Gearvosh, if you prefer to have this as only a link I'll remove the quote from below, just PM.
http://www.sc2armory.com/forums/topic/3655/
What kind of skills do motherships have? (scmapz)
Mothership has 3 skills: Cloaking Field, Vortex and Timebomb. Cloaking field cloaks all units/buildings within range of the MS. Vortex works like Blackhole where it sucks enemy ground/air units into it and disables them, but does not damage them. Timebomb freezes and disables all units (friend/enemy) who enter the bubble.
Why did collosus became so weak? (scmapz)
I believe they are trying to make up for its crappy new attack. Its rather weak against anything besides small ground units and even then its not as useful. Its useful when you upgrade its range to 9. Yes, there is an upgrade called Extended Thermal Lances (http://www.sc2armory.com/game/protoss/units/colossus/) to increase the range from 6 to 9.
Can you tell me the health/shield/attack of stalker? (scmapz)
Stalker has 100hp, 40shields and deals 10 damage. http://www.sc2armory.com/game/protoss/units/stalker/
Ive heard that you cannot change the view point anymore, and only zoom in/out is possible. Can you change the view point from using trigger? (scmapz)
Yes you can only zoom in/out (not rotate left/right), you would most likely be able to edit with triggers seeing as how it would be similar to war3s editor.
How did thor change, and the mechanical rebirth thing work? (scmapz)
Its good against bunched air units, but thats about it. It can tank/soak up alot of damage. When it dies its wreckage will be left on the battlefield, you can then rebuild it (costs resources) and its functional again with full stats.
What does queen work now? Ive heard that it-s not a unique unit anymore. Is it just like a bigger version of hydralisk? (scmapz)
Queen no longer evolves into other stages and you can have multiple of them. It has only 3 abilities which are rather weak. Mutant larva, Razor swarm and Creep Tumor. Mutant Larva spawns 3 giant larva at a Hatchery. These larva do not count towards the Hatcheries already 3 larva and they are able to move freely around the map. Razor swarm creates a giant cloud of insects and dust that damages any enemies caught within. You are able to control the swarm and move it around. Creep Tumor works like the old Creep Colonies where it extends the range of creep.
Any news as to the protoss or zerg campagin... any at all nothing specific? (BritishBrat)
All I really know is that the additional campaigns will be released about 6 months after the other. They also said the ingame mechanics (where you buy units at an armory for terrans using credits) will be different for each; Protoss will use something along the lines of diplomacy and Zerg will deal with Kerrigans control/power.
Any news on the rumored targeting drone? (BritishBrat)
The targeting drone is a summonable air unit from the Nighthawk, thats cloaked. It fires a laser onto an enemy and any unit that attacks the targeting unit will deal 50% more damage. (I was never able to test it because when cast, the demo crashed. Im going based on screenshots/what ive heard).
Lastly does the reaper now have anything beneficial for the terrans? (BritishBrat)
I didnt find the Reaper that good in general combat, even with its buffed hp/damage. It was extremely good at worker raids when using D8 charges, but thats about it.
Can you explain the deal with the phoenix and anti-grav? (Medavas)
Ah yes, it seems the Phoenix had its overload replaced (stupid decision if you ask me) with Anti-gravity. When AG is used, the phoenix is disabled and all ground units (excluding massive) are lifted into the air and disabled.
And what is happening to the nullifier after this decision? (Medavas)
I believe the Nullifier now has Hallucination, ForceField and Molecular Displacement (never used this ability so I do not know its effects). Since the Nullifier now has Hallucination, the HT has some new abilities. The High Templar now has Psi Storm, Phase Shift and Archon Warp. Phase Shift temporarily removes a unit from the game; once the duration is up it reappears.
Can you sum up the nighthawk for us. I heard in the posts something about a seismic thumper? (Medavas)
Nighthawk can create 3 different objects. It can place a spider mine on the ground. It can build an auto-turret that lasts until it is destroyed and lastly it can summon a Targeting drone. I do not remember anything about a Seismic Thumper ability.
