UPDATE: Still Unlisted Patch Balance Changes - Page 36
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Cade)Flayer
United Kingdom279 Posts
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Feos
Germany71 Posts
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CharlieMurphy
United States22895 Posts
For zerg it tells the bonus in parenthesis but it's not like how the bonus is for armored is now (its like it used to be) you have to add it together yourself. | ||
Numy
South Africa35471 Posts
On July 10 2010 23:47 arb wrote: Also the zealot nerf isnt that huge for everyone that was complaining about it, its so minute i dont even see a diff. It's not the first zealot or even the 2nd that is really effected by this change. It's the 3/4/5 ones that are. Now instead of having 4 zealots for your push there is an extra 10-20 seconds(Depending 1/2gate) on them. I'm not sure how big a change it is but I don't think you can call it minute | ||
EssayReader
Korea (South)127 Posts
I need to test more, but if you guys can do it, that would be helpful. | ||
arb
Noobville17915 Posts
On July 11 2010 02:11 Numy wrote: It's not the first zealot or even the 2nd that is really effected by this change. It's the 3/4/5 ones that are. Now instead of having 4 zealots for your push there is an extra 10-20 seconds(Depending 1/2gate) on them. I'm not sure how big a change it is but I don't think you can call it minute As soon as i said thati played 2 more games vs zerg, and vs 13pool you'll have like 1 1/4 zealots out vs 6 lings, ive lost like 2-4 games since then because ive had to run probes around because zealots take ages to make. Pool needs a 5 sec build time increase imo or something to balance it out atleast | ||
happyness
United States2400 Posts
On July 08 2010 14:39 Uranium wrote: Blink stalkers can no longer blink over unpathable terrain!!!!!! Just lost a PvT on Scrap Station cuz I proxied him and he lifted off to the island, I went for blink stalkers and GUESS WHAT "Couldn't find teleport location". GG for me I just blinked to the island on Desert Oasis. I think you just need sight. | ||
happyness
United States2400 Posts
On July 11 2010 02:14 arb wrote: As soon as i said thati played 2 more games vs zerg, and vs 13pool you'll have like 1 1/4 zealots out vs 6 lings, ive lost like 2-4 games since then because ive had to run probes around because zealots take ages to make. Pool needs a 5 sec build time increase imo or something to balance it out atleast Ya I've been wondering why I've been losing to ling rushes! And arb, +5 seconds per zealot is HUGE. Now early zealot pressure isn't even an option in PvZ. I'm wondering if that's why bliz made the nerf. I don't see why they wouldn't list that in the patch changes. | ||
Stition
United States19 Posts
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HaruHaru
United States988 Posts
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InfiniteIce
United States794 Posts
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arb
Noobville17915 Posts
On July 11 2010 03:38 happyness wrote: Ya I've been wondering why I've been losing to ling rushes! And arb, +5 seconds per zealot is HUGE. Now early zealot pressure isn't even an option in PvZ. I'm wondering if that's why bliz made the nerf. I don't see why they wouldn't list that in the patch changes. I didnt think it was huge until i noticed that, zerg doesnt even have to 6 pool because they'll have 6-8 lings at your base vs 1 zealot reallllly early its kinda stupid. They need to add 5 secs to spawning pool time because i believe someone said zealots got 5 secs because of terran rax nerf. Except they left zerg alone and its killer On July 11 2010 03:40 Stition wrote: Didn't read all 36 pages, but Zealots seem to move faster now. Don't have figures, but they outrun tanks/marines/marauders and I recall them running at same speed before. I tested zealot speed before new patch with and without charge upgrade (which makes them 20% faster), but lost the times! If anyone can confirm/deny this I'd appreciate it! Zealots have same speed as stalkers? I dont know if they have the same speed as stalkers without the upgrade, but now that you mention it i noticed they kept up with my stalkers really well..(when upgraded) | ||
Dial
Canada10 Posts
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BamBam
745 Posts
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Freezard
Sweden994 Posts
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tathecat563
United States96 Posts
On July 11 2010 04:28 Energizer wrote: If im not mistaken, hasen't the turret been given a range buff? Right now without the auto tracking upgrade, a turret has range 7. Wasn't it 6 before? No it was 7 without autotrack for awhile. On July 11 2010 04:33 Freezard wrote: Maps have been changed, at least two 2v2 maps I've tried where they now block off each team with destructible rocks or like the whole center of that desert map where there now is a big hole in the ground. Why? Are you playing the novice matches? They add destructible rocks and other changes to the maps to avoid a lot of early game pressure for novices. | ||
MorroW
Sweden3522 Posts
OP forgot to wrote down my mechanic about transports down + Show Spoiler + On July 09 2010 03:58 MorroW wrote: when sending transports to unload it only gives the command to transports with cargo in it. aka if u got units in half ur medivacs and click drop on an island only the ones with stuff in them will fly to the island while in first beta phase all of them went there and looked like morons i found it interesting anyway :< zealots feel faster now, maybe im just crazy but slow lots seem to catch up with marines now instead of being same speed On July 11 2010 03:56 HaruHaru wrote: still waiting for them to add alt qq >.> +1 ^^ | ||
Inschato
Canada1349 Posts
zealots feel faster now, maybe im just crazy but slow lots seem to catch up with marines now instead of being same speed Marines and Zealots are still the exact same speed (2.25) | ||
PrinceXizor
United States17713 Posts
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scott desu
United States34 Posts
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