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I absolutely loved ancient tome on her, especially if someone like ryze / vlad is in your team. thing is, I got absolutely destoyed vs ashe (high range) but i were able to war of attrition a nida, so weird.
I went something like (on the run build, but hey, it worked) mana crystal boots catalyst ancient tome / mejai cdr boots deathcap, rylai, void banshees. (sell mejai for one of these in the end)
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So I just lost a game to a Karma bug. Her R-shield was doing like 600 more damage than it should. She was laning with Sion, and suddenly out of nowhere and without any AP, Karma was two-shotting everyone. Death logs claimed "basic attack" from Karma doing 600 damage, when she didn't autoattack at all. It might be that R-shield was adding Sion's shield strength to her own damage? Not sure. Reported both the Karma and the Sion, but the bug's still worth looking into... not sure exactly how it works.
And before you ask, no, it wasn't both shield damage spells doing damage at the same time. Suddenly you took about as much damage as a Tibbers + Disintegrate + Incinerate spell combo, and Sion's shield was still counting down to explode.
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not a reportable offense IMO. abusing a bug may suck for you, but it's not their fault the bug exists and there's nothing saying that they can't use the bug to their advantage until riot fixes it. I'll look into it tonight.
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It happens to a lot of people don't worry. You can always adopt a yordle.
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Mejai's is pretty good on duo lane Karma since you can play kinda like lux support in that you stay behind and just do damage from behind and you're pretty safe.
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Okay I've been playing some Karma games recently and she does lots of damage Only games I can seem to do well in is when I go RoA rush. I either dring start or sapphire + 2 hp pots. It depends on how well I'm doing; I'll usually get my RoA by 17 minutes with no other items bought (sometimes I have boots 1). I've been duo laning or 1v2 in all of my last games which is why my farm hasn't been best. I usually pick up a couple kills/assists too. Then I go for CDR boots and rabadons. I get my RoA cause sometimes I like to get in close combat cause I can shield myself and do good damage after doing good damage wtih my fan - then I can gtfo wtih w. Health lets me stay there longer and the mana pool is gud enough for me. RoA is just a great item imoimo I like it a lot hahaha I don't really know what to do next, I just do whatever I feel like l0l. Maybe get more cdr? IDK and e>q>w. Her shield is seriously sooo good. I mantra this 80% of the time, q 19% of the time, and w 1% of the time. You can use it to harass and it shields for a ton of damage, and does a ton of damage. You can shield a minion to temp deny a last hit and do damage (especially fun vs melee! they run up to last hit, you're like LOLNO and r + e the minion and they take damage and you can harass tehm until they back off) W I use either to help my carry position or slow someone down in a chase or help someone get away or keep an enemy out of position. (a ton of options lol, but figure out what to do and when) Q's heal is pretty good, it's aoe and the cone is small but if your teammates are in a good position where you can get it off on 2 other people use it, usually can heal everyone for like 450+ total with short cd. I usually forget about this though =(. I get too much of a boner over making sure my E is mantra'd. summoners i do exhaust + flash, i'm sure you can figure out why yourself ;o
yay, first post here in 2 months. Karma is super fun to play but is undervalued, poor girl =(
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I've figured out part of why Karma's mechanics feel week. Mantra'd Spirit Bond sucks. The diminishing returns on movement speed screw it up both as a movespeed buff and as a snare.
To quote something I wrote on the official forums:
Once you go over 415 movement speed all further movement bonuses are reduced by 20%. The thing is, even the slowest champions in the game will go over 415 with regular Spirit Bond as long as they have any boots. Here's some math showing the difference.
300 Base Movespeed + 50 [Boots 1] = 350 350 * 1.2 [Regular Spirit Bond] = 420 420 - (5*.2) [Movement Penalty over 415] = 419. 350 * 1.4 [Mantra'd Spirit Bond] = 490 490 - (75*.2) = 475
So for a ridiculously slow champion Mantra'd Spirit Bond is only 80% more effective. Now look at a fast champion.
330 Base Movespeed + 70 [Boots 2] = 400 400 * 1.2 = 480 480 - (65 * .2) = 467 400 * 1.4 = 560 560 - (70 * .5) = 525 525 - (110 * .2) = 503
So on a fast champion, Mantra'd Spirit Bond is only 34% more effective than regular Spirit Bond. This is a huge part of why Mantra'd Spirit Bond is so lackluster and unused.
The second reason is that even the slow is affected by this calculation, though not as severely.
Take a fast champion like Dr. Mundo. If he has Force of Nature and his Ultimate going he has a 43% movement speed boost going. Normally this means his movement speed would be capped at 502, but slows are calculated before all those diminishing returns. Rather than being slowed to 301 from the 40% slow on Mantra'd Spirit Bond, Mundo is only slowed to 334. That's still a strong slow, but it is still a weakening factor.