How many spider mines does the Nighthawk have? (TehIchigo)
I think they are energy based (only used ability once). So dont quote me on that. Its a support craft and mainly builds objects for support. No spells what so ever like the Vessel had, yes the nighthawk is still a detector and has no attack.
Can you also sum up the infestor and explain the lore on it spawning the infested terrans? (Medavas)
The Infestor now has 3 new abilities: Neural Parasite, Fungal Infestation and Spawn Infested Terrans. Neural Parasite is a basic 10 second mind control, and yes it works on workers also. Fungal Infestation deals damage over time to a single target. Once the unit is killed it will explode dealing damage in an area. The spell cannot be removed so the unit dies no matter what. Lastly the Infestor spews 5 eggs from its back. The eggs start growing until they hatch into Infested Terran. Honestly the lore makes no sense and Dustin said they were trying different play styles with the Infestor at the time. Also a quick nice tidbit about Infestor. The Infestor can move underground and cast spells underground. While burrowed an Infestor can move underground, but cannot get up to a higher terrain tier by going through the cliffs, it has to go to the ramps to get up. No there is no -infesting- of any terran unit/building involved to create Infested Terrans.
Can the Infestor infest buildings from underground? (TehIchigo)
The infestor no longer infests buildings. Its infest, disease and darkswarm abilities were removed.
Any word on Infested Toss? (DPS)
There are no infested protoss.
Hellions, how do they fit the role that the vults left? (DPS)
stebo88 - It was hard for me to accept the jackal/hellion because i was always anti-jackal, and pro-cobra, but my opinion has completely changed. Once i played them, i loved them.
gearvosh - Hellions got a huge stat increase. They are extremely good in numbers of 5 or more and tear apart small grouped units. With the fast speed, I used them constantly to do hit and runs and lure them into traps. I remember my 5 Hellions and 5 Marauders taking out about 10 Roaches with ease.
Do you think that 5 or so lions can be microed to make sort of a circle of fire? trap a unit between the throwers? (DPS)
Its rather hard because there range is only 4. It would be possible on slower units, but nothing like Zerglings.
Can a Hellion have a fast-attack reflex like the vulture? i.e. the Hold or Patrol command for an immediate attack. (TehIchigo)
Yes they can. I was doing it a lot. I would attack, run away (since im faster I can get farther), stop then attack, then repeat.
Does the Hellion beam hurt your own units? (DPS)
[I]stebo88 - Beam does not hurt your own units, starcraft 2 is trying to have less friendly damage, though some friendly damage is returning, such as the siege tanks splash damage.[/]
Well the siege tank got hit hard by the nerf bat, what role do they play now? (DPS)
I used them more for support then for turtling. Your turtling has been reduced a bit more in sc2. Their role is the same, you just wont see 20 of them at once anymore.
Did you have a chance to try the planetary fortress? (DPS)
If I was ever rushed or lost a counter I would build up a PF. They deal about 15 damage at fast speeds and it has about 1500hp. I believe it attacks both air and ground.
Do you think its possible to use it like a semi offensive building, you build it close but not too close to the enemy and then just have your troops fall back to it when you are losing? (DPS)
Yes thats a possible strategy and would work well. Just keep an SCV around repairing. It costs 150 minerals, 150 vespene and takes 50 seconds to build. http://www.sc2armory.com/game/terran/buildings/planetary-fortress/
Can you still use comsat or liftoff the PF? (VIB-bw)
You cannot liftoff the PF. You can use Comsat at the Surveillance Station (ss).
How effective are Marauders, can you use them to sort of play ring around the rossie with you marines and zealots or lings?
Marauders are by far my favorite Terran unit. I found them extremely helpful. They can tank a lot of damage, can be healed by Medivacs, deal a good amount of damage and slow down the enemies. When place in bunkers they slow down units engaging and fleeing. I always did a M/M/M combo. Marauders, Marines and Medivacs.
Is the mothership still warped from the nexus? (scmapz)
stebo88 - Yes it is, its the highest teir, 400, minerals, 400 gas, no food limit for the Mothership. May I also note, the mothership will not let you down. Its good for almost any battle.
gearvosh - It also has an amazingly sick animation when its spawned.
