Nice one JD!
What a spanking!
So good that he was able to bounce back from the MSL final loss.
Sorry flash fanboys but your hero really needs to learn some new tricks. Its not JD's fault that the finals weren't close.
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tomatriedes
New Zealand5356 Posts
Nice one JD! What a spanking! So good that he was able to bounce back from the MSL final loss. Sorry flash fanboys but your hero really needs to learn some new tricks. Its not JD's fault that the finals weren't close. | ||
Piy
Scotland3152 Posts
2 hatch mutas twice and then a meh 3rd game domination with muta/guardian into fast ultras... I = dissapointed P.S from proleague finals to this game I've gone from 5th on liquibet to 31st... | ||
jello_biafra
United Kingdom6631 Posts
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ahole-surprise
United States813 Posts
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Indreide
United States23 Posts
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Pwntrucci[sR]
Canada1519 Posts
On August 12 2008 02:28 Indreide wrote: Does anyone know the song they were playing when Jaedong and Flash were epic rotating around the flames? Please and thank you. >> I know Planet Hell by Nightwish was playing when they walked out, dunno if it was still that song when they were spinning around. | ||
MCMcEmcee
United States1609 Posts
Flash should just drop out of all leagues and take some time to get his act together. | ||
keikun17
Philippines6 Posts
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1220633&p=1&#post1220633 | ||
talismania
United States2364 Posts
On August 11 2008 23:47 Piy wrote: Such a terrible finals, so much worse than JD vs Forgg. 2 hatch mutas twice and then a meh 3rd game domination with muta/guardian into fast ultras... I = dissapointed P.S from proleague finals to this game I've gone from 5th on liquibet to 31st... blue storm was three hatch before muta. | ||
Random_0
United States1163 Posts
My first reaction is disappointment: disappointment that Flash didn't play better and at least make this a competitive series. Considering all the hype that surrounded this event, it was a bit of a let-down for Flash to go down so quickly. It's not a total surprise to me, though. Recall Flash's interview after beating Stork in the GomTV Star Invitational. I can't find the exact quote right now, but Flash said something like: "I didn't prepare at all for this event." At the time, it didn't bother me that much, and I wrote it off to different priorities. Flash was preparing to fight Stork in the 2008 Bacchus OSL Finals as well. But for this match, it also seemed like Flash didn't prepare at all. He obviously didn't prepare to fight against a 2-hatch mutalisk build, losing both games 1 and 2 to what is now a fairly common build. In game 2, the only explanation I can come up with is that Jaedong disguised his build well, building an unusually high number of zerglings early on. Perhaps Flash relaxed after fighting off that initial zergling rush, and mistakenly thought Jaedong had sacrificed the economy necessary to produce mutalisks so soon. For game 3, the clearest turning point of the game was Flash not being able to take out Jaedong's top left expansion. I think Flash really could have taken out this expansion. Consider that Jaedong defended this expansion with 3 sunkens, 1 above the hatchery and 2 below it. Flash had 8 marines, 1 firebat, 1 medic, and 1 SCV sent to attack the expansion. For whatever reason, Flash chooses to build a bunker to assault the extractor of this expansion. Correct me if I'm wrong, but why wouldn't Flash assault this expansion head on? He should know that Jaedong's spire isn't done and Jaedong has no reinforcing mutalisks. If Flash didn't want to risk a head-on confrontation, a far more clever move would have been to attack the top sunken and quickly take it out, then control the expansion from above the extractor. Instead, Flash builds a bunker, gives Jaedong time to counter with a sunken, and the top left expansion is safe. Jaedong keeps 3 gas, and the tide is quickly against Flash. Ok, those are my thoughts. | ||
0xDEADBEEF
Germany1235 Posts
http://rapidshare.com/files/136435835/finals-game1.ogm.html (101 MB) | ||
Hot_Bid
Braavos36362 Posts
On August 12 2008 13:07 Random_0 wrote: Okay, I just watched games 2 and 3 of the Finals, since Game 1 wasn't working for me on the GomTV.net website. My first reaction is disappointment: disappointment that Flash didn't play better and at least make this a competitive series. Considering all the hype that surrounded this event, it was a bit of a let-down for Flash to go down so quickly. It's not a total surprise to me, though. Recall Flash's interview after beating Stork in the GomTV Star Invitational. I can't find the exact quote right now, but Flash said something like: "I didn't prepare at all for this event." At the time, it didn't bother me that much, and I wrote it off to different priorities. Flash was preparing to fight Stork in the 2008 Bacchus OSL Finals as well. But for this match, it also seemed like Flash didn't prepare at all. He obviously didn't prepare to fight against a 2-hatch mutalisk build, losing both games 1 and 2 to what is now a fairly common build. In game 2, the only explanation I can come up with is that Jaedong disguised his build well, building an unusually high number of zerglings early on. Perhaps Flash relaxed after fighting off that initial zergling rush, and mistakenly thought Jaedong had sacrificed the economy necessary to produce mutalisks so soon. For game 3, the clearest turning point of the game was Flash not being able to take out Jaedong's top left expansion. I think Flash really could have taken out this expansion. Consider that Jaedong defended this expansion with 3 sunkens, 1 above the hatchery and 2 below it. Flash had 8 marines, 1 firebat, 1 medic, and 1 SCV sent to attack the expansion. For whatever reason, Flash chooses to build a bunker to assault the extractor of this expansion. Correct me if I'm wrong, but why wouldn't Flash assault this expansion head on? He should know that Jaedong's spire isn't done and Jaedong has no reinforcing mutalisks. If Flash didn't want to risk a head-on confrontation, a far more clever move would have been to attack the top sunken and quickly take it out, then control the expansion from above the extractor. Instead, Flash builds a bunker, gives Jaedong time to counter with a sunken, and the top left expansion is safe. Jaedong keeps 3 gas, and the tide is quickly against Flash. Ok, those are my thoughts. 9mm doesn't break 3 sunkens | ||
Dark_Star
Chile19 Posts
can someone help me plz | ||
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