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[M] SCArmory Q&A

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-10-15 00:12:25
October 14 2008 23:32 GMT
#1
Stumbled across this on the BNet forums, one of the SCArmory guys answering questions about the SC2 build from blizzcon.
Gearvosh, if you prefer to have this as only a link I'll remove the quote from below, just PM.
http://www.sc2armory.com/forums/topic/3655/
What kind of skills do motherships have? (scmapz)
Mothership has 3 skills: Cloaking Field, Vortex and Timebomb. Cloaking field cloaks all units/buildings within range of the MS. Vortex works like Blackhole where it sucks enemy ground/air units into it and disables them, but does not damage them. Timebomb freezes and disables all units (friend/enemy) who enter the bubble.


Why did collosus became so weak? (scmapz)
I believe they are trying to make up for its crappy new attack. Its rather weak against anything besides small ground units and even then its not as useful. Its useful when you upgrade its range to 9. Yes, there is an upgrade called Extended Thermal Lances (http://www.sc2armory.com/game/protoss/units/colossus/) to increase the range from 6 to 9.


Can you tell me the health/shield/attack of stalker? (scmapz)
Stalker has 100hp, 40shields and deals 10 damage. http://www.sc2armory.com/game/protoss/units/stalker/


Ive heard that you cannot change the view point anymore, and only zoom in/out is possible. Can you change the view point from using trigger? (scmapz)
Yes you can only zoom in/out (not rotate left/right), you would most likely be able to edit with triggers seeing as how it would be similar to war3s editor.


How did thor change, and the mechanical rebirth thing work? (scmapz)
Its good against bunched air units, but thats about it. It can tank/soak up alot of damage. When it dies its wreckage will be left on the battlefield, you can then rebuild it (costs resources) and its functional again with full stats.


What does queen work now? Ive heard that it-s not a unique unit anymore. Is it just like a bigger version of hydralisk? (scmapz)
Queen no longer evolves into other stages and you can have multiple of them. It has only 3 abilities which are rather weak. Mutant larva, Razor swarm and Creep Tumor. Mutant Larva spawns 3 giant larva at a Hatchery. These larva do not count towards the Hatcheries already 3 larva and they are able to move freely around the map. Razor swarm creates a giant cloud of insects and dust that damages any enemies caught within. You are able to control the swarm and move it around. Creep Tumor works like the old Creep Colonies where it extends the range of creep.


Any news as to the protoss or zerg campagin... any at all nothing specific? (BritishBrat)
All I really know is that the additional campaigns will be released about 6 months after the other. They also said the ingame mechanics (where you buy units at an armory for terrans using credits) will be different for each; Protoss will use something along the lines of diplomacy and Zerg will deal with Kerrigans control/power.

Any news on the rumored targeting drone? (BritishBrat)
The targeting drone is a summonable air unit from the Nighthawk, thats cloaked. It fires a laser onto an enemy and any unit that attacks the targeting unit will deal 50% more damage. (I was never able to test it because when cast, the demo crashed. Im going based on screenshots/what ive heard).

Lastly does the reaper now have anything beneficial for the terrans? (BritishBrat)
I didnt find the Reaper that good in general combat, even with its buffed hp/damage. It was extremely good at worker raids when using D8 charges, but thats about it.

Can you explain the deal with the phoenix and anti-grav? (Medavas)
Ah yes, it seems the Phoenix had its overload replaced (stupid decision if you ask me) with Anti-gravity. When AG is used, the phoenix is disabled and all ground units (excluding massive) are lifted into the air and disabled.

And what is happening to the nullifier after this decision? (Medavas)
I believe the Nullifier now has Hallucination, ForceField and Molecular Displacement (never used this ability so I do not know its effects). Since the Nullifier now has Hallucination, the HT has some new abilities. The High Templar now has Psi Storm, Phase Shift and Archon Warp. Phase Shift temporarily removes a unit from the game; once the duration is up it reappears.