What would help make Mantra'd Spirit Bond a much better option would be to triple the Haste effect. Then it would be much more compelling an option.
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United States47024 Posts
On June 11 2011 06:20 Seuss wrote:I've figured out part of why Karma's mechanics feel week. Mantra'd Spirit Bond sucks. The diminishing returns on movement speed screw it up both as a movespeed buff and as a snare. To quote something I wrote on the official forums: Show nested quote +Once you go over 415 movement speed all further movement bonuses are reduced by 20%. The thing is, even the slowest champions in the game will go over 415 with regular Spirit Bond as long as they have any boots. Here's some math showing the difference.
300 Base Movespeed + 50 [Boots 1] = 350 350 * 1.2 [Regular Spirit Bond] = 420 420 - (5*.2) [Movement Penalty over 415] = 419. 350 * 1.4 [Mantra'd Spirit Bond] = 490 490 - (75*.2) = 475
So for a ridiculously slow champion Mantra'd Spirit Bond is only 80% more effective. Now look at a fast champion.
330 Base Movespeed + 70 [Boots 2] = 400 400 * 1.2 = 480 480 - (65 * .2) = 467 400 * 1.4 = 560 560 - (70 * .5) = 525 525 - (110 * .2) = 503
So on a fast champion, Mantra'd Spirit Bond is only 34% more effective than regular Spirit Bond. This is a huge part of why Mantra'd Spirit Bond is so lackluster and unused.
The second reason is that even the slow is affected by this calculation, though not as severely.
Take a fast champion like Dr. Mundo. If he has Force of Nature and his Ultimate going he has a 43% movement speed boost going. Normally this means his movement speed would be capped at 502, but slows are calculated before all those diminishing returns. Rather than being slowed to 301 from the 40% slow on Mantra'd Spirit Bond, Mundo is only slowed to 334. That's still a strong slow, but it is still a weakening factor.
What would help make Mantra'd Spirit Bond a much better option would be to triple the Haste effect. Then it would be much more compelling an option. Alternatively, leave the haste effect DR-ed as it is now, and up the base slow/speed. I think mantra-ed Spirit Bond would be fine if the base spell weren't so weak.
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I really wish Spirit Bond hurt the person you cast it on. But then it might be a little bit imba. Instant guaranteed 80/125/170... oh wait that's Vlad's Q + 10 damage/.1 AP scaling, with 3-7 seconds longer cooldown that doesn't heal her.
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On June 16 2011 13:35 Tooplark wrote: I really wish Spirit Bond hurt the person you cast it on. But then it might be a little bit imba. Instant guaranteed 80/125/170... oh wait that's Vlad's Q + 10 damage/.1 AP scaling, with 3-7 seconds longer cooldown that doesn't heal her. bad arguement, vlad is getting nerfed
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are there any good/interesting/high skilled karma vods out there?
solomid vod section dont seem to have any
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Just played my first game as Karma, she feels *really* fucking strong. I find it hard to believe that she hasn't been given more attention.
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On July 14 2011 13:46 Odds wrote: Just played my first game as Karma, she feels *really* fucking strong. I find it hard to believe that she hasn't been given more attention. She is fairly strong, her ult really limits her though. Using her as a support in solo q is difficult, her heal is really good but getting multiple people as they all run around in different directions is challenging. With her shield and heal and speed boost she sounds stellar, I'm curious as to why she isn't played more. Tried playing her as an ap carry as well, she is strong but her main damage requires coordination from your team, solo q nightmare.
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I think she's pretty much in the same class as Morgana and to a much lesser degree Orianna - she's a support/AP carry sort of hybrid champ.
If she gets fed, the game seems to be sort of over because if you can't burst her down, she just huehue shield+heals her whole team while raping everything.
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Give me more mantra stacks :< In a teamfight I just feel useless after I am waiting for the next one to come up
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As a support she is awkward as a support for the aforementioned reasons and she only enhance your teamfights, she can't turn it around like janna or sona ult or initiate it like taric.
As an AP carry she still lack CC and her burst isn't that great.
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no one commented on the fact I just raped the fuck out of my stream on karma!?!?!?!? lol, she soo good.
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On July 14 2011 14:49 Mogwai wrote: no one commented on the fact I just raped the fuck out of my stream on karma!?!?!?!? lol, she soo good. were you solo top i assume? i saw you post about her being only good solo top, and in my lvl27 experience, that has held very true. i end up being very mediocre whenever one of my allies decides to switch from jungle to lane after i lock in, or from jungle to lane after he dies to golem/etc.
e- just carried so hard as Karma, i think i play too aggressively early on because she seems to a shitton of dmg once E is lvl2-3 and Q is 2 as well, but not so much when you're like lvl3 vs lvl2s
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