I thought with so many people playing SC2 over brood war I wanted to hear the reasons why people switched to what many of the "bw" community a "weaker" game? If it so terrible why not switch back yourself? Is there something in SC2 that these hardcore BW's don't see?
I want to share my experience and I hope you will too.
I played Brood War for a long time back in the days of my youth. I have to say at the time I thought it was the best game ever. Now I can say it worth a pile of crap. I try to say this with as little disrespect as possible but enviably someone can derive some lack of respect with my argument which is true.
I've played SC2 for three years or however long since the release date of WoL. Been at a consistent silver league level. I've never been particularly good BW nor SC2. Every since changing to a high resolution, particle effects and awesome unit design it is hard for me to look back at BW and say it was / is (depending on who you are) is a decent game...
SC2 while not the most demanding mechanically difficult game in the world has tons of entertainment. I guess this is where my true persona comes out, a casual. I want to see, perform and out my opponents or what other players do that to others. Brood War only has these exciting moments in TvZ where Terran is dropping 3 locations at once and microing like a champ. But one most realize in order to even get to this stage in the game, to even use one dropship requires mastery of one mechanics. Okay, great, if the player is boxer fantastic otherwise I am just board when watching unless somehow the commentator does this. Which as of late, Brood War has not done a great job in the past few years with the retirement of Tasteosis from the game.
With a lower barring of mechanical skill level to achieve three sometimes even four drops at once it really gets me, the observer, out of my chair at times. This is across all MU except ZvZ mostly.
Avid BWer's all-alike say the mechanical skill ceiling is non-existent. While undeniably true, is it a stupid argument altogether. Why does that make it a good game? Because one player is just able to press buttons slightly faster? How is that cool for a observer to watch? Second of all as a player why would you want to do that regardless? The concept of this is the equivalent to see how many times one can beat their head against a brick before passing out.
SC2 allows for more "accessablilty" for players, while at lower mechanics, to pull off the same if not better moments brood war had during his Korean pro-scene prime.
StarCraft 2 isn't perfect. There still is the issue at hand is that Mechanics allowed for epic comebacks. StarCraft 2, being a strategy game, should be more heavily focused on the tactics by both players rather than sole mechanics.
No one wants to see a 25 minute TvT where nothing happens when both players just max to 3/3 200/200 of a huge mech ball to only have a 30 second battle not saying this happens often. I am also of the opinion I don't want to watch suburb muta control in TvZ in brood war and watch an amazing comback a dozen times over. The first few times I'll admit are awesome after that it gets boring.
There needs to be more avenues of strategy and different tactics players can use on the battle field to get the upper hand. The player with the better wit wins not the better player who can click faster.
This should be a blog, and has been discussed to death already, don't really need people to argue and dispute SC2 vs BW, it is an endless argument, just enjoy both games.
On May 19 2013 13:59 GGzerG wrote: This should be a blog, and has been discussed to death already, don't really need people to argue and dispute SC2 vs BW, it is an endless argument, just enjoy both games.
The question is WHEN has it been discussed? Right after the release and thus the discussion happened with the initial enthusiasm and a blind eye towards the true flaws of SC2 which surface only after a lot of games; things like the deathball or critical numbers ...
For my part the flaws of SC2 have shifted from "shitty units" to "the movement system and unit concentration makes things problematic" ...
On May 19 2013 13:59 GGzerG wrote: This should be a blog, and has been discussed to death already, don't really need people to argue and dispute SC2 vs BW, it is an endless argument, just enjoy both games.
The question is WHEN has it been discussed? Right after the release and thus the discussion happened with the initial enthusiasm and a blind eye towards the true flaws of SC2 which surface only after a lot of games; things like the deathball or critical numbers ...
For my part the flaws of SC2 have shifted from "shitty units" to "the movement system and unit concentration makes things problematic" ...
The "flaws" that you claim only emerged after a certain amount of games are the exact things that people complained about from the beginning, that ended up not being problems at all...
Hate to burst your bubble but you're a few years late to the party...
I think almost everyone agrees that HOTS brought competitive SC2 to a higher level, and although it may not be perfect, SC2 offers a much greater potential for a true global esport at the moment than what BW is capable of.
No one wants to see a 25 minute TvT where nothing happens when both players just max to 3/3 200/200 of a huge mech ball to only have a 30 second battle not saying this happens often. I am also of the opinion I don't want to watch suburb muta control in TvZ in brood war and watch an amazing comback a dozen times over. The first few times I'll admit are awesome after that it gets boring.
What do you mean? We already see every game people just stay back and wait until there 3/3 200 supply army. Then one battle and it is over. I would much rather watch comebacks then that. The reason we didnt get deathballs in the last game was because it was impossible.
Despite that I'll say I completely disagree. The enjoyment that comes out of a higher mechanical skill cap isn;t in simply "who can press buttons faster?" It is about speed as well as PRIORITIZATION. Knowing you can't possibly execute everything at once means you have to decide which is most important. Watch pvz sair reaver builds or tvz sk terran.
No one wants to see a 25 minute TvT where nothing happens when both players just max to 3/3 200/200 of a huge mech ball to only have a 30 second battle not saying this happens often. I am also of the opinion I don't want to watch suburb muta control in TvZ in brood war and watch an amazing comback a dozen times over. The first few times I'll admit are awesome after that it gets boring.
What do you mean? We already see every game people just stay back and wait until there 3/3 200 supply army. Then one battle and it is over. I would much rather watch comebacks then that. The reason we didnt get deathballs in the last game was because it was impossible.
There are so much intelligent brilliant army movement and dancing, constant repositioning when both side is maxed. I just feel like most viewers, especially bw fans, fail to understand it and see only how one engagement leads to gg.