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On April 20 2013 16:05 ZenithM wrote:Show nested quote +On April 19 2013 05:24 Belha wrote: I played this game for some time. I also played lots of Mtg and some other tcg.
I have to say, this is an amazing game for anyone with little experience with deep tcg. For most tcg veterans, this game is just very flawed by design (as i said, for the veteran pov, not relevant for any casual) . Also, there are some mayor imbalances in several match ups. What kind of design flaw are we talking about here? Don't get me wrong, is a great game for free, but as i said, prolly not good enough for tcg veterans. Initiative is insanelly strong in this game, since every attacking creature deals dmg first. Also, some "leaders" (I don't recall the proper name) hard counter others like really really hard. This may have changed with the new expansion (or new rules), I played the game some time ago.
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To follow on to Belha's point, I think the key difference with initiative is that you choose who you attack (blocking player does not chose). So when you summon a creature and the opponent already has a creature advantage, he can snipe that creature directly. Makes the creature strategy much different that MTG.
One mechanic that I feel is superior to magic is the resource. In Magic when you draw (forget about mulligan) you have your 3 lands and 4 regular cards or watever. So you essentially have 4 cards. In ShadowEra you decide which cards are resources. So when you draw those first 7 cards, WAYYYYY more playstyle options open up.
I really think Shadowera has plenty of depth for just about anyone. Quick ladder matches too with a nice match making rating system. The meta game really opens up after 300 rating or so.
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never really played TCG but the order and chaos duel had been pretty fun. might try this one as well
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On April 20 2013 18:07 Pufftrees wrote: To follow on to Belha's point, I think the key difference with initiative is that you choose who you attack (blocking player does not chose). So when you summon a creature and the opponent already has a creature advantage, he can snipe that creature directly. Makes the creature strategy much different that MTG.
One mechanic that I feel is superior to magic is the resource. In Magic when you draw (forget about mulligan) you have your 3 lands and 4 regular cards or watever. So you essentially have 4 cards. In ShadowEra you decide which cards are resources. So when you draw those first 7 cards, WAYYYYY more playstyle options open up.
I really think Shadowera has plenty of depth for just about anyone. Quick ladder matches too with a nice match making rating system. The meta game really opens up after 300 rating or so. Yeah that's exactly what I've drawn from the few games I've played. Battle mechanics are shallow and not as interesting as Magic's, but the resource concept is very good. Land cards in Magic are really uninteresting (the basic lands at least), but here it doesn't take "interesting card" spots in your deck, and gives you some dynamic elements of choice while playing. Like, can you be greedy and pool more resources, which card do you sacrifice and such. Plus you can craft a deck to stop at a certain amount of resources, setting up your lategame when you want it to happen and then use every card you draw to attack your opponent (contrary to Magic where when you have 12 lands in play and you draw another land, you just put it in play, it doesn't do anything else and it feels really underwhelming :D). But the combat and spellcast system is not interesting enough to match up to the cool resource mechanics, unfortunately.
Edit: Also in Magic I don't like that you must have 1/3 of your cards as lands because you statistically need as many to be competitive at the start of the game. If you put more or less, you're screwed because you don't draw lands and can't do anything or draw too many and can't do anything either, but you most of the time don't really need 10-15 lands in play in lategame. Even though, you'll continue to draw lands, because you put them in your deck during deck construction phase, and that's not really interesting.
I guess only the balance between mana colors is somewhat interesting in Magic. "Resource" is a bit too unidimensional in games like Shadow Era, Hearthstone...
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I tried Duel of Champions but it seems far too 'easy' and people get cards way too slow, so in the beginning everyone is playing with the same deck. The fast laddersystem and fluid gameplay is fun though.
Then I tried Carte and I love it! It is far more complex and allows way more strategies. Also you get a startingboost to buy some packs. Apart from the beta-ish UI and the weak translations imo this is far superior to Duel of Champions and way more fun. It features rewards (xp & currencies) on any games, building decks, sell and even crafting cards.
I fear that Hearthstone will have the same flaws and be just too casual. I played a little Magic when I was young, but when I want to play a TCG, it has to be a bigass puzzle and hold surprises and power.
Gonna give Shadow Era a try, but from what I seen in the TB video, it's not a real threat to Carte.
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I hope Hearthstone will be somewhat deep. The UI and concept seem far too good to just pass on if you like CCG :D
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decided to throw down 15 bucks and give this a try and i have to say i like it a lot. but i fear the veeery slow expansion release rate together with the fact that the pool of cards released so far is pretty small might hurt the game quite a bit
its certainly much simpler than magic, but the fact that you can build up a huge amount of cards including expensive ones with less than 15€ spend is a huge plus. compare that to magic...
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