races only to fly their buildings off to the sides of this map and wait out the opponents rage-quit. Jungle Basin is a close second, just a terrible designed map with no viable 3rd base. | ||
Metalwing
Turkey1038 Posts
LT and DQ have very sweet spots that even a noob can drop thors and win the game with just that (even bronze players know how to produce thors, medivacs and how to drop). Usain Bolt can run from one base to another below 5 seconds in Steppes of War. Blistering Sands has too many harass opportunities, just too many, and the LOLrocks are just a joke and too stupid to be true. JB has a grand total of 8 bases and its LOLrocks can compete with Blistering Sands ones and can even win that competition. | ||
mOnion
United States5651 Posts
scrap station has like a 95% win rate for zergs in tournaments, that map needs to gtfo | ||
jaeds
United States106 Posts
On November 15 2010 23:34 mOnion wrote: blistering would be fine if they stacked the rocks like neo medusa scrap station has like a 95% win rate for zergs in tournaments, that map needs to gtfo is there actually somewhere that has recorded the W/L % of race v. race from a variety of tournaments? or even just from GSL? | ||
klauz619
453 Posts
Blistering sands = Terran is gimped here by a significant amount, lol 2 entrances. Jungle basin = maps just weird, and not in a unique way like oasis. | ||
kojinshugi
Estonia2559 Posts
On November 15 2010 23:25 Durp wrote: Steppes of War gets my vote. Any map designed for early aggression/base races should not leave the ability for Terran to fly their bases off to the edges of the map. Aside from one of my own games, I have seen multiple VODs of Terrans losing base races only to fly their buildings off to the sides of this map and wait out the opponents rage-quit. The hell kind of complaint is that? | ||
optical630
United Kingdom768 Posts
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Tobberoth
Sweden6375 Posts
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sirius89
Germany45 Posts
This map is so Terran favored it's ridiculously imbalanced. | ||
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