Time to play some starcraft.
^ My great plan.
With the new Iccup season starting up, I have set myself the goal of ending the season at D+. This is not wholly unreasonable- I've watched quite a bit of starcraft, am well acquainted with the basic and intermediate mechanics of the game, and am finally playing on a PC after years of using a mac. My rankings have also steadily improved; in Season 8, I had a D- ranking and a 10-30 record. The last season, I aimed to reach a 33% winning percentage, and while I ran as high as 40% (and 1650) I finished at 64-135 which comes to 32%, and a D rank. Nonetheless, a letter improvement, and that's enough for me to aim higher these three months.
Name: treehugger.nc
Faction: Terran
Best MO: I feel most comfortable with my mech TvZ build.
Worst MO: I do not understand TvT very well at all.
APM: About 80 (This can improve)
Best Result: 18 minute, hard fought loss to B- player.
So how am I doing?
Well, I was 4-3 until last nigth, in which I lost five straight games. A couple were good, and I learned from them, and one was a stupid cheese, that I assumed was coming, but barely missed scouting. The mistake will not be made again.
So at 3:25 CST on the Tenth of September, in 2009, I have won 4 games, and lost 9. I now have 913 points.
***
Points of Issue:
- I have real trouble against zerg on heartbreak ridge, as I do not really know a correct method for building placement, as I cannot make a ling-proof wall on that map. (I think). This normally forces me into using bionic units early game, and my control is poor, especially against lurkers.
- I never know how or when to push against protoss, especially on destination. I have frequently won games against toss in which I simply defend and let them waste minerals and units against my army. But after winning a battle, I am rarely able to consolidate my victory- I push, and meet another protoss army. If I lose the battle, I lose.
- I do not understand TvT particularly well, there was a time in which two-fact vulture worked very well, but now I rarely use it, and it is often not employed against me.
- treehugger
****
EDIT!:
+ Show Spoiler [Game Example] +
Played a game and I'll use it as an example. First and formost, the guy had more than 3X my apm, and I'm pretty confident that wasn't due to a ton of spam. So I probably wasn't the favorite going in here... that said, I'm not comfortable with dismissing it at that. Nothing should preclude me from beating anyone, except practice and skill. Here's what I think I need to work on:
- Hotkeys. I can't seem to get into the habit of hotkeying armies and buildings and such. I used one major army all game. I used "4" for my CC, and "2" for my wall scv, and '1" for my first scouting scv. I also normally use "3" as my natural, but I didn't for no particular reason this game.
- I had no plan beyond my second factory. Alright, I sacked his first expo. So far, so good. But beyond that, I really didn't build another factory or two. If my opponent forces me into killing an expo instead of his natural, I rarely win because beyond the initial push, I don't have a plan.
- Did not do enough scanning. Could've seen the mutas way earlier.
Here's what I thought I did alright:
+ I knew he had scouted my gas (I didn't react to his earlier-than-normal drone, that wasn't good.), and transitioned to a point after I saw hydras. Instead of a third fact, more barracks-es may have been appropriate, but I handled the hydras fairly well.
+ I thought I used my first push fairly well, can't say whether I would've held off a counter attack, but probably.
+ One really gosu-mine placement.
My opponent: http://www.iccup.com/gamingprofile/repfix.html
The game:
The tenth learning experience (read: loss) of many...
- Hotkeys. I can't seem to get into the habit of hotkeying armies and buildings and such. I used one major army all game. I used "4" for my CC, and "2" for my wall scv, and '1" for my first scouting scv. I also normally use "3" as my natural, but I didn't for no particular reason this game.
- I had no plan beyond my second factory. Alright, I sacked his first expo. So far, so good. But beyond that, I really didn't build another factory or two. If my opponent forces me into killing an expo instead of his natural, I rarely win because beyond the initial push, I don't have a plan.
- Did not do enough scanning. Could've seen the mutas way earlier.
Here's what I thought I did alright:
+ I knew he had scouted my gas (I didn't react to his earlier-than-normal drone, that wasn't good.), and transitioned to a point after I saw hydras. Instead of a third fact, more barracks-es may have been appropriate, but I handled the hydras fairly well.
+ I thought I used my first push fairly well, can't say whether I would've held off a counter attack, but probably.
+ One really gosu-mine placement.
My opponent: http://www.iccup.com/gamingprofile/repfix.html
The game:
The tenth learning experience (read: loss) of many...
EDIT AGAIN:
+ Show Spoiler [Responses] +
On September 11 2009 05:46 Alur wrote:
I'll add you to my friends list (terran here).
I'll add you to my friends list (terran here).
Thanks!
On September 11 2009 06:00 Snet wrote:
Hey goodluck. I wonder where this new fad of signing your posts is coming from? :/
Hey goodluck. I wonder where this new fad of signing your posts is coming from? :/
Didn't know it was a fad? Am I a follower?
I've usually used the wall-in thread, but obviously, I keep building a refnery... and dying. Different sources, point taken.
On September 11 2009 07:12 Alur wrote:
Zabestrial, Reiko and now this guy, probably even more if you look back in time. =(.
Zabestrial, Reiko and now this guy, probably even more if you look back in time. =(.
I just like the little Terran symbol... It really doesn't make a difference.