• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:04
CEST 14:04
KST 21:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!29Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~! How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 [ASL22] Ro24 Group F KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7791 users

Fantasy Proleague Rules

Forum Index > BW General
Post a Reply
1esu
Profile Joined April 2007
United States303 Posts
December 24 2007 08:25 GMT
#1
After reading the SC manager game thread, which had a few mentions of a fantasy proleague akin to fantasy football, I decided to design a set of rules for a fantasy proleague and see what everyone thought of them. I tried to mark most of the possibly controversial/overcomplicated rules as optional, but for the couple I felt had to be included I explain myself in the design notes at the bottom. Please tell me what you think, and how I can make this draft ruleset better!

Fantasy Proleague Rules v.0.01


The Draft

Each fantasy proleague consists 12 players who draft progamers (with a randomized draft order) at the start of a proleague season to create teams of 12* with a minimum of 3 progamers from each race. It is highly recommended that players pick progamers currently on a proleague roster. There is no salary cap.


The League

The players then compete in a double-round-robin league, with two sets each week, just as in RL - the first set, in which every player plays, and the second set, where 8 players play, with 4 players being rotated out every week. For ease of organization, each player is assigned to a RL proleague team by the coordinator - each player then plays whenever and whoever their associated team is playing that week.


The Matches

Each match consists of 2 1v1s, a 2v2, and another 1v1, in that order; if the score is tied, an ace match will determine the winner. The maps for each game are the same as the associated RL match in the current set. For the 1v1s, players can pick any progamers in their roster who are scheduled to play a 1v1 during the current set (as defined above). For the 2v2, players can pick any 2v2 team that has at least one progamer from their roster. Both players in a match cannot select the same 2v2 team; the player who submits their lineup first gets choice of the 2v2 team if both players have a progamer on the team. For the ace match, players may pick any progamers on their roster, even those already selected for the previous games (though progamers who have already played a 1v1 are penalized, as shown below).


The Results

The results of each fantasy match for the current set will be determined after all the proleague games in the current set have been played. The first player to win 3 games wins the match. Each game in the match will be decided by points earned by the progamers according to the following criteria:

1v1

- If the progamers are of different races, the map in question has >= 10 games of the MU on record, and one race has a >=60% winning percentage in the MU on that map, then the progamer of that race gets 1 point.

(OPTIONAL RULE: If a map has > 2 but < 10 games in the MU, and the percentage is 100% in favor of one race, than the progamer of that race gets 1 point)

- The progamer with the higher ELO (according to TLPD) gets 1 point.

- If both progamers have > 5 games in the relevant MU, and the difference between the progamers' percentages for that MU (according to TLPD) is > 10%, the progamer with the higher percentage gets 1 point.

- If the progamer won their RL game that set, they get 3 points.

(OPTIONAL RULE: If the win was in the same MU or on the same map, the progamer gets 1 bonus point for each)

(OPTIONAL RULE: If a progamer had a Starleague match during the set in a different MU, they get 2 points for a RL 1v1 win rather than 3)

2v2

- If a player has both progamers in their 2v2 team on their roster, the team gets 1 point.

- If the progamer(s) from one player's roster on the team has a greater total number of net 2v2 wins than the progamer(s) from the other player's roster on the other team, the former's team gets 1 point.

- If the team won their RL game that set, they get 3 points.

(OPTIONAL RULE: If the win was on the same map or against the same team composition, the team gets 1 bonus point for each)

Ace Match

- Same as 1v1, except if a progamer was already in a 1v1 in this match, they only get 2 points for a RL win.

(OPTIONAL RULE: If the RL win was in < 15 minutes, the progamer receives the full 3 points, but if it was > 25 minutes, the progamer only gets 1 point)

(OPTIONAL RULE: If the above Starleague penalty is in effect, it stacks with the previous 1v1 penalty)

- If the progamer won the RL ace match that set, they get 2 bonus points.

Tiebreakers

For all types, the progamer with the greater number of points wins the game. Ties will be broken as follows:

- If one progamer won their RL game and the other lost, the former wins.

- If both won their RL games, the progamer who won their game in less time wins.**

- If both lost their RL games, the progamer who lost in more time wins.


The Winner

At the end of the double round-robin, the player with the best WoL record is the winner! Ties are broken by Game WoL, then 1v1 WoL.***


Design Notes

*The actual proleague roster limit seems to be 15, but since quite a few teams only put 14 or less progamers on their roster, there wouldn't be enough progamers to go around if the limit wasn't smaller.

**Length of game isn't the best indicator of who won their game by more (or lost by less), but it's the only one of the few statistics available for SC matches that is currently accessible on TLPD (via the VODs).

