• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:31
CET 19:31
KST 03:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool0Weekly Cups (March 9-15): herO, Clem, ByuN win22026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw? Blizzard Classic Cup - Tastosis announced as captains Potential Updates Coming to the SC2 CN Server
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
FTM 2019 new update 24.2.2
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2467 users

Anyone here ever done any game testing?

Forum Index > General Forum
Post a Reply
1 2 Next All
WildMongrel
Profile Joined May 2008
Canada30 Posts
June 03 2008 20:23 GMT
#1
Hey guys so I just got a call from the recruiter at EA and I'm gonna be starting tomorrow testing a new Need For Speed game.
Just wondering if anyone has done any testing at any point and what kind of advice they would have for someone just starting. I'm a temp employee hired through a company called VOLT, want to do everything I can to make sure I have the opportunity to convert to an EA employee after my work on this project.
Thanks in advance!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 03 2008 20:41 GMT
#2
My friend's cousin said game testing is the shittiest job because its not as easy/fun as it sounds or looks in movies (gramma's boy). but what does he know, he probably a noob anyways. Good luck have fun. Hope you like car games
..and then I would, ya know, check em'. (Aka SpoR)
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2008-06-03 20:44:17
June 03 2008 20:42 GMT
#3
I was about to get hired with Sony until I talked shit about how SOE games suck compared to the competition during an interview. I was just being honest lol..

Anyways from what I heard is you either like it or hate it. It can get very repetitive when trying to figure out a bug. Imagine playing a level a 100 times trying to figure out or replicate a bug. There is lots of overtime too during "crunch" modes before release. As long as you have good writing skills, excel skills, communication skills and good bug hunting skills you should be ok.

At least with Sony, it seems like they want long term workers for QA to work long hours who are available anytime during the week. Fuck that BUT this can be a stepping stone into the gaming industry..
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-06-03 20:48:54
June 03 2008 20:46 GMT
#4
I've done some software QA (quality assurance). Here are some basic tips:

- When you find a bug, the most important thing to report is the exact sequence of steps the developers must perform to reproduce the bug. Once you've written the steps down (or while you're writing them), make sure you try them yourself, from scratch, to make sure they actually reproduce the bug.

- Attention to detail is very useful. A sentence missing a period at the end is a bug, period.

- Work with the developers, not against them. Sometimes it feels like you vs them, like when both parties disagree on whether an issue should be fixed. Don't let yourself think that way, though. In such disputes, it might help to look at the situation from their perspective.

- If you're the only person testing something (probably unlikely in your case, but anyway), don't go searching for small, obscure bugs, at least not until you've tested all of the normal things that 99% of the players will be experiencing.

- Software is never perfect, and parts that worked fine in the past have a tendency to stop working in future versions for weird and strange reasons when seemingly unrelated parts are changed/fixed elsewhere. Unless they're giving you the release candidate to play with (and even then), you will always find bugs. And if the game is still in development / bugs are still being fixed, then expect new bugs to show up in places that worked just fine in the last version.
micronesia
Profile Blog Joined July 2006
United States24757 Posts
June 03 2008 21:05 GMT
#5
Depending on the genre of game this sounds like a very frustrating job. As appealing as it seemed when I first thought about it, I can't imagine doing it to the extent that a professional has to. I used to mess around like for example, in ff7 after Cloud changed into a Shinra uniform I tried going back down the elevator to see if I could trick the guard, and the guard had a line ready like "my shift isn't over yet" which is probably the kind of thing a tester would do in an rpg.... I liked it when it was for fun, but I'm sure I'd hate it after a few days...
ModeratorThere are animal crackers for people and there are people crackers for animals.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
June 03 2008 21:11 GMT
#6
Anyone watch Pure Pwnage?
"Your pony died because it wasn't pretty enough. AAAAAHHHHHHHHHHHHHH"
caution.slip
Profile Blog Joined June 2007
United States775 Posts
June 03 2008 21:28 GMT
#7
it depends on what type of game tester you'll be. I game tested an upcoming ubisoft game, but it wasn't really our goal to test for bugs. Mostly we were asked about the user friendliness of the controls, the menus, the units. Are things distinct and clear. Looking at a unit can the user figure out what its supposed to do, what is it strong against, what is it weak against. Are the menus legible, can they be navigated easily? Is the map easy to read? Can I understand its functions, etc

I mean the game was buggy and it crashed a bunch of times, but overall it was a fun experience.

the game will suck by the way, don't spend money on it
Live, laugh, love
Goosey
Profile Blog Joined September 2005
United States695 Posts
Last Edited: 2008-06-03 21:54:08
June 03 2008 21:48 GMT
#8
Never done testing, but here is a perspective from the programmer end of things:
- There are testers we love, and testers we hate. Testers we love will not report duplicate bugs. Testers we love will attach screenshots, core dumps, and very very very detailed steps to reproduce. Testers we hate will submit bugs with titles like "inventory is broke!". Testers we hate don't stay around very long...
- The testers at our company don't work insane hours, but they do have them pretty tightly packed. I have heard much worse stories though.
- You will be playing the same game over and over and over and over for months. Also, it is very unlikely this game is going be 'that game' that you would do this on your own. You must view this as a real job, not as a way to play games.. because even if you are testing a game you think you will enjoy playing every single day, you won't after enough time.
- Testers get paid dirt, but they are still a way to get a foot in the door. One of our designers started as a tester.

