• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CEST 15:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1060 users

Fantasy Proleague Rules

Forum Index > BW General
Post a Reply
1esu
Profile Joined April 2007
United States303 Posts
December 24 2007 08:25 GMT
#1
After reading the SC manager game thread, which had a few mentions of a fantasy proleague akin to fantasy football, I decided to design a set of rules for a fantasy proleague and see what everyone thought of them. I tried to mark most of the possibly controversial/overcomplicated rules as optional, but for the couple I felt had to be included I explain myself in the design notes at the bottom. Please tell me what you think, and how I can make this draft ruleset better!

Fantasy Proleague Rules v.0.01


The Draft

Each fantasy proleague consists 12 players who draft progamers (with a randomized draft order) at the start of a proleague season to create teams of 12* with a minimum of 3 progamers from each race. It is highly recommended that players pick progamers currently on a proleague roster. There is no salary cap.


The League

The players then compete in a double-round-robin league, with two sets each week, just as in RL - the first set, in which every player plays, and the second set, where 8 players play, with 4 players being rotated out every week. For ease of organization, each player is assigned to a RL proleague team by the coordinator - each player then plays whenever and whoever their associated team is playing that week.


The Matches

Each match consists of 2 1v1s, a 2v2, and another 1v1, in that order; if the score is tied, an ace match will determine the winner. The maps for each game are the same as the associated RL match in the current set. For the 1v1s, players can pick any progamers in their roster who are scheduled to play a 1v1 during the current set (as defined above). For the 2v2, players can pick any 2v2 team that has at least one progamer from their roster. Both players in a match cannot select the same 2v2 team; the player who submits their lineup first gets choice of the 2v2 team if both players have a progamer on the team. For the ace match, players may pick any progamers on their roster, even those already selected for the previous games (though progamers who have already played a 1v1 are penalized, as shown below).


The Results

The results of each fantasy match for the current set will be determined after all the proleague games in the current set have been played. The first player to win 3 games wins the match. Each game in the match will be decided by points earned by the progamers according to the following criteria:

1v1

- If the progamers are of different races, the map in question has >= 10 games of the MU on record, and one race has a >=60% winning percentage in the MU on that map, then the progamer of that race gets 1 point.

(OPTIONAL RULE: If a map has > 2 but < 10 games in the MU, and the percentage is 100% in favor of one race, than the progamer of that race gets 1 point)

- The progamer with the higher ELO (according to TLPD) gets 1 point.

- If both progamers have > 5 games in the relevant MU, and the difference between the progamers' percentages for that MU (according to TLPD) is > 10%, the progamer with the higher percentage gets 1 point.

- If the progamer won their RL game that set, they get 3 points.

(OPTIONAL RULE: If the win was in the same MU or on the same map, the progamer gets 1 bonus point for each)

(OPTIONAL RULE: If a progamer had a Starleague match during the set in a different MU, they get 2 points for a RL 1v1 win rather than 3)

2v2

- If a player has both progamers in their 2v2 team on their roster, the team gets 1 point.

- If the progamer(s) from one player's roster on the team has a greater total number of net 2v2 wins than the progamer(s) from the other player's roster on the other team, the former's team gets 1 point.

- If the team won their RL game that set, they get 3 points.

(OPTIONAL RULE: If the win was on the same map or against the same team composition, the team gets 1 bonus point for each)

Ace Match

- Same as 1v1, except if a progamer was already in a 1v1 in this match, they only get 2 points for a RL win.

(OPTIONAL RULE: If the RL win was in < 15 minutes, the progamer receives the full 3 points, but if it was > 25 minutes, the progamer only gets 1 point)

(OPTIONAL RULE: If the above Starleague penalty is in effect, it stacks with the previous 1v1 penalty)

- If the progamer won the RL ace match that set, they get 2 bonus points.

Tiebreakers

For all types, the progamer with the greater number of points wins the game. Ties will be broken as follows:

- If one progamer won their RL game and the other lost, the former wins.

- If both won their RL games, the progamer who won their game in less time wins.**

- If both lost their RL games, the progamer who lost in more time wins.


The Winner

At the end of the double round-robin, the player with the best WoL record is the winner! Ties are broken by Game WoL, then 1v1 WoL.***


Design Notes

*The actual proleague roster limit seems to be 15, but since quite a few teams only put 14 or less progamers on their roster, there wouldn't be enough progamers to go around if the limit wasn't smaller.

**Length of game isn't the best indicator of who won their game by more (or lost by less), but it's the only one of the few statistics available for SC matches that is currently accessible on TLPD (via the VODs).

