• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:28
CET 09:28
KST 17:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation9Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2143 users

[help]Late game Expansions

Forum Index > Brood War Strategy
Post a Reply
Suicide
Profile Joined December 2002
United States475 Posts
Last Edited: 2006-07-10 11:45:01
July 10 2006 11:41 GMT
#1
I apologize if someone already has a thread about this, I tried to search, but found nothing.

I am a protoss player and I think the biggest leak in my game is the lack of understanding of when you should expand in the late game.

In PvT, It seems to me that I expand pretty much whenever I can late game or whenever they do, and that seems to work. Not a really problem.

In PvZ, after getting my first expansion, I have a huge problem because it's hard to decided when to expand, or try to attack their expansions and engage in their army. I have pretty much no idea when I should try to take my 2nd/3rd expo.

In PvP I seem to have a much easier time with this, but I have trouble dealing with expos in a different sense:

Example: PvP - Rush Hour 3. I'm bottom left, he's top left. Now we both have expanded once, and he takes the top left expansion (not the high ground one, infront of that) as his expansion. The only response to this I can think of for myself is to expand, becuase if I attack, he can either a.) defend using the huge opening in the middle map as a path to his base, or a route to attack me. This means I can't just send a small army to kill his expansion.

Heres a PvZ rep for anyone.
http://www.yousendit.com/transfer.php?action=download&ufid=B221FE5E37F5DB17

[edit] I also don't think I conveyed the problem with losing the aggressive side when I get that 3rd expo pvz, allowing zerg many expansions, which I dont want to do.
Life drags on
gulii
Profile Joined November 2004
Sweden2791 Posts
July 10 2006 15:32 GMT
#2
If you feel taht you have a advantage there are to options; power and end it quick, go safe and expand and win later on...or get counterd...ohh..
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
July 10 2006 16:34 GMT
#3
my only advice for PvZ is expand after every battle that you win convincingly. Conversely, if he goes sunk/spore/lurk into ultra tech you want your 3rd gas up ASAP for archons. Do it when you can beat his standing army, even if he doesn't fight, cos you won't be able to exp when he has 12 ultras running around. Make sure your building placement is good so he can't just gay your nexus.
Memory lane in nice
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 10 2006 16:53 GMT
#4
On July 11 2006 01:34 Resonate wrote:
my only advice for PvZ is expand after every battle that you win convincingly. Conversely, if he goes sunk/spore/lurk into ultra tech you want your 3rd gas up ASAP for archons. Do it when you can beat his standing army, even if he doesn't fight, cos you won't be able to exp when he has 12 ultras running around. Make sure your building placement is good so he can't just gay your nexus.

w0rd! I need those advices badly ^^
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 10 2006 16:56 GMT
#5
expand during your battles or as soon as you're occupying zergs units so he cant attack, cannons need time to warp
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2006-07-10 17:27:07
July 10 2006 17:26 GMT
#6
On July 11 2006 01:56 zulu_nation8 wrote:
expand during your battles or as soon as you're occupying zergs units so he cant attack, cannons need time to warp

Basically.... Yeah.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
lawl mart
Profile Joined April 2006
United States1289 Posts
July 10 2006 18:58 GMT
#7
this seems to be the big hole in my game too. late game i can never hold down an expantion because he rapes it all with 2 ultra 5 lings while im trying to morph it -,.-
14cc... whats next? women voting?
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2006-07-11 02:34:26
July 11 2006 01:55 GMT
#8
There have been several threads about expanding in the past. I found the responses rather unsatisfying. I wager that this is largely because expanding is very relative. Consider a game on luna in which the terran goes 1factcc tornado attack around 9-10min. The P player can go for a 2gaterangerorobo build and expo at around 6min then expo later after the attack in order to be safe. Or the p player could go 1gaterange to rather early expo some more gates then another expo and then robo and that way the p should be able to hold off the attack fine as long as they halt probes for the moment in order to prepare in time. You see the rather large difference in expo times, 6min vs. 4:30 or so, and 10+min to 7 or so, yet both are sufficient to get the job done.

About pvp on rush hour, I think you have the right idea. From what I've seen this map tends towad longer games. If you cant attack or harass sucesfully, and your not leaving openings for your opponent, expand.

I'll add to this the some ideas I generally follow about expanding, which you may or may not find useful.

First, note the fact that if a P player makes probes consistently and stops at around 3xper patch you’ll run out of mins around 13min mark at main. That’s generally my 2nd expo timing -- when my main is about to give out so I can just transfer those probes to a new expansion. The first expo timing varies; say anything from fast expo to 9min or so. It largely depends on what you’re going for. This way of playing is my standard as its rather safe because you have the least number of expansions necessary for good play, and this also means you’ll have more power at least for the time being because its means your not going to drop money on another nexus, more probes, and static defense. It’s very consistent, and rather good if not always the best economically. Sure, this may fall apart from time to time depending on what’s going on, but its rather good overall. Grab your next expansion at least by the time your nat is going low. As far as late game expands I don't have any real advice, just do what works.