In the end I wouldn't recommend trying to start a game industry career as a tester. You are much better off getting a good education and going in the front door, rather than trying to work your way up from the bottom. Go to The Guildhall, thats where I schooled.. They have like a 95% placement rate.

Also be a programmer, we make the most money, have the best job security, and get all the bitches.

Edit: Also, NEVER EVER take things personal. Sometimes programmers are under a lot of pressure, working overtime, and stressed out. If they respond to a bug with something snappy try to not let it get to you. It is unprofessional and reflects badly on them, but if you respond back with something equally snappy it will be bad news for you.

And also don't phrase things in bug reports in a personal way. This isn't "your" bug, or "Joe's" bug, this is just "a" bug.
#1 Shuttle Fan.
HamerD
Profile Blog Joined January 2008
United Kingdom1922 Posts
June 03 2008 21:57 GMT
#9
On June 04 2008 06:11 HelloWorld(OD) wrote:
Anyone watch Pure Pwnage?
"Your pony died because it wasn't pretty enough. AAAAAHHHHHHHHHHHHHH"


loooooooooooooooooooooooooooooooooooooooooool i remember that :D
"Oh no, we've drawn Judge Schneider" "Is that bad?" "Well, he's had it in for me ever since I kinda ran over his dog" "You did?" "Yeah...if you replace the word *kinda* with *repeatedly*...and the word *dog* with son"
WildMongrel
Profile Joined May 2008
Canada30 Posts
June 04 2008 00:07 GMT
#10
Thank you all much of this has been very helpful.. I have read a lot on the subject and am aware going in that this is not always the dream job that some people expect it to be. However I am hoping that a lot of the negative reviews are from straight up lazy guys who don't appreciate the other aspects of the job like working with a team of guys who wildly enthusiastic about a lot of the same things you are. Anyways wish me luck!

PS: My Lachesis mouse and Destructor mousepad just got here and they are the stone cold nuts.
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
June 04 2008 00:14 GMT
#11
i game tested a DVD Game of 'Deal or No Deal'. it was incredibly boring.
for those of you who know how the show works, each time you selected a box, the person behind it said a terrible one liner as they opened it. playing through the game many many times meant i had to endure these unskipable one liners repeated times. not fun.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
June 04 2008 00:26 GMT
#12
On June 04 2008 09:07 WildMongrel wrote:
Thank you all much of this has been very helpful.. I have read a lot on the subject and am aware going in that this is not always the dream job that some people expect it to be. However I am hoping that a lot of the negative reviews are from straight up lazy guys who don't appreciate the other aspects of the job like working with a team of guys who wildly enthusiastic about a lot of the same things you are. Anyways wish me luck!

PS: My Lachesis mouse and Destructor mousepad just got here and they are the stone cold nuts.

My razer gear was warm when I got it in the mail...i dunno why
Liquid | SKT
mnm
Profile Blog Joined August 2003
United States4493 Posts
Last Edited: 2008-06-04 02:49:35
June 04 2008 02:49 GMT
#13
I was on Quality Assurance for the game Star Wars Republic Commando when I was at LucasArts. All I can say is you should be as thorough and detailed as possible. Take note of all the possible bugs that can happen in games and post all bugs you find even if its really small. The best way to look good on the job is to have the most bugs found and the longest hours. You will be given different scenarios to test. You may be doing single player or multiplayer. You may be given different levels to test. Try to go into every crevice you find. You will probably find a lot of areas where you will get stuck. Be very detailed in your reports. Try to go through the level as many times as you can, doing something different each time. Multiplayer mode is always fun. Use every weapon or every item you could. Try to see how your character/car/unit interacts with others.

Don't push the developers buttons. You can give them suggestions but they get the last say even if you feel you would know better because you've been playing the game over and over and you know it in and out like the back of your hand. Don't feel too bad if they don't listen to most things you say. Chances are some things may slip through and you can take pride in that. You will be treated like a kid. QA is like the lowest job on the totem pole so don't expect too much out of it.

