• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:05
CEST 15:05
KST 22:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 227ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5525 users

[R] 4 Probe Rush Game

Forum Index > BW General
Post a Reply
1 2 Next All
seRapH
Profile Blog Joined April 2009
United States9808 Posts
May 19 2009 01:12 GMT
#1
I remember seeing a PvZ, not sure who nor which 4 player map (probably Python), but it had the protoss player (1 o'clock position) sending the first four probes out to the other 3 spawns, 2 to the cross spawn, and then sending all 4 into the zerg base (8 o'clock position) at once, to harass the drones, which kept stacking.

This game ends with the 5th Probe bringing the protoss's econ up enough to pump zealots to defend his ramp and eventually break the zerg.

I'm just looking for either the VOD or the replay, either is fine.

Note: This may very well not have been between progamers.
boomer hands
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-05-19 01:13:57
May 19 2009 01:13 GMT
#2
IntotheRainbow has the only 4-probe rush progame, I think.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
jeddus
Profile Blog Joined September 2005
United States832 Posts
May 19 2009 01:20 GMT
#3
On May 19 2009 10:13 thunk wrote:
IntotheRainbow has the only 4-probe rush progame, I think.


Didn't Nal Ra do it once too?
Or was that different?
sex appeal
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
May 19 2009 01:25 GMT
#4
On May 19 2009 10:20 jeddus wrote:
Show nested quote +
On May 19 2009 10:13 thunk wrote:
IntotheRainbow has the only 4-probe rush progame, I think.


Didn't Nal Ra do it once too?
Or was that different?

Ra did it once, but I don't think it was a high level game. His opponent seemed like quite a noob, which is probably why he attempted it. ^^ It wasn't even very effective. I think Ra came out of it with a disadvantage but he still won due to the lesser skill of his opponent.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 19 2009 01:38 GMT
#5
Nal_Ra did it.

Actually I have lost to this build when offracing as terran vs a friend (e-raged afterwards of course). The tricky thing is to make sure you gotta keep mining w/a higher # of scvs than probes he would be mining, and micro well vs the probes. It's actually not that bad lol.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
Last Edited: 2009-05-19 01:42:56
May 19 2009 01:41 GMT
#6
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.
So wait? I'm bad? =(
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
May 19 2009 01:58 GMT
#7
Probes have range and auto shield regeneration.
Moderator<:3-/-<
naonao
Profile Blog Joined November 2008
United States847 Posts
May 19 2009 02:08 GMT
#8
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.
meathook
Profile Joined December 2007
1289 Posts
May 19 2009 02:18 GMT
#9
On May 19 2009 11:08 naonao wrote:
Show nested quote +
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.
An ugly planet. A bug planet.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
May 19 2009 02:20 GMT
#10
On May 19 2009 11:18 meathook wrote:
Show nested quote +
On May 19 2009 11:08 naonao wrote:
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.


it doesn't.

and into the rainbow did the probe rush versus a terran, ican't remember what map but it was a snow one
UNFUCK YOURSELF
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 19 2009 02:36 GMT
#11
On May 19 2009 11:20 404.Nitrogen wrote:
Show nested quote +
On May 19 2009 11:18 meathook wrote:
On May 19 2009 11:08 naonao wrote:
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.


it doesn't.

and into the rainbow did the probe rush versus a terran, ican't remember what map but it was a snow one

rainbow's was vs cloud on jim raynors memory, which is jungle
unless he had more than one

http://www.splitreason.com/product/1152 release the gracken tshirt now available
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-05-19 02:59:26
May 19 2009 02:52 GMT
#12
On May 19 2009 11:20 404.Nitrogen wrote:
Show nested quote +
On May 19 2009 11:18 meathook wrote:
On May 19 2009 11:08 naonao wrote:
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.


it doesn't.

and into the rainbow did the probe rush versus a terran, ican't remember what map but it was a snow one

It actually does from my expierence. I think its related to the scv attack animation and its acceleration. I used to think it was just a myth but I started rapidly clicking attack on enemy probes/drones to deal with the acceleration issues(it 100% helps with that..it makes it much much harder for an enemy probe or drone to micro kill your scv) and there seemed to be a noticeable difference. I was killing a lot more drones/probes than before even at C level which I would attribute to the change in the amount of time it takes for their probe/drone to die. The increase is very slight but definitely noticeable. I could be wrong but I doubt it
Being healthy, it has been said, really consists of having the same disease as everybody else.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
May 19 2009 02:55 GMT
#13
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.


have you seen how long the probe range is? Unless the SCV is right in the middle of the barracks, it's in danger of probes harassing it
Peaked at C- on ICCUP and proud of it! @Sunyveil
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
May 19 2009 02:56 GMT
#14
This reminds me of the Probe vs SCV replay on luna.. good times.
To answer your question : You probably saw some foreigners play, so it would be hard to link you.
No no no no its not mine!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 19 2009 03:23 GMT
#15
On May 19 2009 11:20 404.Nitrogen wrote:
Show nested quote +
On May 19 2009 11:18 meathook wrote:
On May 19 2009 11:08 naonao wrote:
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.


it doesn't.

and into the rainbow did the probe rush versus a terran, ican't remember what map but it was a snow one


Yes it does. If you continuously right click very fast with scvs on a target they will attack faster.

