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On February 19 2012 12:08 Rampoon wrote: Sorry, might be being blind here, but how do you know that the hall of the dead is in?
I have not seen it referenced since Bashiok said that it was on their to do list a week or so ago....
It's a place in battlenet where you can show off your dead Hardcore mode characters.
On the new rune system i have a problem with everyone having the highest rank of all the runes when they hit 60. So when you are done with Hell mode you have only regular items to hunt for. This and the fact that now when you have all the runes at all times when you are lvl 60, basically this means that instead they could just have given each class say 80 skills to pick from, instead of having these modifiers, which everyone at level 60 will now have as standard.
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On February 19 2012 12:14 justiceknight wrote: still dunno what the runes do in D3 after reading 3 times in that blog =\,did they remake the new rune system and not work like in D2?
It's 0% comparable to D2.
In D3 now here what runes are:
You chose a skill. For every skill you have chosen you now have a choice of rune to make the skill slightly different.
Example: I pick Electrocute, in the skill interface I have now a new window where I can pick a rune for this Electrocute skill. I for example can chose the Rune A that will make Electrocute no longer jump but make 50% more damage.
Runes are closer to what glyphs are in WoW. You don't drop runes, you unlock runes as you level up (for a specific spell).
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On February 19 2012 12:31 rezoacken wrote:Show nested quote +On February 19 2012 12:14 justiceknight wrote: still dunno what the runes do in D3 after reading 3 times in that blog =\,did they remake the new rune system and not work like in D2? It's 0% comparable to D2. In D3 now here what runes are: You chose a skill. For every skill you have chosen you now have a choice of rune to make the skill slightly different. Example: I pick Electrocute, in the skill interface I have now a new window where I can pick a rune for this Electrocute skill. I for example can chose the Rune A that will make Electrocute no longer jump but make 50% more damage. Runes are closer to what glyphs are in WoW. You don't drop runes, you unlock runes as you level up (for a specific spell).
Its so silly, they remove the skill trees and leveling up abilities....then they change runes to completely mimic that system...wut
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On February 19 2012 12:32 sob3k wrote:Show nested quote +On February 19 2012 12:31 rezoacken wrote:On February 19 2012 12:14 justiceknight wrote: still dunno what the runes do in D3 after reading 3 times in that blog =\,did they remake the new rune system and not work like in D2? It's 0% comparable to D2. In D3 now here what runes are: You chose a skill. For every skill you have chosen you now have a choice of rune to make the skill slightly different. Example: I pick Electrocute, in the skill interface I have now a new window where I can pick a rune for this Electrocute skill. I for example can chose the Rune A that will make Electrocute no longer jump but make 50% more damage. Runes are closer to what glyphs are in WoW. You don't drop runes, you unlock runes as you level up (for a specific spell). Its so silly, they remove the skill trees and leveling up abilities....then they change runes to completely mimic that system...wut
Well you still can change runes and skills anytime you want...
If you want a skill tree comparison this is the same as having a skill tree with unlimited free respec.
Though this is a bit cleaner to achieve that that just have skills and modificator than have say a huge tree with 80 skills. But yeah in the end it's similar.
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I finished download patch, if some people are interested by the stream or a particular class I will provide one later.
Many people will do it also probably anyway.
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On February 19 2012 12:39 rezoacken wrote: I finished download patch, if some people are interested by the stream or a particular class I will provide one later.
Many people will do it also probably anyway.
Can't log in yet? Ye i was hoping to find a stream.
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On February 19 2012 12:44 Nausea wrote:Show nested quote +On February 19 2012 12:39 rezoacken wrote: I finished download patch, if some people are interested by the stream or a particular class I will provide one later.
Many people will do it also probably anyway. Can't log in yet? Ye i was hoping to find a stream.
Nope says Bnet is in maintenance
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Wow they slammed the witch doctor with nerfs to everything except a +10% snare on zombie arm AOE
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They delayed the maintenance to 11pmPST not sure I'll stream we'll see.
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Nooooooo, they nerfed zombie dogs! And Hex!
But the overall changes are good. Now I can easily make the kind of character I want to make, instead of having to hunt for specific items.
Just release the game already! It's good enough!
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dammit extended maint, I wanted to play tonight )=
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Not sure how I feel about built-in runes... more convenient, but one less set of items for people to work toward...
Perhaps there will be more beta invites to try out these new changes, yes? T_T
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omg delayed again D: goodnight
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So the chat looks exactly like SC2 one. I can't believe Blizzard can't design a better chat system.
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Just give a release date.
At this point I have stopped reading the "new and exciting changes to Diablo 3". I don't care what system you choose Jay. Just release the game.
The day of discussing systems and mechanics are long gone.
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On February 19 2012 18:35 Odoakar wrote: So the chat looks exactly like SC2 one. I can't believe Blizzard can't design a better chat system.
Yeah I dont't get it, too >.>
Anyway, the new rune system is nice :>
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OMG every patch makes the game even worse. Whats next? Items integrated into the UI and don't drop anymore? Diablo 3 has ABSOLUTLY NO CHAR-INDIVIDUALIZATION!
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I can't help but feel that every level 60 character will be built the exact same way. There will be class guides that pop up ala Elitist Jerks, and everyone will copy because everyone gets every rune.
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The only difference between patch 13 and 12 is what when someone reads a build on elitist jerks they won't have to grind for runes. I fail to see how this changes the concept of character depth.
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