Can you sum up the nighthawk for us. I heard in the posts something about a seismic thumper? (Medavas)
Nighthawk can create 3 different objects. It can place a spider mine on the ground. It can build an auto-turret that lasts until it is destroyed and lastly it can summon a Targeting drone. I do not remember anything about a Seismic Thumper ability.

How many spider mines does the Nighthawk have? (TehIchigo)
I think they are energy based (only used ability once). So dont quote me on that. Its a support craft and mainly builds objects for support. No spells what so ever like the Vessel had, yes the nighthawk is still a detector and has no attack.

Can you also sum up the infestor and explain the lore on it spawning the infested terrans? (Medavas)
The Infestor now has 3 new abilities: Neural Parasite, Fungal Infestation and Spawn Infested Terrans. Neural Parasite is a basic 10 second mind control, and yes it works on workers also. Fungal Infestation deals damage over time to a single target. Once the unit is killed it will explode dealing damage in an area. The spell cannot be removed so the unit dies no matter what. Lastly the Infestor spews 5 eggs from its back. The eggs start growing until they hatch into Infested Terran. Honestly the lore makes no sense and Dustin said they were trying different play styles with the Infestor at the time. Also a quick nice tidbit about Infestor. The Infestor can move underground and cast spells underground. While burrowed an Infestor can move underground, but cannot get up to a higher terrain tier by going through the cliffs, it has to go to the ramps to get up. No there is no -infesting- of any terran unit/building involved to create Infested Terrans.

Can the Infestor infest buildings from underground? (TehIchigo)
The infestor no longer infests buildings. Its infest, disease and darkswarm abilities were removed.

Any word on Infested Toss? (DPS)
There are no infested protoss.

Hellions, how do they fit the role that the vults left? (DPS)
stebo88 - It was hard for me to accept the jackal/hellion because i was always anti-jackal, and pro-cobra, but my opinion has completely changed. Once i played them, i loved them.

gearvosh - Hellions got a huge stat increase. They are extremely good in numbers of 5 or more and tear apart small grouped units. With the fast speed, I used them constantly to do hit and runs and lure them into traps. I remember my 5 Hellions and 5 Marauders taking out about 10 Roaches with ease.

Do you think that 5 or so lions can be microed to make sort of a circle of fire? trap a unit between the throwers? (DPS)
Its rather hard because there range is only 4. It would be possible on slower units, but nothing like Zerglings.

Can a Hellion have a fast-attack reflex like the vulture? i.e. the Hold or Patrol command for an immediate attack. (TehIchigo)
Yes they can. I was doing it a lot. I would attack, run away (since im faster I can get farther), stop then attack, then repeat.

Does the Hellion beam hurt your own units? (DPS)
[I]stebo88 - Beam does not hurt your own units, starcraft 2 is trying to have less friendly damage, though some friendly damage is returning, such as the siege tanks splash damage.[/]

Well the siege tank got hit hard by the nerf bat, what role do they play now? (DPS)
I used them more for support then for turtling. Your turtling has been reduced a bit more in sc2. Their role is the same, you just wont see 20 of them at once anymore.

Did you have a chance to try the planetary fortress? (DPS)
If I was ever rushed or lost a counter I would build up a PF. They deal about 15 damage at fast speeds and it has about 1500hp. I believe it attacks both air and ground.

Do you think its possible to use it like a semi offensive building, you build it close but not too close to the enemy and then just have your troops fall back to it when you are losing? (DPS)
Yes thats a possible strategy and would work well. Just keep an SCV around repairing. It costs 150 minerals, 150 vespene and takes 50 seconds to build. http://www.sc2armory.com/game/terran/buildings/planetary-fortress/

Can you still use comsat or liftoff the PF? (VIB-bw)
You cannot liftoff the PF. You can use Comsat at the Surveillance Station (ss).

How effective are Marauders, can you use them to sort of play ring around the rossie with you marines and zealots or lings?
Marauders are by far my favorite Terran unit. I found them extremely helpful. They can tank a lot of damage, can be healed by Medivacs, deal a good amount of damage and slow down the enemies. When place in bunkers they slow down units engaging and fleeing. I always did a M/M/M combo. Marauders, Marines and Medivacs.