Mothership has 3 skills: Cloaking Field, Vortex and Timebomb. Cloaking field cloaks all units/buildings within range of the MS. Vortex works like Blackhole where it sucks enemy ground/air units into it and disables them, but does not damage them. Timebomb freezes and disables all units (friend/enemy) who enter the bubble.
Why did collosus became so weak? (scmapz)
I believe they are trying to make up for its crappy new attack. Its rather weak against anything besides small ground units and even then its not as useful. Its useful when you upgrade its range to 9. Yes, there is an upgrade called Extended Thermal Lances (http://www.sc2armory.com/game/protoss/units/colossus/) to increase the range from 6 to 9.
Can you tell me the health/shield/attack of stalker? (scmapz)
Stalker has 100hp, 40shields and deals 10 damage. http://www.sc2armory.com/game/protoss/units/stalker/
Ive heard that you cannot change the view point anymore, and only zoom in/out is possible. Can you change the view point from using trigger? (scmapz)
Yes you can only zoom in/out (not rotate left/right), you would most likely be able to edit with triggers seeing as how it would be similar to war3s editor.
How did thor change, and the mechanical rebirth thing work? (scmapz)
Its good against bunched air units, but thats about it. It can tank/soak up alot of damage. When it dies its wreckage will be left on the battlefield, you can then rebuild it (costs resources) and its functional again with full stats.
What does queen work now? Ive heard that it-s not a unique unit anymore. Is it just like a bigger version of hydralisk? (scmapz)
Queen no longer evolves into other stages and you can have multiple of them. It has only 3 abilities which are rather weak. Mutant larva, Razor swarm and Creep Tumor. Mutant Larva spawns 3 giant larva at a Hatchery. These larva do not count towards the Hatcheries already 3 larva and they are able to move freely around the map. Razor swarm creates a giant cloud of insects and dust that damages any enemies caught within. You are able to control the swarm and move it around. Creep Tumor works like the old Creep Colonies where it extends the range of creep.
Any news as to the protoss or zerg campagin... any at all nothing specific? (BritishBrat)
All I really know is that the additional campaigns will be released about 6 months after the other. They also said the ingame mechanics (where you buy units at an armory for terrans using credits) will be different for each; Protoss will use something along the lines of diplomacy and Zerg will deal with Kerrigans control/power.
Any news on the rumored targeting drone? (BritishBrat)
The targeting drone is a summonable air unit from the Nighthawk, thats cloaked. It fires a laser onto an enemy and any unit that attacks the targeting unit will deal 50% more damage. (I was never able to test it because when cast, the demo crashed. Im going based on screenshots/what ive heard).
Lastly does the reaper now have anything beneficial for the terrans? (BritishBrat)
I didnt find the Reaper that good in general combat, even with its buffed hp/damage. It was extremely good at worker raids when using D8 charges, but thats about it.
Can you explain the deal with the phoenix and anti-grav? (Medavas)
Ah yes, it seems the Phoenix had its overload replaced (stupid decision if you ask me) with Anti-gravity. When AG is used, the phoenix is disabled and all ground units (excluding massive) are lifted into the air and disabled.
And what is happening to the nullifier after this decision? (Medavas)
I believe the Nullifier now has Hallucination, ForceField and Molecular Displacement (never used this ability so I do not know its effects). Since the Nullifier now has Hallucination, the HT has some new abilities. The High Templar now has Psi Storm, Phase Shift and Archon Warp. Phase Shift temporarily removes a unit from the game; once the duration is up it reappears.
Can you sum up the nighthawk for us. I heard in the posts something about a seismic thumper? (Medavas)
Nighthawk can create 3 different objects. It can place a spider mine on the ground. It can build an auto-turret that lasts until it is destroyed and lastly it can summon a Targeting drone. I do not remember anything about a Seismic Thumper ability.
How many spider mines does the Nighthawk have? (TehIchigo)
I think they are energy based (only used ability once). So dont quote me on that. Its a support craft and mainly builds objects for support. No spells what so ever like the Vessel had, yes the nighthawk is still a detector and has no attack.
