Thanks in advance!
Need some TvZ all-ins for a Zerg friend.
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Salivanth
Australia1071 Posts
Thanks in advance! | ||
UniversalMind
United States326 Posts
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Moosey
United States186 Posts
Learning standard play is going to be the lynch pin, and he'll then learn how to hold off the weirder crap. If you focus on the all-ins, you'll just lose to standard play. | ||
Cocoba
Canada352 Posts
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ETisME
12083 Posts
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stonetalon
Netherlands482 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=310757 | ||
Tatari
United States1179 Posts
2rax scv rush marauder/hellion 2 port 1 base banshees (cloaked if you want more bonus rage points) Pick your poison. | ||
courtpanda
866 Posts
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Rudo
United States33 Posts
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Clarity_nl
Netherlands6826 Posts
On February 20 2012 19:52 Tatari wrote: 2rax scv rush marauder/hellion 2 port 1 base banshees (cloaked if you want more bonus rage points) Pretty much covers it. Just know that there's 2 versions of 2rax. 11/11 (extremely all-in) and 12/14 (has an eco followup, though will be behind if it does little damage. I guess maybe 1-1-1 as well....? I never see it against me at low/mid masters on EU but I've heard it done before. | ||
VoirDire
Sweden1923 Posts
On February 20 2012 19:33 Salivanth wrote: I won't say no cheese: But please no builds such as proxy rax or very, very early attacks. I want some more robust all-ins, even 2-base all-ins are good. What do you mean by "robust"? Either you win or you lose, an all-in has no follow-up by definition. 11/11 proxy rax + 5 scvs and practice your marine stutter-step micro. This is the strongest tvz all-in currently by a long shot imho. Pros occasionally lose to this even if they've scouted it and know it's coming. | ||
Sated
England4983 Posts
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MyLastSerenade
Germany710 Posts
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Clarity_nl
Netherlands6826 Posts
On February 20 2012 20:10 VoirDire wrote: What do you mean by "robust"? Either you win or you lose, an all-in has no follow-up by definition. ^this A 2 base all in I guess would be a giant mech push off of 2 base with 2-1 ups. Like 8 thors 30 hellions 20 scv | ||
KalWarkov
Germany4126 Posts
11 rax 12rax, 12 rax (both hidden, cut scvs) send out 1 scout (11-rax scv e.g.) morph to orbital, build marines only (hide the marines from the hidden raxes) supplydrop (16 supply usually, can happen till 18, doenst matter when) send all scvs and marines @ 24 supply. works vs every race, has high win % in high masters if you micro it well - sadly enough. | ||
KalWarkov
Germany4126 Posts
On February 20 2012 20:22 Clarity_nl wrote: ^this A 2 base all in I guess would be a giant mech push off of 2 base with 2-1 ups. Like 8 thors 30 hellions 20 scv ye probably (note: armor > attack in that case). the problem with those 2 base allins is, that you acutally got to have a basic skillset and know something about the game. if a silver-player executes that build, he probably has 4 thors and 20 hellions. at the same time, a GM player would have 8 thors and 30 hellions - at the exact same time and when nothing happened in the game. early allins are "better" for lower leagues, because you basically dont need macro. | ||
YaShock
Hungary119 Posts
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Bommes
Germany1226 Posts
On February 20 2012 20:06 Clarity_nl wrote: Pretty much covers it. Just know that there's 2 versions of 2rax. 11/11 (extremely all-in) and 12/14 (has an eco followup, though will be behind if it does little damage. I guess maybe 1-1-1 as well....? I never see it against me at low/mid masters on EU but I've heard it done before. "extremely all-in"? Maybe if you pull 5 SCVs and proxy the raxes. Apart from that every 2rax has to do a little damage or at least give you map control for some time and force more zerglings or its not worth it, the 11 rax forces a more extreme reaction from the zerg player usually with a lot of drones pulled, that alone makes it not too bad, but the 12/14 2rax is usually better because by now zergs know the basics of how to defend against the more aggressive build. | ||
KwarK
United States40787 Posts
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