Time: 18:30 Korean Time
Iris (CJ, T) vs Aqua (KTF, Z) on Tau Cross
Jjando_V_ (MBC, T) vs Child (Soul, Z) on Tau Cross
Winners game on Arcadia 2
Losers game on Arcadia 2
Final on Sin Peaks of Baekdu
Starts in 1 hour, does anyone know if playsc is hosting this?
Results and Summaries:
+ Show Spoiler +
Aqua > Iris
Child > Jjando_V_
Child > Aqua
Iris > Jjando_V_
Iris > Aqua
Game One: Iris (CJ, T) vs Aqua (KTF, Z) on Tau Cross
Iris starts at 10 while Aqua spawns at 5 o'clock on this three player map. Iris sends out an early scv to scout for the zerg creep to lay a proxy, but with impeccable timing, Aqua sends out a drone to his choke and scouts the up-to-no-good SCV. Sensing the cheese, Aqua lays a pool first. Instead of building an in-base proxy, Iris changes his plans to build a proxy barracks outside the wall and float it in. However, Aqua is now savvy to his cheesy play, and a scouting zergling finds the barracks right as it lifts off. Unable to cause any damage whatsoever with his cheese, Aqua easily takes his natural expo and changes to a 3 hatch muta build. Iris attempts to break Aqua's sunkens with some m&m and firebats, but Aqua's all-knowing scouting lings catch the infantry on the move and he prepares adequately for the rush, saving his sunkens. After another attempt at sparks that fails again thanks to mutalisks, Aqua overwhelms Iris with one swift mutaling attack.
Aqua > Iris
Game Two: Jjando_V_ (MBC, T) vs Child (Soul, Z) on Tau Cross
The game starts with Jjando landing his CC at the 1 o'clock position as Child spawns at 5. Apparently it is proxy day in Korea as Jjando sends out an early SCV to the middle to build a barracks. Also, apparently proxy day is a well-known holiday, because Child sends a drone right to the middle of the map and discovers the proxy. After the first building SCV is killed by the drone, Jjando completes it and adds to his master plan with a supply depot right at Child's choke. Plugged up by the depot, Child attempts to unblock his choke with lings and drones, but is forced back by the cowardly marines behind it. Instead, Child lays a choke hatch down and beats back the marine army and depot with a sunken. By the time this sunken knocks down the wall, Child has many zerglings ready to break loose, and they surround his army and obliterate it as it attempts to retreat back to base. Over a squad of zerglings spill into Jjando's main and he has NO BARRACKS.
Child > Jjando_V_
Winner's Game: Aqua (KTF, Z) vs Child (Soul, Z) on Arcadia 2
In this ZvZ, the players spawn at adjacent positions, Aqua at 5, Child at 7. Child opts for an early 9ish pool speedling build, while Aqua unluckily chooses a 12 hatch expand. With Child also scouting in the right direction, it appears to be Child's game from the start. When Child's lings arrive, Aqua is forced to cancel his nat hatchery, and he quickly builds lings and a a sunken in his worker line to combat the early lings from Child. However, Child has another ace: 1 hatch mutas. Child's harrassing lings don't kill Aqua directly, but they put the nails in his coffin by forcing him to cancel the spire twice. Aqua all-ins, fails to a perfectly timed sunken, and is forced to GG soon after.
Child > Aqua
Child advances to the OSL.
Hopefully Child shows more this time around than the one-sided spankings he received from Goodfriend, Rainbow, and Sea in ShinHan 2006 OSL 1.
Loser's Game: Iris (CJ, T) vs Jjando_V_ (MBC, T) on Arcadia 2
The game starts with both Terran players at adjacent positions: Iris lands at 11, Jjando at 7. Though Iris places his barracks at his nat, both players build two factories similarly. However, Iris adds an armory and begins a goltank pump, while Jjando only adds one machine shop and pumps vulttank with mines. Attempting a quick contain on his opponent, Jjando mines up Iris's nat and sieges up outside his choke with a single tank. Clearing the mines at his nat with a few gols and tanks inching forward, Iris soon adds his own vultures with mines and breaks the paper thin contain easily, even satting the minefield to insure no heavy casualties. Breaking into Jjando's main with vults, Iris wreaks havoc for a short time, laying mines and killing multiple tanks. The threat is soon cleared and both players take their nats, but a 2 port wraith switch from Iris greets Jjando with moderate surprise. Jjando builds goltank and rallies them to his choke, but siege tanks outside snipe several of the gols. The wraiths pick off the last remaining goliaths, and with no anti-air, Jjando is forced to type out.
Iris > Jjando_V_
Jjando_V_ is eliminated from the ODT.
Final Game: Iris (CJ, T) vs Aqua (KTF, Z) on Sin Peaks of Baekdu
Not much to be said here. Iris spawns at 2, Aqua at 7. Aqua expands at his natural, sunkens up, and Iris attempts a stim sneak up Aqua's ramp. Aqua rallies his nat drones to stop the threat, loses all his drones to firebats, and a marine and firebat with two medics still make it up the ramp to kill everything in the base. Aqua all-ins and fails miserably. Ouch.