Also, you will want to fall asleep a lot. Try to resist since this looks bad but take short breaks when you can. The job can be very mundane and you may find that you want out asap but you may get stuck in the habit of continuing the same existence as everyone else around you. Take note that this is just one step and try to push yourself to the next level whenever you see an opportunity for it. Step up when you can. QA is a long and hard path up the development ladder but its good to know your roots when you climb up.

On the upside, the QA community tends to be close knit and fun to hang out with. Its like getting stuck with the same thing and misery loves company. Don't expect to love the game you are assigned to towards the end of your project. Know that you're probably going to be on the same project for a very long time and you need to learn patience. Most people who QA a game will have a gazillion complaints about it because they know everything that is wrong about the game and they may feel like it can be improved if their opinion was followed but the developers just aren't listening. At the same time though getting stuck with the same people for a long time develops a sort of bond built through time.

Anyway, hope you enjoy your experience. You should ask Excalibur_Z about his too.

Let me know if you have any more questions.
http://www.teamliquid.net/store http://www.teamliquid.net/gallery/
Snet *
Profile Blog Joined September 2006
United States3573 Posts
June 04 2008 02:51 GMT
#14
Wow, sounds like a great, and fun, opportunity. I have never done anything more then closed beta testing for MMO's.
Manifesto7
Profile Blog Joined November 2002
Osaka27168 Posts
June 04 2008 03:14 GMT
#15
PM Mora, who was a balance tester for Company of Heros.
ModeratorGodfather
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
June 04 2008 05:39 GMT
#16
Hey, good luck in the industry. I worked in QA (still do, technically, though I'm a salaried QA lead now) for 6 years. 3 months at EA, 3 weeks at an arcade developer, 3 years at Namco Bandai, and now 2 years at Namco Networks, their cell phone division.

It really all depends on what you're testing, to be honest with you. I've tested platformers (Ty the Tasmanian Tiger), FPSs (Medal of Honor: Frontline), RPGs (Xenosaga II, Tales of Legendia), Adventure games (Nightmare of Druaga), racing games (Street Racing Syndicate), RTSs (Warhammer: Mark of Chaos), MMOs (first tester on Hellgate: London), fighting games (Tekken 5, Soulcalibur 3), party games (One Piece Grand Adventure), flight combat games (Ace Combat Zero), mobile games (PAC-MAN et al), just a ton of different genres.

Since you said you'll be on the next Need for Speed, I'll relate my experiences on Street Racing Syndicate. SRS was an extremely long test cycle of like 8 months or so. It went through so many massive revisions, from being a GTA-clone to a NFS-clone to something kind of like Underground to some indescribable game. The game made little sense, had no compelling story, and was not particularly enthralling or even interesting. How you will perceive the game is entirely dependent on your attitude. At first I hated the game and would rather have been placed on Tales of Symphonia or Time Crisis: Crisis Zone which were also in test at the time, plus I was just on the E3 demo which meant you could only play for like 30 seconds before the game would return to attract mode. I found it monotonous and agonizing, but the fun of the game industry is you make friends with your coworkers and force yourself to find things you like about the game. Case in point: our E3 demo testing eventually devolved into rating the attractiveness of the 13 "girlfriends" (most of whom are porn stars like Aiko Tanaka, Tila Tequila, or Sasha Singleton, or import racing models like Courtney Day) in various categories like face, body, dancing ability, and overall cuteness, which became fun.

Then we got a full build of the game after we completed the E3 build and that's where the real fun began. There were more tracks to play, more cars and parts to buy, more things to do. Eventually it gets stale and to the point where you hope for a new build ASAP. The game did have multiplayer though which was okay at the start, then got boring, then my cubemate and I revitalized it by running into each other head-on at 200mph (crashing the game at least once). Anyway this continues until you start doing overtime hours and we also did a couple of 24-hour shifts for that title. The point I'm trying to make is that the game is what you make of it, and even an average game like SRS can become fun if you come up with enough fun things to do and remain creative in your testing.

When you get your first build, you'll want to play like the end-user plays, straight through as far as you can go. Then once you've played the opening parts of the game for the hundredth time you've pretty much exhausted all "normal" test methods so you can just start doing wacky stuff, like collision testing at varying speeds. For example, in the Miami races there's a stretch of road where the wall is almost "rubbery", bouncing you off of it when you get close to the edge, but if you run straight into that wall at high speed you'll push through it and fall out of the world. On the flip side, if you run into the exact corner of a guardrail at a very low speed your car will fly backward and into the air like 50 feet, spinning all crazy. Some of the bugs you find will be pretty funny and entertaining, but again, the bugs you find all depend on how creative and perceptive you are.