***I suppose playoffs are possible, but they couldn't follow the bo7 format since there would only be the players from 2 teams available for every fantasy match (unless the league was only round-robin, in which case the playoffs could use the continuing RL proleague matches but would end considerably before PL did).
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
December 24 2007 08:46 GMT
#2
are you gonna run something like this or is this just a rules outline that you think would work
Moderatormy tatsu loops r fuckin nice
Manifesto7
Profile Blog Joined November 2002
Osaka27172 Posts
December 24 2007 08:47 GMT
#3
well, the league only has like 3 weeks left so...
ModeratorGodfather
GTR
Profile Blog Joined September 2004
51571 Posts
December 24 2007 08:49 GMT
#4
i think this is more of a manager game than a fantasy league, but using players from this current time and using tlpd statistics.
Commentator
Polar
Profile Joined September 2007
Swaziland274 Posts
December 24 2007 09:03 GMT
#5
Sounds like it would be great. Good work.
Kaolla
Profile Joined January 2003
China2999 Posts
December 24 2007 09:05 GMT
#6
sounds frickin awesome didnt read it all tho
its me
saranghaeCYX
Profile Joined October 2007
United States54 Posts
December 24 2007 09:23 GMT
#7
This would be awesome for next season
saranghaeCY-
1esu
Profile Joined April 2007
United States303 Posts
Last Edited: 2007-12-24 16:26:51
December 24 2007 16:25 GMT
#8
On December 24 2007 17:46 FakeSteve[TPR] wrote:
are you gonna run something like this or is this just a rules outline that you think would work


I'd love to run something like this, but given that I'm going to Guildhall in a few weeks and will be up to my ears in level design, I don't think I'll have the time to personally run one (though I'd love to participate!). So right now, it's more of a rules outline to use as a basis for discussion, and I'll add the more logistical sections like submission times and trading restrictions later, after we determine which optional rules should be added, which rules should be modified, etc.

For example, under the current rules, (P)Reach would get a point over (P)SoO[S.SiR] in PvP percentage (58% to 42%). However, if we used the last 10 matches in the MU as the scale (as preferred by the Korean broadcasters for pre-match stats, with the benefit of allowing for progamers with less than 5 games in the MU), (P)SoO[S.SiR] would have the point over (P)Reach (4/10 to 2/10).

With three weeks of proleague left, I'd bet we could get the rules solid enough to at least run a staff-only test fantasy proleague.


On December 24 2007 17:49 GTR-2-Go wrote:
i think this is more of a manager game than a fantasy league, but using players from this current time and using tlpd statistics.


You're right, but the problem with trying a strict fantasy league with SC is that there's simply not enough easily available, objective stats to base a league on. The main stat is W/L, but what do you then do when both progamers win their matches? Most of the manager-game elements were included to break these ties, and to add an additional layer of strategy into formulating lineups; however, I believe that it's still more of a fantasy league than a simple manager game in that the player doesn't have control over their progamers' "stats", or whether they'll be playing in RL during a given set.
Emptyness
Profile Blog Joined June 2007
Bulgaria1016 Posts
December 24 2007 20:06 GMT
#9
Isn't it better to watch the real korean pros in the real leagues - it's a lot more simple . To run this someking of manager game you need more people for staff and probably an indepedent site for work space ?
Fall down 9 times, Get up 10.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 24 2007 20:11 GMT
#10
Shotty Jaedong. I win!
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV563
RotterdaM466
IndyStarCraft 250
TKL 213
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 466
IndyStarCraft 250
TKL 213
LamboSC2 163
Hui .114
Rex 82
MindelVK 64
Railgan 17
StarCraft: Brood War
Britney 51969
Jaedong 2857
Mini 897
BeSt 755
Killer 684
EffOrt 648
actioN 477
ggaemo 442
Shuttle 430
Stork 395
[ Show more ]
firebathero 353
Rush 303
ZerO 290
Hyuk 265
Soulkey 265
Zeus 238
Light 132
Last 129
Larva 110
hero 94
ToSsGirL 81
Sharp 79
PianO 77
sSak 75
Backho 67
sorry 55
Sea.KH 55
Hyun 54
Bale 42
Aegong 34
JYJ 33
Movie 21
Rock 18
Sexy 18
IntoTheRainbow 17
GoRush 16
Sacsri 14
Terrorterran 11
ajuk12(nOOB) 9
SilentControl 6
Icarus 6
ivOry 6
eros_byul 1
Dota 2
Gorgc8409
Counter-Strike
fl0m4370
shoxiejesuss3348
Heroes of the Storm
Khaldor262
Other Games
FrodaN7468
singsing2275
B2W.Neo1530
Liquid`RaSZi1117
crisheroes179
Fuzer 174
KnowMe120
Mew2King52
ZerO(Twitch)11
Organizations
Other Games
BasetradeTV95
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 13
• HeavenSC 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV526
League of Legends
• Nemesis3765
• Jankos1409
Upcoming Events
BSL
5h 11m
Replay Cast
10h 11m
Replay Cast
19h 11m
Afreeca Starleague
20h 11m
Light vs Calm
Royal vs Mind
Wardi Open
21h 11m
Monday Night Weeklies
1d 2h
OSC
1d 10h
Sparkling Tuna Cup
1d 20h
Afreeca Starleague
1d 20h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.