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Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-10-29 23:59:09
October 28 2013 03:31 GMT
#1
Synapse
Playable bounds: 128x128
Published on [NA] [EU] [KR] [SEA]

[image loading]

Angled:
+ Show Spoiler +
[image loading]


Info/details:
This one's a bit more experimental than my other TLMC entry. You have a choice of 2 third options - one is fairly standard and reasonably open. The other is extremely far by ground but close by air, with a very narrow entrance. A player going air might want to take that base, or a P/T might take it as a normal 3rd, walling the ramp and using cannons/bunkers to stall until their army can arrive to defend. Additionally, P could blink stalkers/walk colossi directly from the main to defend, and T could ferry units with medivacs.

Aside from that, the map is small and promotes aggressive play. Both the 5th and 6th base should be difficult to secure, forcing constant trading and army movement.

Center bases are 6m1hyg, all others are standard 8m2g. Aesthetics are a bit rushed on this one, I might go back and update them if I ever have time.

Analyzer:
+ Show Spoiler +
[image loading]

[image loading]


Aesthetics:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset:
+ Show Spoiler +
Shakuras + Aiur Grass
vibeo gane,
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 28 2013 04:30 GMT
#2
this texture set works great for those cardinal ramps, especially since the decals fit so well, as well.
starleague forever
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 28 2013 17:16 GMT
#3
This came out very nice imo. The close-by-cliffwalk expo is a neat idea. I could see it as a feature that would be right at home on a big, open "zerg-favored" map as a way to balance things out since as you note P and T could potentially defend it a bit easier.
~ ~ <°)))><~ ~ ~
Antares777
Profile Joined June 2010
United States1971 Posts
October 30 2013 01:09 GMT
#4
This is a great map. It won't have long games on it, but I take it that's not what you were going for. This is the only map where I have seen cardinal ramps make sense and not look ugly. The Blue Storm type of middle is great, and placing the half bases in that way is very creative. The rocks are intelligently placed. The options for the thirds are interesting.

Looks fun to play on.

enord
Profile Blog Joined September 2013
France258 Posts
October 30 2013 12:01 GMT
#5
butiful colors
make / have a good tl .. ohhh and i want my icon back :°D
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 30 2013 12:12 GMT
#6
aesthetically, this looks like a better and cleaner version of my map Genesis. Very nice looking.
Retired Mapmaker™
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2014-02-06 20:56:17
February 06 2014 18:58 GMT
#7
Just played it on SCVrush cup, and it felt really good, although surprisingly small. The size is really not apparent in the overview, but if it was a bit larger it would be much better, although it still is an excellent map.

EDIT: Just played vs a zerg on it, the 1 width ramp is amazing, a ramp to the 3rd blocked by 1 FF is really interesting. 1 Sentry gives you enough time to get your army in position, even though it is a further 3rd than the other option.
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