Is the mothership still warped from the nexus? (scmapz)
stebo88 - Yes it is, its the highest teir, 400, minerals, 400 gas, no food limit for the Mothership. May I also note, the mothership will not let you down. Its good for almost any battle.

gearvosh - It also has an amazingly sick animation when its spawned.

Dunno about the new infestor spells..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Folca
Profile Blog Joined October 2006
2235 Posts
October 14 2008 23:37 GMT
#2
Lots of questions, lots of goood responces
sweet find very nice and good
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Viledica
Profile Joined May 2008
Canada361 Posts
October 14 2008 23:43 GMT
#3
Intersting read, thoroughly enjoyed.
I didn't know about some of the abilities mentioned to be honest, it's cool to see that there's still a lot going on that I hadn't heard about.
d.arkive
Profile Blog Joined January 2007
United States843 Posts
October 14 2008 23:50 GMT
#4
Vortex/psistorm combo anyone?

I wonder how much the spawn giant larva ability costs... if it's cheap, it could be quite imbalanced. And if you can't kill the razor storm...

Antigrav doesn't seem to fit phoenix...
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
sushiman
Profile Joined September 2003
Sweden2691 Posts
October 14 2008 23:56 GMT
#5
Seems like they removed the infestation thing due to them not knowing how to make an infested protoss.
I don't really like how they removed the uniqueness of the queen, I thought they had a great idea going there. :/
1000 at least.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 15 2008 00:00 GMT
#6
On October 15 2008 08:50 d.arkive wrote:
Vortex/psistorm combo anyone?

I wonder how much the spawn giant larva ability costs... if it's cheap, it could be quite imbalanced. And if you can't kill the razor storm...

Antigrav doesn't seem to fit phoenix...

heh imagine 20 invincible storms roaming across the map
T.T
more weight
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
October 15 2008 00:07 GMT
#7
So Colossi has totally become a Cliff whoring unit. Haha, seige tank your exclusive cliff whoring days are over!

Phase Shift seems like a marginal spell compared to Storm unless it is very cheap or have weird properties.

Phoenix antigrav sounds fun. It makes the unit useful in every match up and gives it many uses. *proceed to anti-gravs some turrets*
Plutonium
Profile Joined November 2007
United States2217 Posts
October 15 2008 00:08 GMT
#8
I like how the mothership is basically an arbiter now.
Ideas
Profile Blog Joined April 2008
United States8091 Posts
October 15 2008 00:11 GMT
#9
So many of the spells sound exactly the same :\
Free Palestine
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 15 2008 00:11 GMT
#10
Wow such intelligent stuff that VIB guy asked ^^

I was there and asked a lot more than that, apparently they did not have time to format everything from the 100 IRC pages, but I had write down my questions and I remember the answers, so here's the rest of my part of it:

Q: How does Zealot charge works? Does it charge on a-move, move-click, patrol or what? Does it charge if lured while stopped?
A: Zealot charges automatically while on Stop, Attack or Patrol. Does not charge when on Move or Hold. So a Zealot in Stop can be lured to waste his cooldown, while a Zealot in Hold cannot.

Q: Can the nullifier force shield be used to block workers like manner pylons? Also, are force shield destroyable, how much hp?
A: Force shield can be used as a manner pylon, it is not destroyable, only has a duration.

Q: How does the Nydus worm work on the current build? I heard it is dropped directly from an overseer?
A: The overseer drops the worm indeed, no longer needs creep to spawn the worm.

Q: What is the build limitation of Mutant larvae? Min/gas/supply cost, energy cost, cooldown? Multiple queen + larva = powerful rush?
A: Mutate larva costs only energy from the Queen.

Q: Multiple queens with multiple mutate larvae means you can save tons of larvae and make tons of mutalisks once spire is done, even if you don't have much hatcheries?
A: Yes you can make a timing rush with much more units than your larvae from hatcheries can support with proper Queen management.