Can you also sum up the infestor and explain the lore on it spawning the infested terrans? (Medavas)
The Infestor now has 3 new abilities: Neural Parasite, Fungal Infestation and Spawn Infested Terrans. Neural Parasite is a basic 10 second mind control, and yes it works on workers also. Fungal Infestation deals damage over time to a single target. Once the unit is killed it will explode dealing damage in an area. The spell cannot be removed so the unit dies no matter what. Lastly the Infestor spews 5 eggs from its back. The eggs start growing until they hatch into Infested Terran. Honestly the lore makes no sense and Dustin said they were trying different play styles with the Infestor at the time. Also a quick nice tidbit about Infestor. The Infestor can move underground and cast spells underground. While burrowed an Infestor can move underground, but cannot get up to a higher terrain tier by going through the cliffs, it has to go to the ramps to get up. No there is no -infesting- of any terran unit/building involved to create Infested Terrans.
Can the Infestor infest buildings from underground? (TehIchigo)
The infestor no longer infests buildings. Its infest, disease and darkswarm abilities were removed.
Any word on Infested Toss? (DPS)
There are no infested protoss.
Hellions, how do they fit the role that the vults left? (DPS)
stebo88 - It was hard for me to accept the jackal/hellion because i was always anti-jackal, and pro-cobra, but my opinion has completely changed. Once i played them, i loved them.
gearvosh - Hellions got a huge stat increase. They are extremely good in numbers of 5 or more and tear apart small grouped units. With the fast speed, I used them constantly to do hit and runs and lure them into traps. I remember my 5 Hellions and 5 Marauders taking out about 10 Roaches with ease.
Do you think that 5 or so lions can be microed to make sort of a circle of fire? trap a unit between the throwers? (DPS)
Its rather hard because there range is only 4. It would be possible on slower units, but nothing like Zerglings.
Can a Hellion have a fast-attack reflex like the vulture? i.e. the Hold or Patrol command for an immediate attack. (TehIchigo)
Yes they can. I was doing it a lot. I would attack, run away (since im faster I can get farther), stop then attack, then repeat.
Does the Hellion beam hurt your own units? (DPS)
[I]stebo88 - Beam does not hurt your own units, starcraft 2 is trying to have less friendly damage, though some friendly damage is returning, such as the siege tanks splash damage.[/]
Well the siege tank got hit hard by the nerf bat, what role do they play now? (DPS)
I used them more for support then for turtling. Your turtling has been reduced a bit more in sc2. Their role is the same, you just wont see 20 of them at once anymore.
Did you have a chance to try the planetary fortress? (DPS)
If I was ever rushed or lost a counter I would build up a PF. They deal about 15 damage at fast speeds and it has about 1500hp. I believe it attacks both air and ground.
Do you think its possible to use it like a semi offensive building, you build it close but not too close to the enemy and then just have your troops fall back to it when you are losing? (DPS)
Yes thats a possible strategy and would work well. Just keep an SCV around repairing. It costs 150 minerals, 150 vespene and takes 50 seconds to build. http://www.sc2armory.com/game/terran/buildings/planetary-fortress/
Can you still use comsat or liftoff the PF? (VIB-bw)
You cannot liftoff the PF. You can use Comsat at the Surveillance Station (ss).
How effective are Marauders, can you use them to sort of play ring around the rossie with you marines and zealots or lings?
Marauders are by far my favorite Terran unit. I found them extremely helpful. They can tank a lot of damage, can be healed by Medivacs, deal a good amount of damage and slow down the enemies. When place in bunkers they slow down units engaging and fleeing. I always did a M/M/M combo. Marauders, Marines and Medivacs.
Is the mothership still warped from the nexus? (scmapz)
stebo88 - Yes it is, its the highest teir, 400, minerals, 400 gas, no food limit for the Mothership. May I also note, the mothership will not let you down. Its good for almost any battle.
gearvosh - It also has an amazingly sick animation when its spawned.
Dunno about the new infestor spells..