Well done.
! [G] Early Game Terran vs Protoss - Page 2
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STD
Sweden350 Posts
Well done. | ||
LastOnesLeft
United States36 Posts
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exalted
United States3612 Posts
On August 14 2005 07:20 mcmascote wrote: Nah, the purpose of the ORIGINAL gundam rush is contaim toss and slow push him to death. Gundam don't try to delay their expansion. He makes the bunker at toss choke (near to mineral only expansion on LT) and start pushing there. cause if toss expo he will stay there to save his probes, he will not flank you using shuttle. or 2 reaver drop, or dt drop cause if he try it you will eat him so easy before he has the tech. Not near mineral only expansion, that is ridiculously slow and gives the protoss ample time to counter. The main idea of Gundam is to secure the choke, therefore he can't expand and you can slowly outmacro him through sacrificing vultures to kill precious probes in his one base since he can't put goons on choke due to siege tank. Lastwish, you said Protosses can "counter" the gundam but keep in mind 3 marines often can mean factory starport. The midas[gm] build with 6 marine 1 tank 1 vult with spider mines -> fast expo is probably a "better" version of the elky expo or 1fac cc in many cases. 1fac cc is risky not necessarily due to the potential of you dying, but the fact that you have no scouting. 1fac cc is a fine build, but you must try to scout another main to see if he is double or single expoing, where you can build academy/number of turrets according to that. Generally it is a good idea to get academy to have two comsats right away to make sure of this information anyway. 2 factory vulture is a very solid build, but if they have a probe at choke and are opening something conservative like range-robo or robo-for obs-range then they will often be able to get a faster natural than you. | ||
mcmascote
Brazil1575 Posts
On August 14 2005 23:23 exalted wrote: Not near mineral only expansion, that is ridiculously slow and gives the protoss ample time to counter. The main idea of Gundam is to secure the choke, therefore he can't expand and you can slowly outmacro him through sacrificing vultures to kill precious probes in his one base since he can't put goons on choke due to siege tank. I said the original gundam rush.. look at gundam pack on gg.net he never (NEVER) camp at toss ramp. And if you try gundam 100 games straight you will know if he expand, you basic won. Of course you need a decent micro and macro. If he not expand at natural he have MANY options to just fuck you at your base. Making a hidden base, expand on island, dt drop, reaver drop, 2 shuttle drop, flank and many others.. Good tosses know when you will gundaming(?) and they will be prepared because this gundam dont try to camp at toss ramp, because terran needs time to make the bunker and the eng. bay without both you lose. *I repeat: original gundam rush by gundam himself* | ||
BlueWaves
Canada2 Posts
Excellent -_- | ||
RIPE
United States1 Post
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Hot_Bid
Braavos36362 Posts
DATABASE VERSION 1.11 | ||
muntol
United States279 Posts
this guide is really wordy. i could write one twice as good, half as long, while being half the player. | ||
Yogurt
United States4258 Posts
Is it worth reading if I play zerg? ~TheYogurt~ | ||
jkillashark
United States5262 Posts
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WastedYouth
United States563 Posts
On April 07 2005 21:35 exalted wrote: 1 Factory Starport (Micro Based) This build brings up mixed feelings from a lot of players. A lot say that it is risky, which it is, but other players like HovZ believe that it makes you control the Protoss, which it does. The reason to play this build is mostly location based, where you can have easy access to their mineral line or their natural cliff. Example of this are 6/9, where the air distance is minimal (In fact, factory starport is so clich頨ere it?s not really the best idea to do it anymore), 3 vs 12 (P at 12), where you have very easy access to his cliff, 12 vs 3 (P at 3), where you have easy access to his mineral line, 12 vs 9 (P at 9), where you have very easy access to his cliff, etc. It?s not really recommended to play on far positions, but if you see the Protoss expanding very early (before robotics), factory starport will punish him the most. The build is as follows: Machine shop add-on for 1st factory Starport as soon as Factory completes Control tower as soon as Starport completes Tank from Factory, Siege Mode, Tank Dropship from Starport, load Tanks, Fly A mistake of this build is to travel to the back of the base if you suspect he knows about it (has scouting probe see the starport). Unless you have incredible dropship control (which is very hard to acquire), your tanks will not be able to beat the dragoons he positioned back there, and you have the possibility of losing the dropship. Many players do not like this build because if you lose your dropship, you can basically say GG. So, better uses of Factory Starport are to take islands, siege on his cliff, and scout the other parts of the clock for expansions there. Because you can siege on his cliff, you will delay his expansion because he will be forced to get shuttle to combat your tanks before he can erect his Nexus, or he will be forced to place it elsewhere, where you can most likely scout with the dropship. After Factory Starport, the most common build is to build a Command Center in-base, and fly it out. Then, like every other build, you construct more factories and play into middle game. With that having been said I think you forgot to mention very important things about this build. Like for one you need a fairly early ebay because of protoss suspects fact/starport shananagins he'll usually use some kind of dt pressure. There's no better way to fuck yourself over than going 2 tank + starport without any missle turrets. Also your expansion is supposed to come really late if you choose to use this build because you're opting for early harassment. If not you're just going to get bulldogged or even plain old 2 gated. On that note it might be mention-worthy to emphasize the importantance of a walling when using this build as well. You don't want to get caught with your pants down if protoss decides to rush the ramp after you pick your two tanks up. | ||
Alborz
Canada1551 Posts
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ShabZzoY!
Great Britain760 Posts
rofl hovz h bomb | ||
IntoTheWow
is awesome32257 Posts
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Adidas343
United States103 Posts
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Reason
United Kingdom2770 Posts
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mYm.Alpine
United States465 Posts
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Loveletter
United States543 Posts
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