A single. Air unit.
Oh, you can't afford to make a single air unit?
In the match you 'won'?
Interesting.
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TrashEconomy
25 Posts
A single. Air unit. Oh, you can't afford to make a single air unit? In the match you 'won'? Interesting. | ||
Charoisaur
Germany15617 Posts
But I'm guessing we'll see a thread about those soon enough anyway... | ||
NoobSkills
United States1499 Posts
On March 18 2019 04:16 TrashEconomy wrote: Have any of you considered making a single air unit if you think Terran floating is just so terrible and unfair? A single. Air unit. Oh, you can't afford to make a single air unit? In the match you 'won'? Interesting. Full on base trade. You have 180 supply left, and kill off the rest of terran. Terran however destroyed your ability to make air. Floating a single building gets you a draw. So, in this scenario it isn't as dumbed down as you put it, because in that scenario the enemy 'won'. Regardless I think this scenario or even the one you described happens so rarely and is simply just a strategy you need to prepare for. Nothing needs to be done about it. | ||
Izzard_eSports
17 Posts
I've always found Protoss' ability to win the game by playing defensively and massing a deathball a very unsatisfying way for the game to end. And one that is without parallel for the other races. I'm suggesting a very simple fix, Protoss units take VERY LITTLE damage while being on a map, something along the line of a single HP per second. Meaning protoss has to attack. Otherwise the units would eventually die, making a typical deathball win not viable. Maybe even give a certain grace period, having the damage only start after a few minutes of map presence. Would like to hear your thoughts? | ||
TrashEconomy
25 Posts
On March 18 2019 04:44 NoobSkills wrote: Show nested quote + On March 18 2019 04:16 TrashEconomy wrote: Have any of you considered making a single air unit if you think Terran floating is just so terrible and unfair? A single. Air unit. Oh, you can't afford to make a single air unit? In the match you 'won'? Interesting. Full on base trade. You have 180 supply left, and kill off the rest of terran. Terran however destroyed your ability to make air. Floating a single building gets you a draw. So, in this scenario it isn't as dumbed down as you put it, because in that scenario the enemy 'won'. Regardless I think this scenario or even the one you described happens so rarely and is simply just a strategy you need to prepare for. Nothing needs to be done about it. So, in this basetrade, the Terran did the following: 1. Killed the enemy air producing structures 2. Killed EVERY enemy hatchery/nexus OR killed every worker while they have <50 minerals while ALSO not having the bank to produce a single air unit Hard to really say someone 'deserves' to win a basetrade after having their entire economy and production permanently destroyed. It just...seems like they didn't really deserve a win if they can't produce a single air unit. Am I crazy? Further, the perma-lift is one of Terran's biggest basetrade threats. Zergs have Nyduses, infinite HP regen. decentralized production, and the ability to turn units into other units. Protoss has shields, recall, perma-cloaked DT's (which are at least as annoying as lifted buildings) and decentralized production. Take away lifting, and Terran has...what, exactly? | ||
Kalera
United States338 Posts
On March 18 2019 04:59 TrashEconomy wrote: Show nested quote + On March 18 2019 04:44 NoobSkills wrote: On March 18 2019 04:16 TrashEconomy wrote: Have any of you considered making a single air unit if you think Terran floating is just so terrible and unfair? A single. Air unit. Oh, you can't afford to make a single air unit? In the match you 'won'? Interesting. Full on base trade. You have 180 supply left, and kill off the rest of terran. Terran however destroyed your ability to make air. Floating a single building gets you a draw. So, in this scenario it isn't as dumbed down as you put it, because in that scenario the enemy 'won'. Regardless I think this scenario or even the one you described happens so rarely and is simply just a strategy you need to prepare for. Nothing needs to be done about it. So, in this basetrade, the Terran did the following: 1. Killed the enemy air producing structures 2. Killed EVERY enemy hatchery/nexus OR killed every worker while they have <50 minerals while ALSO not having the bank to produce a single air unit Hard to really say someone 'deserves' to win a basetrade after having their entire economy and production permanently destroyed. It just...seems like they didn't really deserve a win if they can't produce a single air unit. Am I crazy? Further, the perma-lift is one of Terran's biggest basetrade threats. Zergs have Nyduses, infinite HP regen. decentralized production, and the ability to turn units into other units. Protoss has shields, recall, perma-cloaked DT's (which are at least as annoying as lifted buildings) and decentralized production. Take away lifting, and Terran has...what, exactly? Nobody wants to eliminate lift entirely. You are correct that's a major asset for Terran in base trades. The issue is being able to lift indefinitely, forcing draws in a way no other race can. Draws are a flaw in the game, an ideal game should never end in a draw unless the players are literally identical in skill (virtually impossible). | ||
