I think this will be like Counter-Strike v1.6 and Counter-Strike:Source, two separate communities and differents competitions.
[SC2B] Moving On - Page 3
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Sufr1r
Spain78 Posts
I think this will be like Counter-Strike v1.6 and Counter-Strike:Source, two separate communities and differents competitions. | ||
chocoed
United States398 Posts
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SeeDLiNg
United States690 Posts
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InDaHouse
Sweden956 Posts
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milkancho
Bulgaria4 Posts
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Xeln4g4
Italy1195 Posts
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Sephy90
United States1785 Posts
On March 02 2010 11:30 siNdreAd wrote: I disagree completely. For me, Starcraft 2 is Brood Wars but better and I'll probably never play Brood Wars again. I enjoy being able to focus on micro battles, unit counters, macro, and strategy rather than doing boring and unenjoyable tasks such as setting workers to mine, separating my templars with energy from ones that don't have it etc. and so on. I wont miss AI bugs, glitches, and luck elements (dud scarab anyone?).' They're both great games and a ton of fun but I'll be moving on completely and sticking with SC2. So you're basically saying you love the fact that the game plays for you?? You can literally just highlight the entire screen, send workers to mine, select CC/Nexus/Hatchery right click on a mineral patch and just sit while you're spamming your hotkey for your workers. Separating templars didn't take much skill but it took your ability to keep track of which templar had energy and which didn't. When a game started, splitting your workers was so fun but automine is just catering to casuals so hard. The dud scarabs only happened because most of the time the other player would already have his workers running away or you would drop your reaver behind the mineral patches which would cause the scarab to take longer to get to the target. If you had dropped right on top of the workers you would almost always get a hit. It's just those changes that make me sad. Please don't get me started on having a unlimited amount of units in one hotkey.. that's too much. I mean where's the fun in that? They've cut multitasking in half or even more for that matter. Overall I'm just disappointed that SC2 is so easy to learn right now, it'll get harder for sure but those little things that made the game fun are gone =\ | ||
StarBrift
Sweden1761 Posts
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ParasitJonte
Sweden1768 Posts
But, even though I agree that all the small bugs in sc make it a better game (somehow); I still feel that the quality of a game should not depend upon there being bugs that only some people know how to use (in a good way). That seems backwards to me somehow. I've wondered long if mineral jumping should have it's place or not. When you look at it, it really shouldn't... But it makes the game better somehow... Still, I hope the success of sc2 won't depend upon there being bugs in there somewhere. | ||
BroOd
Austin10831 Posts
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Robinsa
Japan1333 Posts
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Slugbreath
Sweden201 Posts
On March 02 2010 09:38 Liquid`Drone wrote: The usefulness of Mutalisks suddenly multiplied when someone accidentally noticed that you could stack them if you had them hotkeyed together with a far-away unit. That someone would be Shark unless I am misstaken. By the way, awesomely written texts. Cheers! | ||
DIProgan
Sweden1 Post
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Doctorasul
Romania1145 Posts
About Waxangels comment that SC2 will never be "BW but better" - it certanly will be for some, just like War3 was considered by a minority an improvement over BW and not just a new game. There's also no doubt that no matter how well they design SC2, there will be some that will refuse to accept it no matter what, and stick with BW to the end. So, while there won't be an unanimous consensus, why wouldn't it be entirely possible for a large majority of players (including non-BW players) to view SC2 as "BW but better"? Pointing out some differences like some bugs becoming part of the game's experience as opposed to trying to iron out all bugs is fair, but will that really be the most important aspect by which players will feel whether or not they are still playing a BW game? You hear players constantly pointing to what they feel makes BW unique, and it's things like fast pace, the need to multitask, balance, cut-throat gameplay, strategic depth and variety, tension and hard to master, not "great flaws" or "the need to overcome the game's bugs". Surely there's a way to keep the good stuff and the general feel of the game without bugs. Overall, macro being as or more demanding than BW is fantastic news! The lack of lurker-like positional units or reaver-like siege units makes units blend into one another and lack identity, at least at first sight. I'm pretty sure blink and force fields will create some memorable scenes, but the general impression that units seem to resemble one another too much for interesting micro or positional situations to arise often enough is very worrying. But I can't help but look at SC2 as an intentionally incomplete game, despite Blizzard stating they're not leaving anything out for the initial release. Why are we even demanding exquisite balance if there will be new units added a year or so after release? Would you demand perfect balance in vanilla SC or wait for the expansion and see what happens? Since Blizzard is not going to change it's plans for 2 expansion sets, I think we have no choice but to be content with a fun, somewhat balanced, incomplete game for SC2 release and expect to only have in the final expansion proper battle net features, perfect balance, equally interesting races (Z is so boring right now), positional units, etc. That being said, SC2 looks like it's been ready for release for a few months now. | ||
ChaseR
Norway1004 Posts
I haven't been following SC2 at all since I've been playing another game for over 5 months but this was great to read and food for thought. | ||
NET
United States703 Posts
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tuffe
Sweden6 Posts
Blizzard has improved the AI to such an extent that the units actually behave the way you tell them to – but this also means that anyone is able to pull off what they are trying to do. I don't know what your opinion is on this, but I for one will not miss the stupid dragoon AI, workers getting stuck in minerals and buildings, etc. Also, you mentioned free kicks in soccer as something that is hard to execute, and it sure is, but I'm not so much impressed by such things because there is not much thought that has to go into it, just very much practice. | ||
Velr
Switzerland10417 Posts
SC/BW was played BEFORE Mutastacking and all these other glitches and it was, at the time of the development of many of these glitches, already *over* the time most RTS really last. You know what? Does glitches did change Starcraft, but they never were and never will be what made SC/BW great... SC/BW would still be played if Mutastacking, Probe jumping or whatever never would have been developed (but someone would have to solve ZvT another way ). I don't want or could judge if SC2 will last... But if it won't last a lack of glitches and buggy units will not be the reason. Right now i would say the lack of units like Reavers, Mines and Lurkers is the bigger Issue. As i see it SC2 right now lacks the "YOU SHALL NOT PASS"-Units :p. Btw: I remember my very first SC/BW game also... Team Meele 1on1... I thought Dragoons were the shittiest unit ever (so BIG but weak for their size and hated Ultras for not being able to Burrow.. Shit :p). | ||
Oddysay
Canada597 Posts
but blizzard need to add thing who require micro like you say . starcraft 1 so good because pro gamer can produce amazing move and micro and you only think to play like them . in starcraft 2 im playing vs player and nothing they do are totaly amazing , they move unit back when they get dmg and that all . but that also true the game only in beta since 1 week , so who know ? give the game 1-2 year and we will know better | ||
FaZ-
United States186 Posts
In fact I am quite certain you will need at least equally high APM to succeed in Starcraft 2 as you need in Starcraft, probably even higher if you play protoss. Well that's a welcome relief... Well summed up, Drone. Can someone fill me in on what exactly he means by tooting his own horn? I'm not aware of anything he discovered. -.- On March 02 2010 17:09 Sufr1r wrote: I think this will be like Counter-Strike v1.6 and Counter-Strike:Source, two separate communities and differents competitions. That's really scary, I certainly hope that it won't be and this thought hadn't even crossed my mind... I have an inherent trust in Blizzard to develop a competitive game, but looking back I realize that I have almost the same level of trust in Valve and yet they completely butchered the "sequel" to their 12-year-strong competitive game. | ||
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