Bandarlog Ruins - version 0.7
Uploaded - [NA] [EU] [KR] [SEA]
2 player spawn, map bounds: 168x144
1 xel'naga tower, 12 8m2g bases (10 expansions), 2 6m2g high yield expansions
M2M: 40 (from corner), Main ramps: 40, N2N: 38 (from corner)
M2M (vertical/horizontal/cross): 40/41/48, Main ramps (vertical/horizontal/cross): 30/32/40, N2N (vertical/horizontal/cross): 30/33/40
Bandarlog Ruins is an experimental economy map developed by Samro. I features specific mineral patches to allow for a different early game economy. The map provides 500/350 on main, 900/500 on natural and 1500/900 beyond that to really force players to expand away beyond third even faster than LotV kickstarted economy allows in comparison to the usual pattern of ideal cap of 3-4 bases. The symmetry is a dual-rotational concept to allow very balanced thirds as well as similar rush distances between vertical and horizontal spawn without the typical issues from pure rotational or axial symmetry 4-spawn maps.
+ Show Spoiler [some pictures] +
main, nat, ccw third
alternative cw third
forward reaching natural plateau
gold plateau
central watchtower covers the whole basin