For bug-writing, follow the format as closely as possible and make sure you are very descriptive without being verbose. It's much better to write "After the second turn, run into the left guardrail at a high speed (50+ mph)" than "Go left, then right, speed up to 50 mph, turn toward the wall, then hit the guardrail". Include as many landmarks in your bug writing as necessary, and if your game has a debug feature which displays coordinates, include the coordinates as a note.

EA tries to push a daily bug count of 10 per tester, but that is not enforced and tends to cause an inflated bug count with a bunch of nonsense or low-priority bugs. For some bizarre reason EA likes to focus on the quantity of bugs found, not necessarily the quality, so you will probably end up bugging anything and everything. Training will familiarize you with the forms of bugs (progression halts, textures, seaming, crashes, stuck bugs, text, suggestions, sound, third-party standards violations). Note that you should never mention what you think the problem is (the EA training manual specifically references memory leaks for this, but it applies globally), simply mention the exact steps and a thorough description of the issue.

Anyway that's about all I can think of at the moment, good luck to you.
Moderator
WildMongrel
Profile Joined May 2008
Canada30 Posts
Last Edited: 2008-06-04 06:28:41
June 04 2008 06:27 GMT
#17
Thanks a bunch to mnm and Excalibur_Z, that was very helpful and much more then I was expecting!
I will let you guys know if anything interesting happens!

At this point I think I am hoping to become a lead QA. Having said that, are there ever any opportunites to express my opinions of the game and how it could be improved?

edit: I hope I can sleep, I'm a little anxious.. wish me luck!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-06-04 06:41:51
June 04 2008 06:38 GMT
#18
On June 04 2008 14:39 Excalibur_Z wrote:
EA tries to push a daily bug count of 10 per tester, but that is not enforced and tends to cause an inflated bug count with a bunch of nonsense or low-priority bugs.

lol, that is disgraceful.

Edit:

On June 04 2008 15:27 WildMongrel wrote:
At this point I think I am hoping to become a lead QA. Having said that, are there ever any opportunites to express my opinions of the game and how it could be improved?

There had better be. Otherwise I'd suggest getting some experience at EA first that you can put on your resume, then finding a job at a better, more competent company. (Actually, based on all the bad stuff I've heard about EA, I suggest that anyway.)
zizou21
Profile Joined September 2006
United States3683 Posts
June 04 2008 06:49 GMT
#19
best thing to do is educate yourself. play a lot of racing games and understand what is good and why it is good. that way weaknesses and flaws become very apparant and critcism will come naturally

anyway, this is if you really want to invest yourself in the project
its me, tasteless,s roomate LOL!
kerr0r
Profile Joined September 2008
Norway319 Posts
January 27 2009 14:38 GMT
#20
Hi,
I'm bumping this because of a banner ad currently on TL.net, namely this one:
[image loading]

Basically they say they can hook you up with game companies in need of testers, and I'm wondering:
- Is this legit?
- And is it worth the $45 price tag?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 249
UpATreeSC 180
TKL 180
ProTech122
RushiSC 80
BRAT_OK 59
OGKoka 29
MindelVK 15
Codebar 11
StarCraft: Brood War
Britney 19734
Calm 3495
Mini 558
EffOrt 546
Soma 286
Shuttle 218
Dewaltoss 148
actioN 139
Rush 121
zelot 24
[ Show more ]
Rock 19
Hm[arnc] 17
GoRush 14
soO 14
IntoTheRainbow 13
ajuk12(nOOB) 9
NaDa 8
Dota 2
qojqva4082
canceldota90
League of Legends
JimRising 429
Counter-Strike
fl0m4859
pashabiceps1385
byalli249
Super Smash Bros
Mew2King58
Heroes of the Storm
Khaldor140
Other Games
Grubby1910
FrodaN1017
ceh9453
B2W.Neo422
Beastyqt228
Fuzer 147
ArmadaUGS131
KnowMe126
Trikslyr81
QueenE46
Organizations
Dota 2
PGL Dota 2 - Main Stream203
Other Games
BasetradeTV100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 5
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota282
League of Legends
• TFBlade556
• Shiphtur379
Other Games
• imaqtpie881
• WagamamaTV266
Upcoming Events
OSC
5h 29m
The PondCast
15h 29m
KCM Race Survival
15h 29m
WardiTV Team League
17h 29m
OSC
18h 29m
Replay Cast
1d 5h
KCM Race Survival
1d 15h
WardiTV Team League
1d 17h
Korean StarCraft League
2 days
RSL Revival
2 days
Maru vs Zoun
Cure vs ByuN
[ Show More ]
uThermal 2v2 Circuit
2 days
BSL
3 days
RSL Revival
3 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Sharp vs Scan
Rain vs Mong
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Soulkey vs Ample
JyJ vs sSak
Afreeca Starleague
6 days
hero vs YSC
Larva vs Shine
Liquipedia Results

Completed

Proleague 2026-03-16
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.