What is your biggest SC2 worry at the moment? - Page 8
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cmos543
220 Posts
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Caos2
United States1728 Posts
From what I can gather the main gripe is about how the game works: smart-casting, MBS and higher-ground advantage (of lack of). We have to be very vocal about these changes because it's gonna be alot harder after the game has shipped. | ||
link18
Croatia65 Posts
On April 14 2010 21:13 abrasion wrote: I strongly feel the controls in this game could be significantly updated to make the UI more powerful. I love the game and I don't want it drastically changed or anything but I'd like to see some more functionality for subgroup modifiers, perhaps being able to hold ALT and perform some alternate functions etc. http://abrasion.shackspace.com/example02.gif http://abrasion.shackspace.com/example02fast.gif http://abrasion.shackspace.com/example03.gif http://abrasion.shackspace.com/example03fast.gif Wouldn't mind being able to rally units to not only a spot but a group too, perhaps right click on the group icon created down the bottom, per hotgroup? What about alt 'disabling' smartcast and MBS? Hold ALT and press D with 7 larvae selected and it builds 7 drones in one press? When you highlight 37 units, it'd be nice if it said down the bottom in the black box the number 37 somewhere - it's not a big ask :/ I've been pushing these ideas on the beta forums but I've been abrasive in how I present my opinion and most people are QQ'ing for unit balance there so unfortunately few of my posts have had much luck :/ Pretty sure a lot of purists on this site would hate (some) of the ideas but hell I think they'd be handy. Ok, so lets give some thought as why i think that sc2 will never be that good as Bw. 1.Army positioning and unit control-Pretty much retarded and nonexistant.Units all clump together and hold formation all the time.This sucks big time.Now everyone can make their units go together on one hotkey and not having to worry too much about macro back at home.Also the units on one hotkey means that he doesent need any order of battle which to engage, but unit AI do this for him. 2.Smartcast and auto mine-Again noob friendly options.Now every noob can have great macro because his probes just automine.Stupid and not challenging.I would maybe even support this option if the amount of micro in the game is biggest factor in sc2.Which is not the case. 3.Game design-Units are hard to choose from the blob of units that you have.Cant recognise them from each other very well.An example of this is the sentry, which is very small.When i have immortals, collosi and other stuff, i have great trouble selecting the sentry fast enough.Also things are waaay too shiny and flashy. 4.No high ground advantage-Just ridiculous.Blizzard took a shit on the most basic priciple in warfare:the defender has advantage.Period. What is Blizzard trying to do here is attract casual players and broader masses to Sc2.But remember that noobs didnt made brood war what it is today... There are some things that i DO like...but just not nearly enough.. These are mine views on the game as it is now(i played only vs comp as i dont have a beta key). I dont wanna argue with anyone, but if they dont change a lot of things, this game will never ever become an e-sport.But fine, if someone is more suited to this than bw, im ok with that. Single and editor should be great though. So yeah, voted Other. | ||
bconSaberRider
Germany47 Posts
It's no fun TT TT | ||
CursOr
United States6335 Posts
Mainly Stork vs. Ruby... and without spoiling the game... they did a lot of early dancing with units- either faking rushes or preventing scouting or trying to hide an expo... and I don't see that happening with SC2. Maybe the game just hasn't developed to that point and we don't quite have the skills yet... but I just don't see it happening. It seems so far to just be "i make a big mass, you make a big mass, someone wins, then we talk about what was good/bad about the composition of our mass." Sure there is some limited harass with Banshee and some minimal early game conflict (maybe between banelings/terran)... but to me I don't see it possible for the sort of early game dialogue we saw in SC1. My favorite part of SC:BW... at least in the last few years... is in TvP when T tries to siege expand, and float out a CC. Mostly you'd see P with 2 dragoons and 2 zealots trying to harass and delay the expansion, and the wall off, before tanks got out, siege got done, and even later than that if possible. I sincerely hope some more of this starts happening in SC:2. But for right now, I picked HighGround advantage.. because this could lead to some much more interesting defenses. | ||
SaftKalasEmil
Sweden213 Posts
i also think that the high ground thing is just stupid, ofc there should be like it is in sc1. | ||
WarChimp
Australia943 Posts
StarCraft II just hasn't had a chance to shine, you know why? Because you guys are criticizing the game instead of playing it to find new strategies... Not only that, but do you guys remember StarCraft alpha build? and I quote "It was like Orcs in space" and overlords could attack, I'm just saying. The game has yet to go through lots of changes, so what if half of these things aren't implemented yet, it will only take time before Blizzard realizes the mistakes they have made, because although they take ages to create games, at least there good when they are finished. Seriously check out the OSL 2001 Garimto v BoxeR http://www.teamliquid.net/vods/?event=114&game=4340 Although there were some exciting parts, the plays were basic and hardly any macro was done, and only some micro, laying spider mines ect... ect... | ||
Zhul
Czech Republic430 Posts
I don`t understand the guys who says: High ground miss chance will make game random. Lol is then tactic random? Is then even SCBW random? I really don`t understand. | ||
ColorsOfRainbow
Germany354 Posts
On April 12 2010 09:10 Manit0u wrote: 2 geysers. tehy are godlike perfekt much more strategy ! | ||
holybad
United States9 Posts
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DrivE
United States2554 Posts
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THE_DOMINATOR
United States309 Posts
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starclaws
United States12 Posts
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bro_fenix
United States132 Posts
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stolensheep
United Kingdom306 Posts
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Mindcrime
United States6899 Posts
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MMmmmmmmmm
United States36 Posts
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intrudor
Canada446 Posts
On April 15 2010 13:10 MMmmmmmmmm wrote: the game is WAY too much blob vs blob atm but thats probly just cause people dont understand the timing windows yet SC:BW was an instantaneous hit. Even though it wasnt balanced at all and everyone was a n00b in the beginning, the superior quality of the gameplay was evident. i got hooked right after i produced my 4th marine. So the problem with StarCraft2 is not that people dont understand the timing windows yet. the problem is deeper than that. | ||
Butigroove
Seychelles2061 Posts
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zomgzergrush
United States923 Posts
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