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Just out of curiosity... which strategies do you find hardest to play against, either now or in the past, in whatever match-up? What consistently gives you/gave you fits, and why?
For myself, I remember there was a period before the 1.08 patch where goons built faster, AND I wasn't hep to fast-expand build orders (maybe back then it was more like 'pretty quick expand')... so good old-fashioned low-tech Protoss macro was very hard for me to deal with.
I was always like, "How the eff does he have that many goons?". Killed me easily for quite some time 'til I got more consistent at scouting and punishing the quick expand, and 1.08 helped as well (too bad I didn't know about TL back then).
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Terran.
User was warned for this post
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Japan11285 Posts
When I decide to wing it and go 12 nexus then terran scouts and then you see marines and scvs streaming towards your natural. Argghh. I probably just need to practice but haven't played lately.
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Russian Federation145 Posts
On July 31 2015 12:25 c3rberUs wrote: When I decide to wing it and go 12 nexus then terran scouts and then you see marines and scvs streaming towards your natural. Argghh. I probably just need to practice but haven't played lately.
aka Bunker Rush
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United States1432 Posts
Usually when they talk smack like Mike Tyson before the game even starts. That's the best strategy of them all to make your opponent more angrier and stupider if they're vulnerable to that sort of thing. It's a bad pay off though, because in the end there is only loss.
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Smart Zerg players taking advantage of choke points with lurkers were the most difficult opponents ever, never felt nearly as lost. I can even pinpoint the start of the problems to the week after the APM LAN in Germany took place, for some reason nearly every German Zerg started to use lurkers differently back then. From then it spread and it seems every WGT Zerg would follow, with an enormous boost once Mondragon published his general ZvP guide lines. Dire times, really.
What I meant in detail were games on maps like Lost Temple and especially Nostalgia. Zerg wouldn't even try to do much other than threaten a backstab with Zerglings, until they first got Lurkers off two bases. Then they'd add about twelve to twenty Zerglings and four to six lurkers, contain Protoss in the Natural and take at least one base - true oldschool Sauron style. The second you had observers, there already were Scourge patrolling the area, which made it hard to break out of the narrow chokes. Without any LanLatency you really needed to maintain your cool to have a glimpse of hope left. Eventually you would break out, even against better Zerg users, only to find yourself in a spot in which Zerg had about five expansions and a ton of Hydralisks and Zerglings. The worst part was, that at one point you learned how to deal with such a contain earlier than usual, so you saw improvement. However, if you were to leave your base, you couldn't do that much, as the real assholes knew how to perform well timed backstabs and tie you to your new expansion you basically needed to survive. Or they simply started to do small scaled drops for the same effect.
TL;DR Obs vs Scourge without LanLat is horrible
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I tend to have a difficult time against Protosses who mind control one of my drones and then start building their own Zerg race because then they have a supply cap of 400, and I only have a supply cap of 200, and so their army is always twice the size of mine. Additionally, once they make lurkers, the game is over. They can just defend and make nine hundred hydralisks - true oldschool Sauron style.
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On July 31 2015 17:02 ninazerg wrote: I tend to have a difficult time against Protosses who mind control one of my drones and then start building their own Zerg race because then they have a supply cap of 400, and I only have a supply cap of 200, and so their army is always twice the size of mine. Additionally, once they make lurkers, the game is over. They can just defend and make nine hundred hydralisks - true oldschool Sauron style. I'm sorry I did that to you... I really abused MC those games.
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Players who can play a very solid macro game in which they don't really over-extend or take too many risks and have a strong late game to back it.
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GRAND OLD AMERICA16375 Posts
1 base toss play because i haven't been able to figure out the minimum defenses (either i overcommit to defense and lose to the macro or i undercommit and flat out die)
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Sair reaver is probably the most hair pulling strategy to play against, even if your dominating its just...horrible to experience.
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As a zerg I have nightmares containing rampant corsairs, and dark templars in my mineral lines. I also shudder at anything a terran can throw at me.
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In my years of playing, I never found out how to beat a DT expand build in PvP. Obviously if the player was worse than me I'd win but if we were evenly skilled and they did the build, I knew I'd be in trouble. I tried a million things against it but never learned how to truly play against that style, and every loss would always end up with me getting a disadvantage in upgrades and getting stormed to death.
Also, my Fighting Spirit PvZ was always garbage cause every Zerg started playing the turtle style where they take a nat as their third and main as their fourth. I never had the patience to deal with that
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Canada11099 Posts
Freaking 12 Nexus PvP. The one with a zealot rush follow-up, cannons, and then maybe dts or high templars or something. Such an irritating build.
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Players who decide to camp and download extreme amounts of porn so the match lags so much it's like watching a slide show.
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I would say the double gate DT build as Terran (DT drop kinda dropped out of fashion)
I know how to defend them, but I just don't know how to punish them properly. DT is just a build that can kill a Terran ASAP if the Terran is unprepared, and can still transition to a arbiter fast tech if a Terran defended the initial DTs.
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United States9842 Posts
2 fact all-in as a protoss. i think ive held it off once in my life lol. seriously i hate that shit so much.
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well timed terran death pushes
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ZvP versus an opponent FE followed by a well timed +1 speedlot push. Scary stuff.
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On August 05 2015 15:21 dRaW wrote: Players who decide to camp and download extreme amounts of porn so the match lags so much it's like watching a slide show. lol, and they always seem to be from Peru when I experience this >_<
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