Have the recent tournament results changed your opinion on…
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Canada918 Posts
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KoBlades
Austria248 Posts
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DNA.MPK
United States50 Posts
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knyttym
United States5797 Posts
+ Show Spoiler + Idra beating bomber was bigger than any other win in all of IEM, ipl, and mlg. Actually a top top korean losing to a foreigner. IPL and iem showed foreigners can compete with mid tier koreans which was already known. Idra showed that foreigners can compete with top level koreans. I'd probably include huk > mkp as well but I didn't watch the games. | ||
ZanXala
Sweden26 Posts
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suxN
Finland1167 Posts
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XastoC
Canada59 Posts
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VirgilSC2
United States6151 Posts
I really think High Templars need something. As of now they have no defense mechanic like Infestors/Ghosts, on top of being the slowest of the 3. Infestors: Always deal full effectiveness of Fungal Growth if landed properly (impossible to micro out of), average movespeed, burrow AND movement, energy upgrade as well as two up-gradable spells, AoE spell available without research. Ghosts: Always deal full effectiveness of EMP if landed properly (impossible to micro out of), average movespeed, Cloak, able to attack, energy upgrade, AoE spell, as well as snipe available without research, nuke available upon creation High Templar: Storms do not always deal full effectiveness if landed properly (possible to micro out of), slow movespeed, unable to defend themselves or hide, able to morph into Archon with even numbers, AoE spell requires research, no Energy upgrade, no effective third spell I think that's a fair analysis of the three, if it comes off biased I apologize. I won't even begin to bring up the range issue. I think if High Templars get a bit of an adjustment (perhaps a movespeed buff/storm available instantly/some sort of defensive mechanic) then I'll feel a bit better about the game. | ||
Kompicek
Czech Republic245 Posts
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jmertelj
Slovenia84 Posts
IPL: ZvZ MLG: PvP I GUESS, THAT' BALANCED :S | ||
Kcheddar
United States21 Posts
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Caddy
United Kingdom178 Posts
It was nice to see that a smart Toss can still mix it up, but on the whole, I still think it's a weaker race (not at the level I play at, but at the professional level). What this tournament has shown, though, is that it's not impossible. | ||
Velvet_Llama
United States25 Posts
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Denzil
United Kingdom4193 Posts
The problem is people's perceived imbalance, the 'Sad Zealot Fan Club' for instance there was no need for it, Protoss smashed GSTL and got into finals in IEM and MLG. There was no balance problem much the same as there wasn't for Zerg and Terran each got their share of wins and high finishes. | ||
simpler
Sweden49 Posts
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ChoDing
United States740 Posts
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Zanno
United States1484 Posts
http://wiki.teamliquid.net/starcraft2/2011_MLG_Pro_Circuit/Orlando#Championship_Bracket + Show Spoiler + out of the strong terrans that showed up, puma eliminated polt, and then MC somehow eliminated puma if idra lost to bomber, or polt beat puma, i'm convinced that either of them would have crushed through mc and huk easily, and the sad zealot club would be sadder than ever because huk and mc managed to avoid playing code s terrans, it doesn't change my thoughts on balance at all i guess they did both beat marineking, but he's really inconsistent lately | ||
Cloud9157
United States2968 Posts
Be it as it may, they may still be a little weak, but its not too bad anymore. This game will be balanced when we stop seeing 20 Terrans in Code S. I can see maybe 10-15 Terrans in Code S at a time, but when over half of Code S is Terran, you know theres something wrong. Just what I think, feel free to take it worth a grain of salt. | ||
TheToast
United States4808 Posts
After both Orlando and IEM, I think there can be no doubt that tvz has been fixed. | ||
SupLilSon
Malaysia4123 Posts
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