They will also follow the target faster. When I play vs high level terrans you can see the difference when trying to probe harass because you can't run-shoot with your probe as their scv will hit you every time, but on low level opponents they don't spam click your probe so you can run-shoot it and kill an scv.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
aznmathfreak
Profile Joined March 2009
United States148 Posts
May 19 2009 03:25 GMT
#16
On May 19 2009 11:52 TheFoReveRwaR wrote:
It actually does from my expierence. I think its related to the scv attack animation and its acceleration. I used to think it was just a myth but I started rapidly clicking attack on enemy probes/drones to deal with the acceleration issues(it 100% helps with that..it makes it much much harder for an enemy probe or drone to micro kill your scv) and there seemed to be a noticeable difference. I was killing a lot more drones/probes than before even at C level which I would attribute to the change in the amount of time it takes for their probe/drone to die. The increase is very slight but definitely noticeable. I could be wrong but I doubt it


That's not from faster attacking, that's just reducing the time it takes for you scv to get to the enemy unit. You're essentially preventing your scv from decelerating after it attacks. The attack is just as fast as before, there's just less pause in between as your slow scv tries to chase after the drone/probe. If you want to test out the actual attack speed, have it attack a building with spamming right click, it's the same speed as a normal a move'd scv.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 19 2009 03:35 GMT
#17
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.


Firstly, you don't have time to repair because you have to use scvs to mine and scvs to attack, if you have scvs to repair you won't have enough scvs mining or attacking.

Secondly, yeah as previously mentioned probes auto-regen + longer range so they just target, and run back, target, and run back.

Don't assume that it's ez as hell to go against if you have never done it before, because it's surprisingly difficult. If you attack with too many scvs, you don't have enough mining and protoss will end up ahead. If you mine too much, you will lose your scvs and protoss will be ahead.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 19 2009 03:50 GMT
#18
On May 19 2009 12:25 aznmathfreak wrote:
Show nested quote +
On May 19 2009 11:52 TheFoReveRwaR wrote:
It actually does from my expierence. I think its related to the scv attack animation and its acceleration. I used to think it was just a myth but I started rapidly clicking attack on enemy probes/drones to deal with the acceleration issues(it 100% helps with that..it makes it much much harder for an enemy probe or drone to micro kill your scv) and there seemed to be a noticeable difference. I was killing a lot more drones/probes than before even at C level which I would attribute to the change in the amount of time it takes for their probe/drone to die. The increase is very slight but definitely noticeable. I could be wrong but I doubt it


That's not from faster attacking, that's just reducing the time it takes for you scv to get to the enemy unit. You're essentially preventing your scv from decelerating after it attacks. The attack is just as fast as before, there's just less pause in between as your slow scv tries to chase after the drone/probe. If you want to test out the actual attack speed, have it attack a building with spamming right click, it's the same speed as a normal a move'd scv.

If you repeatedly right click on the target with an scv (be it moving or not), the scv WILL attack faster due to a glitch in the animation, causing the animation to sort of restart in a time that is quicker then actually just letting it attack normally. Trust me, I've had to fight off many-a pylon rush with this ^^.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
rgfdxm
Profile Joined December 2006
United States239 Posts
Last Edited: 2009-05-19 04:19:33
May 19 2009 04:18 GMT
#19


Cloud vs IntoTheRainbow, for anyone that hasn't seen it.
BookTwo
Profile Blog Joined May 2009
1985 Posts
May 19 2009 04:38 GMT
#20
wow, kespa would have a field day back then...
1 2 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
09:00
HSC 29: Playoffs
CranKy Ducklings SOOP227
CranKy Ducklings132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 252
BRAT_OK 108
Livibee 67
StarCraft: Brood War
Britney 46657
firebathero 1953
Sea 1257
Shuttle 1212
Jaedong 781
EffOrt 362
Mini 291
BeSt 281
Soma 279
JYJ 232
[ Show more ]
Stork 210
Light 193
Last 172
Mong 151
ggaemo 147
Zeus 145
Snow 120
Larva 116
Hyun 102
ZerO 58
Rush 54
Mind 50
Sharp 49
Sea.KH 44
hero 38
NaDa 35
ToSsGirL 32
Sexy 23
Icarus 23
Hm[arnc] 20
sorry 19
GoRush 19
Yoon 17
NotJumperer 15
Shine 15
Bale 14
IntoTheRainbow 13
Sacsri 12
Barracks 10
Dota 2
Gorgc8220
Dendi739
qojqva617
Counter-Strike
olofmeister1383
edward290
markeloff132
Super Smash Bros
Mew2King75
Heroes of the Storm
XaKoH 390
Other Games
B2W.Neo416
DeMusliM246
Liquid`VortiX63
ZerO(Twitch)12
FrodaN4
Organizations
Other Games
gamesdonequick22746
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 66
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV362
League of Legends
• Jankos2010
• Nemesis1631
• TFBlade731
Upcoming Events
OSC
3h 55m
Cure vs SKillous
Lambo vs goblin
Cham vs YoungYakov
ArT vs Harstem
Krystianer vs Iba
Replay Cast
10h 55m
Replay Cast
20h 55m
CrankTV Team League
21h 55m
OSC
23h 55m
Replay Cast
1d 10h
RSL Revival
1d 19h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 20h
Afreeca Starleague
1d 20h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
[ Show More ]
Sparkling Tuna Cup
2 days
GSL
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.