On June 22 2012 06:43 zeratul_jf wrote: god Coca cant play ZvT for his life.... NO upgrades.... no 4th base.. zero infestor control.... I find it hard to believe that he is so behind in ZvT when he has great practice partners..
Weirder still is that he beat MKP earlier in this tournament o__O
On June 22 2012 06:43 zeratul_jf wrote: god Coca cant play ZvT for his life.... NO upgrades.... no 4th base.. zero infestor control.... I find it hard to believe that he is so behind in ZvT when he has great practice partners..
Weirder still is that he beat MKP earlier in this tournament o__O
On June 22 2012 06:43 zeratul_jf wrote: god Coca cant play ZvT for his life.... NO upgrades.... no 4th base.. zero infestor control.... I find it hard to believe that he is so behind in ZvT when he has great practice partners..
Weirder still is that he beat MKP earlier in this tournament o__O
On June 22 2012 06:43 zeratul_jf wrote: god Coca cant play ZvT for his life.... NO upgrades.... no 4th base.. zero infestor control.... I find it hard to believe that he is so behind in ZvT when he has great practice partners..
Weirder still is that he beat MKP earlier in this tournament o__O
Sting goes for rax - expand - hellion - cloak banshee - double eng bay and a third starts at about 08:00. Gets two cloak banshees unnoticed into Coca's third, kills a queen, 13 drones, then 2 queens more come to help and kill one banshee, but both queen dies. End of phase 1.
Coca proceeds to go with a semi-allinish ling-bling-roach bust of 51 drones. Sting has siege tanks, bunkers, medivacs to do the lift micro. Sting holds, loses a ton of SCVs thou (38?). He has far superior tech, with 3/3 on the way, siege tanks and medivacs. End of phase 2.
Sting moves out, Coca is only getting 2/1 upgrades for his ling/bling army and some festors. Tries to kill Sting's army in the middle and fails, loses clumped-up infestors to a single tank volley. 3/3 hits, tanks siege between the nat and the third, medivacs provide high-ground vision and Coca dies.
On June 22 2012 06:54 zacd wrote: How do they get the units to "glow" based on player color? Is it a graphics setting? I swear I've never seen it before.
On June 22 2012 06:40 EscPlan9 wrote: Build a raven. One single raven. DO IT DO IT
I agree, so many scans wasted on spotting tumors, I think it's a thousand minerals plus these games.
I disagree, need to scan anyways to see if he's not falling into a trap. Too many creep tumors - T needs to leave 'em there and kill zerg bases instead. At least that is what Sting did does games and it seems to be working. Any failed all-in from the Z is helpful too
On June 22 2012 06:40 EscPlan9 wrote: Build a raven. One single raven. DO IT DO IT
I agree, so many scans wasted on spotting tumors, I think it's a thousand minerals plus these games.
I disagree, need to scan anyways to see if he's not falling into a trap. Too many creep tumors - T needs to leave 'em there and kill zerg bases instead. At least that is what Sting did does games and it seems to be working. Any failed all-in from the Z is helpful too
Wat?
They scan squarely on their marines (getting optimum tumor kill coverage) to avoid traps?