/but interisting game
[GSTL] Pre Season Grand Finals - Page 33
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pepe08
Germany566 Posts
/but interisting game | ||
Pandemona
Charlie Sheens House51335 Posts
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FrostedMiniWheats
United States30730 Posts
tbh First seemed better throughout the game. I like Sleep's willingness to try the SH though, needed moar nydus. | ||
Arco
United States2090 Posts
On February 25 2013 20:11 avilo wrote: Now imagine if he were maxed on same comp with mass tempest and those templar. Zerg cannot win vs this lol. I heard mobile static defense and Vipers are good units. | ||
Dodgin
Canada39254 Posts
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the`postman
United States1643 Posts
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xluik
201 Posts
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Olli
Austria24413 Posts
On February 25 2013 20:11 Irratonalys wrote: how do you beat this as zerg? Not getting your drones murdered by 4 zealots, not running through storms. | ||
AxionSteel
United States7754 Posts
On February 25 2013 20:11 LimitSEA wrote: As a spectator, ZvP is so much better now. As a zerg player, fml. win/win situation then | ||
Asha
United Kingdom38056 Posts
On February 25 2013 20:11 Irratonalys wrote: how do you beat this as zerg? PvZ lategame is very hard for Zerg. It just doesn't get as much attention as some of the early game stuff because obviously the early game stuff is more commonly experienced. | ||
Vindicare605
United States15731 Posts
On February 25 2013 20:11 RowdierBob wrote: Haha, what just happened? Swarm hosts looks pretty weak once P moves past gateway units. Easier said than done. First's midgame defense was pretty solid, although as a lot of us were saying that the Zerg really needed a Nydus added in with that midgame push. It helps so much with that kind of push. | ||
LimitSEA
Australia9580 Posts
Hush you. | ||
Aunvilgod
2653 Posts
On February 25 2013 20:11 Irratonalys wrote: how do you beat this as zerg? Not clump your army at one spot of course. Make more spines earlier. In the midgame zerg is totally capable of beating toss. | ||
ETisME
12083 Posts
On February 25 2013 20:12 DarkLordOlli wrote: Not getting your drones murdered by 4 zealots, not running through storms. why would that help? It's not like zerg was low on economy lol | ||
avilo
United States4100 Posts
On February 25 2013 20:12 Arco wrote: I heard mobile static defense and Vipers are good units. 15 range and feedback bro | ||
Qikz
United Kingdom12011 Posts
On February 25 2013 20:12 the`postman wrote: Apparently that was more interesting than broodlord infestor? Very exciting void ray a move! Actually with the way sleep was moving his units, he was the one a moving around. He moved his corrupters ON TOP of his hydras meaning everything got stormed at once. He didn't split, he amoved EVERYTHING out of storms rather than just the stormed units. Sleep threw that away due to a complete lack of control. | ||
Confuse
2238 Posts
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Ryps
Romania2740 Posts
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iSunrise
3302 Posts
On February 25 2013 20:11 Disastorm wrote: Zerg doesn't actually have enough anti air to defeat sky toss. This game is a good example of how 3 base skytoss can beat 7 base zerg even without any major blunders of any kind. What do you mean with enough? If you build like 30 corruptors instead of those broodlords he would have been in a much better position. After the fight he could still have morphed them into broods. | ||
Frankon
3054 Posts
On February 25 2013 20:11 sitromit wrote: That looks like the Colossus/Void Ray deathball from early 2011, with storms added in. The early 2011 deathball would die in seconds against the Hots counterpart. | ||
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