deacon.frost
Czech Republic12116 Posts
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pvsnp
7676 Posts
On March 18 2019 04:40 Charoisaur wrote: Oh it's the annual floating buildings OP thread? why discuss that when there's more pressing issues to discuss (Mules, Planetaries, sensor towers, depot raise/lower mechanic)? But I'm guessing we'll see a thread about those soon enough anyway... This. People have been trying this for 9 years. It's not going to happen. | ||
ThunderJunk
United States578 Posts
The game's conclusion was really quite fantastic. I'm glad we got to see it play out that way, without the Terran just floating his buildings away. | ||
Xamo
Spain863 Posts
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TaKeTV
Germany1189 Posts
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DSh1
292 Posts
On March 18 2019 05:34 Kalera wrote: The issue is being able to lift indefinitely, forcing draws in a way no other race can. The issue is Zerg being able to build drones like no other race can and Protoss building probes like no other race can. | ||
deacon.frost
Czech Republic12116 Posts
On March 18 2019 04:40 Charoisaur wrote: Oh it's the annual floating buildings OP thread? why discuss that when there's more pressing issues to discuss (Mules, Planetaries, sensor towers, depot raise/lower mechanic)? But I'm guessing we'll see a thread about those soon enough anyway... Don't forget the most pressing issue! How can a burrowed roach/infestor go through LOWERED depot? Ha! That requires top scientests, the biggest budgets and UN resolution! | ||
Alejandrisha
United States6565 Posts
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Ben...
Canada3485 Posts
On March 18 2019 08:23 Alejandrisha wrote: i propose a solution no one could POSSIBLY disagree with. if a building lifts off, after 10 mins, it loses 1%hp/s. still viable for scouting but might have to be managed in mid game. if you really want unpowered protoss buildings to lose hp, sure, who cares. not relevant to discussion at all Exactly. That's kinda what I was talking about. A change like that would have absolutely no effect on 99% of games. All it would prevent is people being deliberately abusive with stalemates (like my previous example involving He Who Must Not be Named, who upon realizing he was about to lose, started building mass liberators/ravens and floated all his buildings into the corner and then yelled at his opponent to let the stalemate timer count down) or people who are trolling and being shitty. We've all played a Terran who lost, and then instead of being respectful and leaving, instead opts to float buildings to different areas and waste their and their opponent's time while the opponent has to tech up to air, find every building, and kill them all. Stuff like this sucks. It doesn't add anything to the game, and the game would be much better off without it. | ||
Alejandrisha
United States6565 Posts
On March 18 2019 07:28 TaKeTV wrote: There is no need for a fix, nothing is broken. tournament's broken, can't fix that | ||
brickrd
United States4894 Posts
On March 18 2019 04:16 TrashEconomy wrote: Have any of you considered making a single air unit if you think Terran floating is just so terrible and unfair? A single. Air unit. Oh, you can't afford to make a single air unit? In the match you 'won'? Interesting. most people who care about this don't think it's imbalanced unless they're in gold league, it's just a stupid mechanic that adds nothing, is required for nothing, and directly leads to a lot of boring games and griefing on ladder | ||
TrashEconomy
25 Posts
On March 18 2019 11:29 brickrd wrote: Show nested quote + On March 18 2019 04:16 TrashEconomy wrote: Have any of you considered making a single air unit if you think Terran floating is just so terrible and unfair? A single. Air unit. Oh, you can't afford to make a single air unit? In the match you 'won'? Interesting. most people who care about this don't think it's imbalanced unless they're in gold league, it's just a stupid mechanic that adds nothing, is required for nothing, and directly leads to a lot of boring games and griefing on ladder Yeah, it's a stupid mechanic that also plays an important role in lategame/basetrade strategy. Lifting is how Terran punishes a Protoss/Zerg for abusing the dominance it otherwise has during basetrades/scrappy lategames. Yeah, you get teleportation and decentralized production: but if you screw it up, you can be put in a situation where all you can do is draw or lose. Being angry at Terran lifting is simply childish. OK, get rid of it- what are we going to replace it with? Want to give Terran a teleportation mechanic? I'll take that, thanks. I also think that Zerg getting endless sources of free units is a stupid mechanic, but it's obviously necessary to the current state of the game and removing it would have cascading effects. | ||
opisska
Poland8852 Posts
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Morbidius
Brazil3449 Posts
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