***I suppose playoffs are possible, but they couldn't follow the bo7 format since there would only be the players from 2 teams available for every fantasy match (unless the league was only round-robin, in which case the playoffs could use the continuing RL proleague matches but would end considerably before PL did).
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
December 24 2007 08:46 GMT
#2
are you gonna run something like this or is this just a rules outline that you think would work
Moderatormy tatsu loops r fuckin nice
Manifesto7
Profile Blog Joined November 2002
Osaka27177 Posts
December 24 2007 08:47 GMT
#3
well, the league only has like 3 weeks left so...
ModeratorGodfather
GTR
Profile Blog Joined September 2004
51684 Posts
December 24 2007 08:49 GMT
#4
i think this is more of a manager game than a fantasy league, but using players from this current time and using tlpd statistics.
Commentator
Polar
Profile Joined September 2007
Swaziland274 Posts
December 24 2007 09:03 GMT
#5
Sounds like it would be great. Good work.
Kaolla
Profile Joined January 2003
China2999 Posts
December 24 2007 09:05 GMT
#6
sounds frickin awesome didnt read it all tho
its me
saranghaeCYX
Profile Joined October 2007
United States54 Posts
December 24 2007 09:23 GMT
#7
This would be awesome for next season
saranghaeCY-
1esu
Profile Joined April 2007
United States303 Posts
Last Edited: 2007-12-24 16:26:51
December 24 2007 16:25 GMT
#8
On December 24 2007 17:46 FakeSteve[TPR] wrote:
are you gonna run something like this or is this just a rules outline that you think would work


I'd love to run something like this, but given that I'm going to Guildhall in a few weeks and will be up to my ears in level design, I don't think I'll have the time to personally run one (though I'd love to participate!). So right now, it's more of a rules outline to use as a basis for discussion, and I'll add the more logistical sections like submission times and trading restrictions later, after we determine which optional rules should be added, which rules should be modified, etc.

For example, under the current rules, (P)Reach would get a point over (P)SoO[S.SiR] in PvP percentage (58% to 42%). However, if we used the last 10 matches in the MU as the scale (as preferred by the Korean broadcasters for pre-match stats, with the benefit of allowing for progamers with less than 5 games in the MU), (P)SoO[S.SiR] would have the point over (P)Reach (4/10 to 2/10).

With three weeks of proleague left, I'd bet we could get the rules solid enough to at least run a staff-only test fantasy proleague.


On December 24 2007 17:49 GTR-2-Go wrote:
i think this is more of a manager game than a fantasy league, but using players from this current time and using tlpd statistics.


You're right, but the problem with trying a strict fantasy league with SC is that there's simply not enough easily available, objective stats to base a league on. The main stat is W/L, but what do you then do when both progamers win their matches? Most of the manager-game elements were included to break these ties, and to add an additional layer of strategy into formulating lineups; however, I believe that it's still more of a fantasy league than a simple manager game in that the player doesn't have control over their progamers' "stats", or whether they'll be playing in RL during a given set.
Emptyness
Profile Blog Joined June 2007
Bulgaria1016 Posts
December 24 2007 20:06 GMT
#9
Isn't it better to watch the real korean pros in the real leagues - it's a lot more simple . To run this someking of manager game you need more people for staff and probably an indepedent site for work space ?
Fall down 9 times, Get up 10.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 24 2007 20:11 GMT
#10
Shotty Jaedong. I win!
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Please log in or register to reply.
Live Events Refresh
Online Event
11:30
SHIN's Patch Show Matches
Classic vs ByuNLIVE!
herO vs Rogue
SHIN 103
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko343
SortOf 176
SHIN 103
StarCraft: Brood War
Britney 53721
Calm 11458
firebathero 2455
Hyuk 785
Pusan 578
EffOrt 516
Soma 251
Light 246
Leta 205
Stork 191
[ Show more ]
Rush 191
Barracks 185
ZerO 138
Last 138
Snow 97
910 81
ToSsGirL 77
Killer 60
Mind 57
JYJ 55
Sea.KH 55
hero 44
ggaemo 34
NotJumperer 31
Aegong 25
Sacsri 24
Sexy 16
yabsab 12
zelot 8
Icarus 1
Dota 2
Dendi2059
syndereN112
Counter-Strike
olofmeister906
edward64
Super Smash Bros
Mew2King98
Other Games
crisheroes353
DeMusliM229
B2W.Neo188
hiko154
elazer101
ToD83
QueenE19
ZerO(Twitch)11
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV766
League of Legends
• Jankos1402
Upcoming Events
Replay Cast
11h 56m
Escore
21h 56m
IntoTheTV X SOOP
22h 56m
Korean StarCraft League
1d 13h
GSL
1d 22h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Weekly
2 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.