Iris > Aqua
Aqua is eliminated from the ODT.
Iris advances to the OSL.
Thankfully, Iris, the clear favorite of the group, makes it into the OSL. Hopefully he doesn't get put in a group of strong Z's, it seems to be his weak matchup.
Child > Jjando_V_
Child > Aqua
Iris > Jjando_V_
Iris > Aqua
Game One: Iris (CJ, T) vs Aqua (KTF, Z) on Tau Cross
Iris starts at 10 while Aqua spawns at 5 o'clock on this three player map. Iris sends out an early scv to scout for the zerg creep to lay a proxy, but with impeccable timing, Aqua sends out a drone to his choke and scouts the up-to-no-good SCV. Sensing the cheese, Aqua lays a pool first. Instead of building an in-base proxy, Iris changes his plans to build a proxy barracks outside the wall and float it in. However, Aqua is now savvy to his cheesy play, and a scouting zergling finds the barracks right as it lifts off. Unable to cause any damage whatsoever with his cheese, Aqua easily takes his natural expo and changes to a 3 hatch muta build. Iris attempts to break Aqua's sunkens with some m&m and firebats, but Aqua's all-knowing scouting lings catch the infantry on the move and he prepares adequately for the rush, saving his sunkens. After another attempt at sparks that fails again thanks to mutalisks, Aqua overwhelms Iris with one swift mutaling attack.
Aqua > Iris
Game Two: Jjando_V_ (MBC, T) vs Child (Soul, Z) on Tau Cross
The game starts with Jjando landing his CC at the 1 o'clock position as Child spawns at 5. Apparently it is proxy day in Korea as Jjando sends out an early SCV to the middle to build a barracks. Also, apparently proxy day is a well-known holiday, because Child sends a drone right to the middle of the map and discovers the proxy. After the first building SCV is killed by the drone, Jjando completes it and adds to his master plan with a supply depot right at Child's choke. Plugged up by the depot, Child attempts to unblock his choke with lings and drones, but is forced back by the cowardly marines behind it. Instead, Child lays a choke hatch down and beats back the marine army and depot with a sunken. By the time this sunken knocks down the wall, Child has many zerglings ready to break loose, and they surround his army and obliterate it as it attempts to retreat back to base. Over a squad of zerglings spill into Jjando's main and he has NO BARRACKS.
Child > Jjando_V_
Winner's Game: Aqua (KTF, Z) vs Child (Soul, Z) on Arcadia 2
In this ZvZ, the players spawn at adjacent positions, Aqua at 5, Child at 7. Child opts for an early 9ish pool speedling build, while Aqua unluckily chooses a 12 hatch expand. With Child also scouting in the right direction, it appears to be Child's game from the start. When Child's lings arrive, Aqua is forced to cancel his nat hatchery, and he quickly builds lings and a a sunken in his worker line to combat the early lings from Child. However, Child has another ace: 1 hatch mutas. Child's harrassing lings don't kill Aqua directly, but they put the nails in his coffin by forcing him to cancel the spire twice. Aqua all-ins, fails to a perfectly timed sunken, and is forced to GG soon after.
Child > Aqua
Child advances to the OSL.
Hopefully Child shows more this time around than the one-sided spankings he received from Goodfriend, Rainbow, and Sea in ShinHan 2006 OSL 1.
Loser's Game: Iris (CJ, T) vs Jjando_V_ (MBC, T) on Arcadia 2
The game starts with both Terran players at adjacent positions: Iris lands at 11, Jjando at 7. Though Iris places his barracks at his nat, both players build two factories similarly. However, Iris adds an armory and begins a goltank pump, while Jjando only adds one machine shop and pumps vulttank with mines. Attempting a quick contain on his opponent, Jjando mines up Iris's nat and sieges up outside his choke with a single tank. Clearing the mines at his nat with a few gols and tanks inching forward, Iris soon adds his own vultures with mines and breaks the paper thin contain easily, even satting the minefield to insure no heavy casualties. Breaking into Jjando's main with vults, Iris wreaks havoc for a short time, laying mines and killing multiple tanks. The threat is soon cleared and both players take their nats, but a 2 port wraith switch from Iris greets Jjando with moderate surprise. Jjando builds goltank and rallies them to his choke, but siege tanks outside snipe several of the gols. The wraiths pick off the last remaining goliaths, and with no anti-air, Jjando is forced to type out.
Iris > Jjando_V_
Jjando_V_ is eliminated from the ODT.
Final Game: Iris (CJ, T) vs Aqua (KTF, Z) on Sin Peaks of Baekdu
Not much to be said here. Iris spawns at 2, Aqua at 7. Aqua expands at his natural, sunkens up, and Iris attempts a stim sneak up Aqua's ramp. Aqua rallies his nat drones to stop the threat, loses all his drones to firebats, and a marine and firebat with two medics still make it up the ramp to kill everything in the base. Aqua all-ins and fails miserably. Ouch.
Iris > Aqua
Aqua is eliminated from the ODT.
Iris advances to the OSL.
Thankfully, Iris, the clear favorite of the group, makes it into the OSL. Hopefully he doesn't get put in a group of strong Z's, it seems to be his weak matchup.