That is my standard of expanding that I compare alternatives to. I don't ever want to be caught expanding later then that if I can help it, but when would it be beneficial to expand earlier then this? For instance, consider the thread started by skyglow2 a bit back. I recommend one of two styles of play considering that he was able to have his 1st expansion up about 2 mins earlier then the terran while remaining safe. I recommend that he either expand again rather early and build on that economic advantage that he already had, or to just take the advantage that he already had and turn that into power more quickly.

edit-ya wrong one. Took a quick look, I would have definatly tried to expand earlier then you did. Perhaps ill take a more detailed look later.
| www.ArtofProtoss.vze.com |
Suicide
Profile Joined December 2002
United States475 Posts
July 11 2006 02:03 GMT
#9
On July 11 2006 10:55 Knickknack wrote:
Lastly, I'm a bit confusing as to why you posted that replay as its the same one skyglow posted in the other thread. I would have played the game a bit differently which would have lead to an earlier first expand and slightly later 2nd expand, but whether that would have best way to go is certainly up for question.


Uhm, I just played that game yesterday on pgt, so I think you watched the wrong one.

But yeah, I agree that expanding is very open ended, what I meant by this thread was like, things to look for, or if things happen it generally means its a good time to expo, ect. Thanks for your advice though
Life drags on
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2006-07-11 02:40:47
July 11 2006 02:38 GMT
#10
Hmm basically, the scenaries when you can and should expand are:

1) You have an army-wise advantage with or without an economic advantage.(ie. pvz, the toss just broke out of contain, he will almost always have the upper hand when related to army, so he pressures the zerg and expands)

2) You are about equal army-wise with or without an economic advantage. (ie. Any match up where battles arent balancing the game to ones favor, your money starts piling up so you expo)

3) You have a tech advantage even though economically or army-wise you may not have the advantage. (Your tech will either, buy you time to expand, or allow you to expand somewhere where your opponent cant yet reach (ie. drops for zerg on a map with islands, pvz when toss opens with dt/corsair).

4) You have no army advantage and may not have an advantage in tech and/or economy, but you have the means to delay your opponent enough and set up a defense (ie. zvp where the zerg contains while expoing and sunkening, tvp on rpoint where the terran turtles to grab his second expansion, pvz when the toss opens with fast cannon)

5) You are certain your opponent wont see your expo because you are distracting him or he doesnt scout or you trick him into thinking something, whatever, but usually otherwise you wouldnt be able to hold that exp, so you are relying on your secrecy and/or mischieve to get that expansion up with static defense or some way to hold your opponent at bay. (ie. fake openings that indicate some sort of rush or whatever and instead they are fast expo, secret expos)

6) You just won a battle and you have about the same army-producing capabilities he has. (ie. pvt, the toss breaks the terrans push so hes able to expand). This is kind of the same as 1).


Those are all that come to mind right now.
BlueLaguna on West, msg for game.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2006-07-11 03:38:27
July 11 2006 03:22 GMT
#11
Man I'm answering so many 1gate sair tech threads lately that I\'m tempted to just write a guide and point to it. I actually wantched the rep, fancy that, hah. Anyway, the way you play that game is so diffrent from how I would have played it.

You go: sair tech+zeals -> early forge, 2nd gate, +1, +legs, +cannons at ramp, + storm, blah
I'd go: sair tech+zeals/dt to forge-> (see what z is up to, 3hatch lurk) expo -> cannon at expo+arch/storm.

You'ld get a way earlier expo and be safe from lurkers. See how much unnecessary stuff your adding in there before expo? Do you have a good reason for all that stuff?
| www.ArtofProtoss.vze.com |
Please log in or register to reply.
Live Events Refresh
Next event in 1h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 146
ProTech114
SortOf 70
StarCraft: Brood War
Rain 1411
Free 1286
Sea 1192
Leta 800
Flash 214
Soma 142
ToSsGirL 28
Noble 11
Dota 2
monkeys_forever274
XcaliburYe94
NeuroSwarm92
BananaSlamJamma4
League of Legends
JimRising 482
Reynor119
Counter-Strike
fl0m1865
shoxiejesuss270
Other Games
summit1g16095
WinterStarcraft469
ceh9327
Happy251
crisheroes221
Organizations
Other Games
gamesdonequick627
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1197
• Stunt1097
Upcoming Events
The PondCast
1h 32m
RSL Revival
1h 32m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3h 32m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
3h 32m
PiGosaur Monday
16h 32m
RSL Revival
1d 1h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 3h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.