Q: I also heard the overseer now has the queen heal? How strong/costly is it?
A: Yes the Overseer now has the old Queen ability to heal units and buildings. Did not log the cost/strength tho.

Q: How does the changeling mutate trigger? Does the enemy has to get in line of sight of the changeling or is it the other way?
A: The changeling mutate once it gets the enemy gets in a range of about ~6 from the changeling. If the enemy has a sight range longer than that, it will see the changeling coming before it transforms.

Q: Does the baneling egg has extra armor? So is it a valid strat to run zerglings close to a bunker and then morph them before they die?
A: The baneling egg isn't that strong, you're better off mutating far from danger then sending the banelings.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 15 2008 00:13 GMT
#11
On October 15 2008 08:50 d.arkive wrote:
Vortex/psistorm combo anyone?

I wonder how much the spawn giant larva ability costs... if it's cheap, it could be quite imbalanced. And if you can't kill the razor storm...

Antigrav doesn't seem to fit phoenix...
He said Vortex disables the unit like Stasis, so they cannot get damaged. The mothership is pretty much a big fat arbiter now ^^
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
October 15 2008 00:26 GMT
#12
On October 15 2008 09:13 VIB wrote:
Show nested quote +
On October 15 2008 08:50 d.arkive wrote:
Vortex/psistorm combo anyone?

I wonder how much the spawn giant larva ability costs... if it's cheap, it could be quite imbalanced. And if you can't kill the razor storm...

Antigrav doesn't seem to fit phoenix...
He said Vortex disables the unit like Stasis, so they cannot get damaged. The mothership is pretty much a big fat arbiter now ^^


Mothership is pretty useless, in particular when Z can just mind control it and waste all of its energy on your own units before it returning back to your control. Just as well i cant believe they got rid of the summon ability which was amazing.
To change is to improve, to change often is to be perfect - Winston Chruchill
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
October 15 2008 00:38 GMT
#13
he said the jackal is like the vulture?
but then he said he was running around stopping and fire...
thats not vulture at all
I've got a point, and i'm ready to kill or die for it.
Mccain in November!
Profile Blog Joined July 2008
Angola28 Posts
October 15 2008 02:35 GMT
#14
Can someone write about their experience using the medievac? How is it compared to the medic? Are M&Ms still viable in TvZ or will we have to mix in a lot of mech units? I saw the TvZ between the two Blizzard devs and it looked so much worse than regular SC TvZ.
useLess
Profile Blog Joined January 2004
United States4781 Posts
October 15 2008 02:54 GMT
#15
if a lot of this info is true, then its quite enlightening (esp that part about campaigns being released about 6 months after another)

and im glad the view is simply zoom in/out; full 3D seems like too much for such a competitive game
Moonlight Shadow
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 15 2008 05:44 GMT
#16
The campaign info is probably sketchy, I think they've already said that they'll "be lucky to release the first expansion within a year of the original game" or something along those lines.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
October 15 2008 05:49 GMT
#17
The infestor is amazing - and I know Plexa loved it :p

As for the campaign stuff - yeah we're going to be looking at at least a year in between releases.

The Hellion is much better than it was before - especially with splash damage - Hellions + Maurauders is pretty amazing against ground.

The medivac was better than I expected but not quite up to par with the medic as far as healing goes - but it does open up tons of new movement mechanics for the Terran.

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
October 15 2008 09:12 GMT
#18
The mutant larvae seem like a great way for zerg to hit 200 supply first after a big endgame engagement.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 15 2008 09:45 GMT
#19
I really like the sound of the new Queen, so many possibilities with the mutate larvae spell. I'm not too sure about the infester though, i'm really gonna miss Dark Swarm.
We make signature, then defense it.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 15 2008 10:35 GMT
#20
You can zoom in and out?

T_T

In games where you can zoom in and out the good players end up just always playing zoomed all the way out, and thus to keep up the medium level players end up doing this as well, and everyone plays the game where it doesn't look good
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
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